M34: Host Sign-ups! (Poll up!)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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What game do you want to play for Mafia 34?

Poll ended at Wed Oct 19, 2016 5:37 am

We, The Paranoid Few - Syndrilevosse
8
57%
ɈɒƆ bɘƨɿɘvɘЯ - MECHDRAGON777
2
14%
Vigilantics Deluxe - Supershroom
2
14%
The Wizard of Darkness - MosaicMario
2
14%
 
Total votes: 14
Julia Pseudo
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M34: Host Sign-ups! (Poll up!)

Postby Julia Pseudo » Wed Sep 28, 2016 5:05 pm

Mafia 34


We're looking for your quality mafia hosting skills and your quality mafia games for our next game!

You've seen Mafia.
You've played Mafia.
Now, it might just be your time to host some Mafia!

Sorry to me and TNTtimelord, but we will not be hosting. :(


How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to host a game.

After you have posted, your two Game Masters, Spinda and I (there's FallingSnow too but he doesn't show up that often), will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.


Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 13-18 players (a little lower than usual, due to current interest).
Have about 1 mafia member for each 4/5 townies.
Your game doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.


Ready for Mafia?
Think up some ideas!


Zeldamaster12
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Re: M34: Host Sign-ups!

Postby Zeldamaster12 » Wed Sep 28, 2016 5:08 pm

*post reserved for mafia game*

Danny
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Re: M34: Host Sign-ups!

Postby Danny » Wed Sep 28, 2016 6:01 pm

We, The Paranoid Few
-Cardflip
-Ballot-Box Voting
-Day/Night
-Quasi-Factions
-Item System
-17 Players

A Note on Role Abilities: The actions of the Murderer, FBI, Psychiatrist, and Conspirator can be taken alongside using an item, unless otherwise specified.
As an example, the Murderer starts the game with a Knife, and has access to their full arsenal of abilities. On Night 1, the Murderer may choose to kill a player and use their Induct or Frame abilities, or they may forgo killing a player to use their Frighten ability.

The Murderer - Wins if they equal or outnumber the amount of living Town members.
Murderer - You start the game with a Knife, and you are immune to death on the first night. Once during the night, you may perform one of the following actions:
Induct: Once throughout the game, if this ability successfully targets a Paranoid Townie, you induct them as your partner in crime and give them a Gun. That player joins your team, and will win alongside you as well as be in contact with you for the rest of the game.
Frame: Once throughout the game, you may give a player a Knife. That player will not know they received the Knife from you.
Frighten: Instead of making a kill with your Knife, you may instead attempt to frighten a player. If that player is a Townie, they become a Paranoid Townie.

The FBI - Wins alongside the Town and Psychiatrist if the Murderer and his cohort are successfully killed.
FBI Agent - You start the game with a Gun. Once during the night, you may perform one of the following actions:
Interrogate: Instead of making a kill with your Gun, you may instead interrogate a player, revealing their color to you.
Recruit: Once throughout the game, if this ability successfully targets a Townie, you may recruit them as a partner investigator and give them a Gun. That player joins your team, their color will change to blue, and they will be in contact with you for the rest of the game. However, if this ability targets the Psychiatrist, the Conspirator, or a Paranoid Townie, you will still give them the Gun, however you will not be in contact with them, their color will not change to blue, and they will not know they received the Gun from you.
Witness Protection: Instead of making a kill with your Gun, you may instead protect a player against nightkills for the night. In addition, you learn the identity, but not the color, of anyone that visits that player during the night.

The Psychiatrist - Wins alongside the Town and FBI if the Murderer and his cohort are successfully killed.
Psychiatrist - Once during the night, you may perform one of the following actions:
Scheduled Appointment: If you have a Knife or a Gun, instead of making a kill with it, you may instead learn the color of a player.
Safe Haven: If you have a Knife or a Gun, instead of making a kill with it, you may instead protect a player against nightkills for the night. In addition to this, any player that attempts to visit the protected player will receive a message saying that the player can't be visited, and any abilities used while the player is protected will fail.
Therapy: If you have a Knife or a Gun, instead of making a kill with it, you may instead put a player through therapy. If that player is a Paranoid Townie, they become a Townie.

