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yomama episode i s back! 99.9%

Posted: Wed Sep 28, 2016 6:02 am
by beeto45
hello everybody!

the "ÿomama" episode is back!
i have fixed several mistakes(not all) of my episode.
i've also added a few more levels (like 20)

here's the download link:;
http://www.mediafire.com/file/b4h0eabjj ... 0rgm_6.rar

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<a href='https://postimg.org/image/cdyectpmz/' target='_blank'><img src='https://s25.postimg.org/cdyectpmz/000_smbx_mario_1.jpg' border='0' alt='postimage'/></a>

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Re: yomama episode i s back! 99.9%

Posted: Wed Sep 28, 2016 5:39 pm
by Bibifoc
You should really play or look at some people's episodes to see what is good and what is bad (and what are the SMBX community standard), because your episode is a huge mess (even the folders containing your episode i've copied into my SMBX folder are messy). After the level intro (which is pointless except for powerups and if you like smashing block with racoon mario's tails repetitivi), the first actual level starts and there is : tiles of sand making big ugly floating lines in the air, NPCs placed randomly and abused, a pipe that warps to a pit just near it, bridges of invisible coin blocks at some point which are pointless and annoying, repetitive platforming ... It's graphically horrible and the gameplay isn't fun, you should start from 0 because there isn't much to salvage in this level (I've explored a bit other levels, they have big problems too). Also you should not (when you're releasing an episode) include save files from when you tested it.
And why naming your episode "yomama" ? Is this supposed to be offending ?

Re: yomama episode i s back! 99.9%

Posted: Wed Sep 28, 2016 7:13 pm
by Danny
Okay, I was going to do a video on this, but I've been having formatting issues. I'll probably upload it later.

The first thing I have to say about this episode is that it was really broken at first. You have to play as Link in the first level or you're not going to get anywhere. That seems like a bad start. I'm confused on what the rest of the level was about, since you can instantly leave the level if you just downward thrust all the way to the key.

The next level was weird. It started off kind of straight forward, but then it evolved into an invisible block challenge, and then a switch block challenge... and then a P-switch challenge...... and then a speed run through a castle......... and then the level was over. One of the things that really frustrated me with this level was the inconvenience of the doors in each switch room. The puzzles in the switch rooms were pretty easy, and it's a good thing the checkpoint is right before the switch rooms, but every time you enter one of the doors leading out of the switch room, a couple of them take you to before the checkpoint, so you fall down into the invisible block maze, and then you have to do that all over again just to get back up, which is an extreme inconvenience.

Another issue is that there are traps and ways to misguide the player at almost every turn, especially that heart container in the second level, which screwed me over when I had 3 of the 4 switches activated, and I ended up almost dying.

The third level is also unbeatable for me. I couldn't complete it in any possible way, but I'm sure there is some sort of way to complete it.

I give this 1 out of 5 stars.
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Re: yomama episode i s back! 99.9%

Posted: Sun Oct 02, 2016 7:34 am
by beeto45
aw come on! let me replay it to see if you're right...
playing...

done!

alright; the exit of the 3rd level is:
a pipe from which a Fire Piranha Plant comes out

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"just" enter the other pipes to de-activate those red blocks

the levels were short at first; but each time i would add changes turning them into the huge levels they are now.
i really enjoyed making these; just like i enjoyed playing the episodes others made.
so if someone is looking for a challenge...

Re: yomama episode i s back! 99.9%

Posted: Sat Oct 15, 2016 11:36 am
by Amine Retro
okay after some minutes i will judge your level. (by editing this post)
oh lord oh lord here i go:
so i really felt a little bored while playing this because of the followings.
-no custom gfx
-level design abomination
-bad level names, example: e9,g8,b4
-too long paths
-trolling parts
-powerup spam
-the option 'restart last level after death' is on, i want to give up sometimes, you know?
-there are some places where there yoshis are necessary, no shoes, i always play as m'pal toad.
-the level where you start is well, weird.

my rating: 2.5/10
it was really rushed and it had a lot of files, it took me some time to download it, please remove some useless files from it.

Re: yomama episode i s back! 99.9%

Posted: Sun Oct 16, 2016 7:35 am
by Mable
Some minutes more like some hours eh?

Re: yomama episode i s back! 99.9%

Posted: Wed Oct 19, 2016 5:19 am
by beeto45
alright i'm going to do some editing; maybe start from scratch; thanks for the critics.

Re: yomama episode i s back! 99.9%

Posted: Wed Oct 19, 2016 12:01 pm
by Amine Retro
well since it is an episode, i will change my mind about the rating:
3.5/10
just because it had a lot of work in it, not because it is awesome.

Re: yomama episode i s back! 99.9%

Posted: Wed Oct 26, 2016 3:45 pm
by AirSeus
amine_retro wrote:okay after some minutes i will judge your level. (by editing this post)
oh lord oh lord here i go:
so i really felt a little bored while playing this because of the followings.
-no custom gfx
-level design abomination
-bad level names, example: e9,g8,b4
-too long paths
-trolling parts
-powerup spam
-the option 'restart last level after death' is on, i want to give up sometimes, you know?
-there are some places where there yoshis are necessary, no shoes, i always play as m'pal toad.
-the level where you start is well, weird.

my rating: 2.5/10
it was really rushed and it had a lot of files, it took me some time to download it, please remove some useless files from it.
There is nothing wrong with not using custom graphics.

Re: yomama episode i s back! 99.9%

Posted: Wed Oct 26, 2016 3:48 pm
by Amine Retro
Zupermariobros wrote:
amine_retro wrote:okay after some minutes i will judge your level. (by editing this post)
oh lord oh lord here i go:
so i really felt a little bored while playing this because of the followings.
-no custom gfx
-level design abomination
-bad level names, example: e9,g8,b4
-too long paths
-trolling parts
-powerup spam
-the option 'restart last level after death' is on, i want to give up sometimes, you know?
-there are some places where there yoshis are necessary, no shoes, i always play as m'pal toad.
-the level where you start is well, weird.

my rating: 2.5/10
it was really rushed and it had a lot of files, it took me some time to download it, please remove some useless files from it.
There is nothing wrong with not using custom graphics.
nothing wrong with not using custom graphics?
hmm, i think there is something wrong with me.
maybe i should see a doctor...

Re: yomama episode i s back! 99.9%

Posted: Wed Oct 26, 2016 4:07 pm
by Lukas Old Account
amine_retro wrote:
Zupermariobros wrote:
amine_retro wrote:okay after some minutes i will judge your level. (by editing this post)
oh lord oh lord here i go:
so i really felt a little bored while playing this because of the followings.
-no custom gfx
-level design abomination
-bad level names, example: e9,g8,b4
-too long paths
-trolling parts
-powerup spam
-the option 'restart last level after death' is on, i want to give up sometimes, you know?
-there are some places where there yoshis are necessary, no shoes, i always play as m'pal toad.
-the level where you start is well, weird.

my rating: 2.5/10
it was really rushed and it had a lot of files, it took me some time to download it, please remove some useless files from it.
There is nothing wrong with not using custom graphics.
nothing wrong with not using custom graphics?
hmm, i think there is something wrong with me.
maybe i should see a doctor...
You definitely should.

Re: yomama episode i s back! 99.9%

Posted: Wed Oct 26, 2016 4:37 pm
by TUWAN
No custom graphics is ok, as long as the episode has good level design

Unlike this

Re: yomama episode i s back! 99.9%

Posted: Wed Oct 26, 2016 4:45 pm
by Lukas Old Account
Note for the creator: I would keep the vanilla style and try to make interesting mixes of what you can do with it. Experimenting is key.