The Town - Wins alongside the FBI and Psychiatrist if the Murderer and his cohort are successfully killed.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Paranoid Townie
Paranoid Townie
Paranoid Townie
Paranoid Townie
Paranoid Townie
Paranoid Townie

The Conspirator - Wins alongside the Town if they successfully help in lynching off/killing the Murderer and his cohort, the FBI agents, and the Psychiatrist.
Conspirator - You start the game with Forged Documents. Once during the night, you may perform one of the following actions:
Forgery: You may give a player Forged Documents. They are aware they have been given the Forged Documents, but are not aware that you gave it to them.
Silent Killer: If you have a Knife or a Gun, instead of making a kill with it, you may instead give a player a Suppressor. If that player does not have a Gun, they find the Suppressor useless and they throw it out.
Conspiracy: You may visit a player during the night and tell them a random piece of useful information.

Items
Knife - During the night, you may select a player to kill. As long as that player hasn't been protected, they die under normal conditions.
Gun - Functions in the same way as the Knife, however there is one drawback; upon the target's death, it is announced that a gun was fired.
Suppressor - When given to a player with a Gun, the first time the Gun is fired since the player is given the Suppressor, the gun does not display a message upon the target's death. This means the Suppressor is one-time use only.
Forged Documents - The first time a player with Forged Documents would submit a lynch vote, that vote counts twice. As with the Suppressor, this item is one-time use only.

Extra Info
- Abilities that can only be used once throughout the entire game (Murderer's Induct and Frame, FBI Agent's Recruit), the ability is only considered "used" if it successfully activates. As an example, if the FBI Agent's Recruit targets the Murderer or the Murderer's cohort, it will not give that player a Gun, which will not activate the ability successfully, allowing the FBI Agent to use it again until he gets a successful use. As another example, if the Murderer's Induct ability does not target a Paranoid Townie, then the ability is not considered successfully used, so it is not wasted and the Murderer may use it again until he gets a successful use. As a final example, if the Murderer uses his Frame ability on a player being protected by the Psychiatrist's Safe Haven ability, the ability is not considered successfully used, and the Murderer may use it again until they get a successful use.
- The actions of the Murderer, FBI, Psychiatrist, and Conspirator can be taken alongside using an item, unless otherwise specified. As an example, the Murderer starts the game with a Knife, and has access to their full arsenal of abilities. On Night 1, the Murderer may choose to kill a player and use their Induct or Frame abilities, or they may forgo killing a player to use their Frighten ability.
- Lynch Voting is Ballot-Box based, so all lynch votes are sent to the game host and are resolved secretly. This is so the ability of the Forged Documents is not immediately apparent, and so the players have a sense of animosity and secrecy when voting.
- Abilities resolve during the phase shift. This means that if a player used an ability that would give another player an item, such as the Conspirator giving another player Forged Documents, that player doesn't actually receive the Forged Documents until the phase shift into Day. Another example is if the Psychiatrist or FBI Agent were to inspect a player, or the Psychiatrist or Murderer attempted to convert a player's color, that ability will not be resolved until the phase shift into Day.
- If the Conspirator achieves a victory, the Town will win alongside them. However, if the Town achieves a victory without meeting the Conspirator's conditions, the Conspirator will not achieve victory.
- The Conspirator wins if they successfully lynch off one of the targets (Murderer and cohort, FBI agents, or the Psychiatrist) and if all of the other targets are dead. If they did not participate in lynching off one of the targets, this does not count toward their win condition. The Conspirator doesn't have to lynch off all of their targets, but at least one of the must have been lynched off with one of the votes being from the Conspirator, and all of the other targets must be dead.

Role PMs
Spoiler: show
You are the Murderer! Use your abilities wisely, and attempt to convert one of the many paranoid to your side, as well as kill off as many townsfolk as possible.
You are the FBI Agent! With your wide array of abilities, as well as being equipped with a gun, you must do your best to protect the town during the night from the dreaded Murderer.
You are the Psychiatrist! You have defensive abilities that allow you to protect specific players, as well as convert the paranoid into much calmer citizens.
You are a Townie, one of the many calm folk that are willing to help deal with the situation at hand.
You are a Paranoid Townie, part of the minority that is currently panicking over the thought that a Murderer is on the loose! This panicking and paranoia has made people wary of you, so be careful not to get mistaken for the Murderer!
You are the Conspirator, an odd-ball long-timer in the town. You've seen this town work in weird ways, and you're pretty sure the FBI are up to no good with this Murderer on the loose. Your goal is to band enough people together to believe your rather insane beliefs and viewpoints.
Changes
-Made the Murderer immune to being killed on the first night.
-Emphasized the Conspirator's win condition.
Pseudo-dino wrote:This is a really cool game, approved. I like the idea of the Murderer being able to hide among the Paranoid Townies like this. Very unique concept.
Spinda wrote:Looks quite interesting! I'd love to see how this plays out.
Last edited by Danny on Wed Oct 12, 2016 4:20 pm, edited 1 time in total.

MECHDRAGON777
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Re: M34: Host Sign-ups!

Postby MECHDRAGON777 » Thu Sep 29, 2016 7:50 am

^_^Яeserved for mafia game^_^
Kōri wrote:

ɈɒƆ bɘƨɿɘvɘЯ

Mafia: Outnumbers the Town and Angelic cat.
Consigliere: Can search one person every night to find out their role.
Consort: Can prevent a person's role from activating.
Propagandist: Make have a message displayed in the middle of the night. (Twilight-->Dawn)
Forger: May forge other's Last Will.
Town: All Mafia Killed, and the cat is either dead or an Angle.
Captain (Sheriff): Can inspect anyone during the night (Twilight-->Dawn) to figure out their allegiance.
Lieutenant: May host a second lynching during the day (Dawn-->Twilight) (May only use this twice)
Propagandist: Make have a message displayed in the middle of the night. (Twilight-->Dawn)
Explosive Bodyguard: Once a night, can place a haphazard warning system to protect someone. What makes it haphazard is that it explodes to warn that some is under attack. As a result, It notifies in the town. The person visited gets notified who all visited them that night as well. (The explosion cancels out all abilities and assassination attempts on that person. The warning system is permanent until activated.)
System wrote:An explosion went off last night. Every rushed out side to see that ________'s home was covered in smoke.
Witch: Immune to nightkills, but does not know she is a witch.
Cadet: When the Captain and/or Lieutenant dies, s/he is notified of the death, and gets to either take on the Captain or Lieutenant's ability. Her/his cardflip color becomes Pink if both abilities are taken, else turns blue.
Townie: Can choice to vote publicly or via ballot box.
Townie: Can choice to vote publicly or via ballot box.
Townie: Can choice to vote publicly or via ballot box.
Third party
Demonic Cat with Angle Wings and a Halo (DCwAWaaH for short): Wins the game based on the side she/he choices. Can switch on even days only (dawn-->twilight). If Angle, Lynch vote counts as three, Can inspect a person to find their role, and wins if the following roles are dead:
System wrote:Consigliere
Consort
Forger
Explosive Bodyguard
Witch
and both Propagandists

or with the town; however, if demonic is chosen, may kill any one person at night (Twilight-->Dawn) with their role revealed on death. Wins if all Blue and Green roles are dead, or with the Mafia.
System wrote:_______(user) has been found ling in the town-square with ________(role) carved into her/his stomach with a lot of cats around her/him.
If DCwAWaaH dies, then the game becomes roleflip.
Mechanics:

Twilight(Night)-->Dawn(Day). (This is for lore/abilities making sense.)
Last Will.
Pseudo-dino wrote:Pretty nice, approved.
Spinda wrote:Approved.
When is the cat's system message used?



Old Game before Spinda told me to submit a new game:
Spoiler: show
Kōri wrote:M32+: Gensokian Mafia 1

Code: Select all

Lore: Everyone in the town has decided it would be a great idea to Cosplay as different Touhou characters, yet when they got the the castle, they were locked in and were given abilities equivalent to the character they chose to Cosplay as.
Chireiden(Palace of the Earth Spirits) Mansion: Outnumber “The Town” and Moriya Shrine Gods.
Collective Knock-out message:
System wrote:From the looks of it, it appears __________ is now no longer above ground.

Satori Komeiji: Can read a person’s mind to see who they are cosplaying as. (Checks Color and Role)
Rin Kaenbyou: Can look though a person’s memories and to see every action they did when they were alive (not knocked out)
Koishi Komeiji: Every other night phase, she can alter Aya Shameimaru’s paper before it is published. If not used, this can be stacked to be used multiple nights in a row, but must wait just as long before using it again once she misses a night afterwards; however, if Aya Shameimaru is knocked out, she can manipulate one person’s lynch vote once every other day phase.


“The Town”: Knockout all residents of the Chireiden(Palace of the Earth Spirits) mansion, and the Moriya Shrine Gods.
Reimu Hakurei: Being the Shrine maiden, she can figure out who any one is cosplaying as, but it can only be done once every dawn. (Only checks color) Is in contact with Marisa Kirisame.
Marisa Kirisame: Can use her magic knockout anyone, but if she knocks out someone on her team, she is knocked out by their retaliation in stead. Is in contact with Reimu Hakurei.
Knock-out message:
System wrote:Everyone wakes up in the middle of the night to see that someone that looks like Marisa Shot a giant Master spark at _______ room, they did not catch who was dressed as Marisa though.

Self-Knock-out message:
System wrote:Upon further inspection of _______'s room (or what is left of it), it seems that everyone is keen on saying Marisa's Cos-player is not fit to be with everyone and spy to see who she really was. ________ has also been knocked-out.

Code: Select all

Is a continuation of the previous string with the arguments: <Who Marisa killed, Marisa>
Aya Shameimaru: Can write a newspaper article every night to display during the next phase shift.
Yukari Yakumo: Can trap a person in her gaps/voids every night. (The trapped player is publicly revealed who is trapped, but their color and role remain unknown.) The following day, they can not speak; however, their lynch vote can still count if Yukari agrees with it. (The silenced person's Ballot Box vote only goes through if Yukari has voted the same person.)
Message:
System wrote:_______ has been trapped in the gap between boundaries.


Suika Ibuki: Due to her strength and anti-soberism, if she is attempted to be knocked out during the night, the person who attempted the feat is also knocked out. (Unless they were the residents of the Chireiden(Palace of the Earth Spirits) mansion.
Nitori Kawashiro: With her inventions, can give a player a radar once per night (via mail). When they receive the mail with the radar in it, they will be informed they can search one person to see who she is cosplaying as.
System wrote:_______, you can now use a radar on one person of choice.
Patchouli Knowledge: Once during the Entire game, can use her magic to knock someone out, or protect someone. (If the Magic does not knock anyone out, or if the protected person does not get attacked; she can still use her magic.) Gets one use each.
Knock-out Message:
System wrote:When everyone wakes up, they see _______ knocked-out on the floor with the area covered in where lasers hit everything.

Protection message:
System wrote:_______ wakes up to see her room is barricaded by a one way sheild.

Alice Margatroid: Up to four times in the entire game, can protect someone with a doll every night. (Phase shift notifies when they are destroyed, they can stack, and do not go away. Can change where they are instead of sending one out to protect someone though.)
Protection message:
System wrote:_________ noticed a battle outside her door last night. It ended with an exploding doll. (Number of Doll)


Moriya Shrine Gods: Outnumber “The Town”, and knockout the residents of the Chireiden(Palace of the Earth Spirits) mansion.
Collective Knock-out Message:
System wrote:________ has been knocked out when they were praying last night.

Kanako Yasaka: Can convince one person per game (During Dawn) to help her cause. Immune to night kills.
Suwako Moriya: Once every other night, can protect Kanako Yasaka from a lynch vote by sacrificing herself. (Switches roles with Kanako's but only when Kanako would be lynched successfully and the Twilight phase after the Dawn phase she used this ability.)
Sanae Kochiya: Can check on any one person to learn who they are cosplaying as. (Only Color)

Other
Utsuho Reiuji: Choices a team at the start (Moriya Shrine Gods or Chireiden(Palace of the Earth Spirits) Mansion). Can kill any person once per night. If she kills her teammates), she can not use this ability for two nights.
Knocked-out Message:
System wrote:________ has had her outfit burned asunder and all that remains is a shred of clothing that belonged to ________.
<Username, Role>

Mechanics:
  • Pseudo-Faction.
  • Role & Color Flip
  • Newspaper.
  • Dawn-->Twilight (Night then Day)
  • No Contact.
  • Collective kill only when 66% or more agree to kill the same person. (Red and Yellow teams) (This is a ballot box between the members of that team.)
  • Sheriff for each team.
Pseudo-dino wrote:Too many abilities, with a town of this size they'll be too powerful. I would change some of them into normal townies.
What does "Newspaper" refer to?
Also, do the non-town teams not have contact with each other? If so they're very underpowered.
As Spinda and I have suggested before, I strongly suggest submitting a more standard, non-themed game with few special rules before attempting something like this, I think it's unlikely to go well.
A: What role can be removed?
B: Like the Propagandist from one of your games.
C: Originally, no, but just changed that.
Spinda wrote:Please start with more normal games before you do stuff like this.
Last edited by MECHDRAGON777 on Wed Oct 12, 2016 8:53 pm, edited 6 times in total.

Cedur
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Re: M34: Host Sign-ups!

Postby Cedur » Fri Sep 30, 2016 4:01 pm

Vigilantics Deluxe

15 players, cardflip. Power usage is totally optional, unless you're forced to. A few characters also have two powers at night.

This game is inspired by the Town-of-Salem mode Vigilantics. This includes some more special roles and gimmicks.

--- Witches --- 5 players

All witches can control another player at night to target a second player (the controlled player will attack, inspect, heal or control the second player, depending on their role). Witches can't force a player to target themselves. If multiple witches control the same player, the effective command will be decided at random.

Obviously, if a witch tries to control a vigilante who hasn't got any bullets left, the control has no effect.

The witches don't know each other.

Head Witch: If the controlled player kills another player, the killed player will cardflip black, only the Head Witch will know their color. This happens even if another witch's command goes into effect.
Herbal Witch: Can decide to revive a killed witch once through the game. The revived witch can use their ability immediately. The herbal witch will also know about black-flipped players' identities.
Overzealed Witch: Is forced to use her ability every night. Knows that she's overzealed.
Witch
Witch

--- Vigilantes and Allies --- 9 players

All vigilantes can attempt to shoot another player at night, they have 3 shots for the whole game. If they kill an innocent, they can't shoot the next night unless they're controlled (the control has higher priority).

Head Vigilante: Can additionally inspect at player at night.
Doctor: Can heal a player at night. Can additionally protect himself once in the game.
Veteran: Can go on alert 3 times in the game, staying home and killing everyone who visits them (including witches).
Lunatic Vigilante: Must use his ability every night except for Night 1. Cardflips like the Jester, due to his mental condition. Knows that he's lunatic.
Vigilante
Vigilante
Vigilante
Vigilante
Vigilante

--- Third party --- 1 player

Jester: Wants to get himself lynched. To support his goal, he can visit a player at night, telling them anonymously who another player of the Jester's choice visits. EDIT: The jester is immune against all witches. The witches won't know that their control didn't have any effect.
Pseudo-dino wrote:Pretty interesting concept, approved.
Spinda wrote:Looks cool, it's kinda unorthodox but I think it'll work out.
Last edited by Cedur on Sun Oct 09, 2016 6:49 am, edited 4 times in total.

PersonNamedUser
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Re: M34: Host Sign-ups!

Postby PersonNamedUser » Sun Oct 02, 2016 8:14 pm

The Wizard of Darkness

Cardflip
19 Players
Role Usage is optional
Each night, 5 random players have the ability to visit someone

The Dark Wizard & Cursed Mythical Creatures

Dark Wizard
: Can choose what color they flip as at the beginning of the game, and they are also immune to nightkills.
Basilisk: Anyone that visits them during the night phase will die, unless they have a mirror.
Black Dragon: Can take someone to their cave every night phase, disabling their ability that night phase, and also destroying any items they have.
Red Slime: Can trap someone inside their slimy form each night, silencing them for the next day phase


The Good Wizards & Good Mythical Creatures

Forensics Wizard: Can find out the color of someone each night
White Dragon: Can protect someone during the night phase, and if that player is targeted, they’ll die instead.
Mirror Wizard: Can give someone a mirror every night.
Orb Wizard: Can give someone a X2 Orb every 2 nights to make their lynch votes permanently count as 2 unless destroyed by the Black Dragon.
Blue Slime: This Slime is able to absorb white magic of fallen wizards and mythical creatures, and therefore, on a night, if a blue dies, they can target them to gain that blue's ability. Will flip as green until it gets an ablilty of someone, in which it'll flip as blue for the remainder of the game. If it targets the Dark Wizard, assuming they picked blue, then they obtain nightkill immunity.
Dragon Duo(Green Dragon): Knows who the other dragon is, and can discuss with them who to set ablaze, killing them, if one of them die, they can’t choose a kill target anymore
Dragon Duo(Red Dragon)
Regular Wizard: No special abilities
Regular Wizard
Regular Wizard
Regular Wizard
Regular Wizard

Magic Studier: Knows they're the Magic Studier
Witchery Student: Knows they're the Witchery Student

Third Party


Witch/Warlock:
They can set a spell on a player each night and select a word atleast 6 letters long, and if the that player says that word the next day phase they’ll die. They also have nightkill immunity.

ITEMS
Spoiler: show
Mirror
If you have this item, if you visit the basilisk, you won’t die.

X2 Orb
If your given this item, your lynch votes will count as two, unless it’s destroyed by the Black Dragon
EDIT:
Changelog:

- added 2 more players
- added 2 slime roles, one for town, one for mafia
- added the witch win condtion
- changed the dragon duo to dragon trio

Changelog 2:

- reverted the dragon trio back to dragon duo
- removed the revival potion
- switched the cooldowns for the mirror wizard and orb wizard

Changelog 3:

- The Blue Slime will now gain nightkill immunity if they choose the dark wizard and they choose blue.
- Added /Warlock to the Witch Role.


Win Conditions
:
Spoiler: show
The Dark Wizard & Cursed Mythical Creatures: Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock.
The Good Wizards & Good Mythical Creatures: Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock
Third Party: Wins If The Dark Wizard and all their allies as well as the specials, this includes the Blue Slime and Dragon Duo, Are dead.
Role PMs:
Spoiler: show
Your a corrupted wizard, your the main attraction, your the Dark Wizard! Your allowed to pm me on the first phase in the game and pick to be green, red, blue, mauve, or orange. You also thanks to your black magic can not die at night so you don't need to worry about that, make sure you
pick a color or your color will be picked randomly.

Your Teammates are: (Insert Names Here)

Your goal is to Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock. Good luck!
Your a ginormous green serpent, your looks kill on sight, your the Basilisk! Anyone that is unlucky enough to stumble upon your
lair will die from looking you in the eyes, but remember, if this person has a mirror, your killing will be neutralized,

Your Teammates are: (Insert Names Here)

Your goal is to Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock. Good luck!
A giant black reptile with wings, Your the Black Dragon! Each night you can capture someone as prisoner for a night, preventing
them from using their powers, and also destoring any items they may have on them.

Your Teammates are: (Insert Names Here)

Your goal is to Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock. Good luck!
Your a large, living blob of slimy mass, except that your cursed! Your the Red Slime! Each Night you can trap someone inside of
yourself, and then go into hiding so that no one can hear them.

Your Teammates are: (Insert Names Here)

Your goal is to Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock. Good luck!
Your a Wizard that great at Forensics, your the Forenics Wizard! Each night you can do inspection on someone to find out
their color.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your giant white reptile with wings, your also very selfless as well, your the White Dragon! Each Night, you can choose to
protect a player from death, but however, you will be killed instead.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
You really like mirrors, you may be a little vain, your the Mirror Wizard! Each night you can give someone a mirror so that if they
happened to wander into the Basilisk's Lair, they won't die.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
You play around alot with magic and trying to invent powerful orbs, you are the Orb Wizard! Every other night, you can give someone
one of your magical X2 Orbs to make their votes count as two permentenly. Just don't let that Giant Black Reptile, The Black dragon destroy it.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your a Large, Living Blob of Slimy mass, that has learned to harness white magic, Your the Blue Slime! If one of the specials happens
to die, you can choose to absorb their powers, then you'll be able to use that power that that special had. If you happen to target the Dark Wizard, and they happen
to pick blue, you'll obtain their nightkill immunity. Also, you'll flip as green, but once you pick up a an ability, you'll flip as blue.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your a somewhat large reptile with wings, though not as large as the White Dragon or Black Dragon, your the Green Dragon! With your teammate, the Red Dragon, you two can collaboratively set someone ablaze each night to kill them, you want to make sure to try to get The Dark Wizard's Allies
however.

Your Teammate Is: (Insert Name Here)

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your a somewhat large reptile with wings, though not as large as the White Dragon or Black Dragon, your the Red Dragon! With your teammate, the Green Dragon, you two can collaboratively set someone ablaze each night to kill them, you want to make sure to try to get The Dark Wizard's Allies however.

Your Teammate Is: (Insert Name Here)

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your a Regular Wizard, you don't have any special abilities, however, you can vote during the day phases.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Ugh, this is a pretty bad thing, but your The Magic Studier. So basically, you like to study the origins of black and white magic alike,
but doing this makes you look very suspicious, maybe even trying to look innocent, just try not to die or you'll end up confusing your teammates even more.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Oh no, this is no good, but your the Witchery Student. Your a stundent in witchery, seems okay enough right? Well here's the thing, the
fact that your a student in witchery makes you look like you may be the Witch, Or Warlock if your a guy, trying to look like someone just studying witchery. So you'll really not want to die, or you may make your teammates wonder if you were the Witch, Or Warlock, so be careful.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your Sneaky, your suspicious, your not aligned to the good side, but not aligned to the bad side either, so by process of elimination, this means
that your the Witch! Or Warlock if your male. So basically, each night, you can do some voodoo
magic on someone to make it where if they say a word of your choice that's atleast 6 letters long, they will die. You also can't be killed at night either.

If The Dark Wizard and all their allies as well as the specials, this includes the Blue Slime and Dragon Duo, Are dead, then you win. Good Luck!
Pseudo-dino wrote:Seems good, approved.
Spinda wrote:Resubmission

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Re: M34: Host Sign-ups!

Postby Danny » Wed Oct 05, 2016 7:06 pm

*bump*

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Re: M34: Host Sign-ups!

Postby Timaeus Bouma » Thu Oct 06, 2016 6:12 pm

Syndrilevosse wrote:*bump*
One-word meaningless posts are forbidden you know.

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Re: M34: Host Sign-ups!

Postby MECHDRAGON777 » Thu Oct 06, 2016 10:00 pm

Timaeus Bouma wrote:
Syndrilevosse wrote:*bump*
One-word meaningless posts are forbidden you know.
I believe the intention of that post was to get the game masters to look at this thread. (Since they have to review the games and all...)

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Re: M34: Host Sign-ups!

Postby Zeldamaster12 » Thu Oct 06, 2016 11:46 pm

Timaeus Bouma wrote:
Syndrilevosse wrote:*bump*
One-word meaningless posts are forbidden you know.
Don't backseat moderate. Use the report button next time.

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Re: M34: Host Sign-ups!

Postby underFlo » Fri Oct 07, 2016 1:13 am

I'll take a look at the games today.

btw ZM will you submit a game?

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Re: M34: Host Sign-ups!

Postby Zeldamaster12 » Fri Oct 07, 2016 8:11 am

Spinda wrote:I'll take a look at the games today.

btw ZM will you submit a game?
Maybe later, I'm gonna be busy until around 6:30 PM EST when I get off work.

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Re: M34: Host Sign-ups!

Postby Cedur » Fri Oct 07, 2016 11:21 am

Made a late tweak, since forcing the lunatic vigilante to a random kill would be a bit lame for him ...

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Re: M34: Host Sign-ups!

Postby Julia Pseudo » Fri Oct 07, 2016 2:12 pm

OK, I'm reviewing now as well. Sorry for the wait, it's been a busy week.

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Re: M34: Host Sign-ups!

Postby MECHDRAGON777 » Mon Oct 10, 2016 9:36 pm

Pseudo-dino wrote:OK, I'm reviewing now as well. Sorry for the wait, it's been a busy week.
Spinda wrote:Please start with more normal games before you do stuff like this.
I followed Spinda's request to submit a new game.

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Re: M34: Host Sign-ups!

Postby Danny » Tue Oct 11, 2016 1:30 am

MECHDRAGON777 wrote:
Spinda wrote:Please start with more normal games before you do stuff like this.
I followed Spinda's request to submit a new game.
He said a normal game, not a new game.

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Re: M34: Host Sign-ups!

Postby MECHDRAGON777 » Tue Oct 11, 2016 3:44 am

Syndrilevosse wrote:
MECHDRAGON777 wrote:
Spinda wrote:Please start with more normal games before you do stuff like this.
I followed Spinda's request to submit a new game.
He said a normal game, not a new game.
Same thing. How can you make a game "more normal" without a new game?

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Re: M34: Host Sign-ups!

Postby PixelPest » Tue Oct 11, 2016 7:18 am

By making it less complicated and not formatted in an ugly manner, neither of which you really did

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Re: M34: Host Sign-ups!

Postby MECHDRAGON777 » Tue Oct 11, 2016 7:47 am

PixelPest wrote:By making it less complicated and not formatted in an ugly manner, neither of which you really did
Their is no formating in the game though. Only formating used is what Joey said to use. (This goes for both games). Also, how did you make a game less complicated (without losing roles/mechanics)?

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Re: M34: Host Sign-ups!

Postby PixelPest » Tue Oct 11, 2016 7:59 am

MECHDRAGON777 wrote:
PixelPest wrote:By making it less complicated and not formatted in an ugly manner, neither of which you really did
Their is no formating in the game though. Only formating used is what Joey said to use. (This goes for both games). Also, how did you make a game less complicated (without losing roles/mechanics)?
That's not how other people formatted their games at all. Use the correct colour, etc. because some of it is so hard to read. You just need to simplify some things and balance things out too


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