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Slimeman's Big (Treasure) Chest

Posted: Wed Sep 21, 2016 11:09 pm
by Matt_The_Slime
Well, here are my levels!

I'll try to post them here as quick as possible after finishing them.

FIRST LEVEL- "Toad Village..."
Spoiler: show
Image
TYPE OF LEVEL- A casual level I made just for fun
DIFFICULTY- Easy
DOWNLOAD- https://www.dropbox.com/sh/1z16qwlgxo03 ... k-XNa?dl=0

Re: Slimeman's Big (Treasure) Chest

Posted: Sun Oct 16, 2016 2:39 am
by Matt_The_Slime
UPDATE: A lil' sneak peak at an upcoming level!
Spoiler: show
Image

Re: Slimeman's Big (Treasure) Chest

Posted: Sun Oct 16, 2016 11:41 am
by ivanmegafanboy
A little and nice level. I liked it, the concept, some parts of the level design, everything. But there is some things I want to share:
1.- The plant pots shouldn't be blocks, it would be cool if these were background objects.
2.- The glitch theme was delvered very nicely, I liked how everything was random. The only problem for me is the obstacles, so hard to avoid, but I think it's part of the glitch theme. The emergency doors are pretty ingenious, but having a check point on the glitch world would have been nice.
3.- I played as toad, and it was soooo dificult exiting the secret glitch zone where you get a 3 up moon, it was too high and the terrain made it difficult to build enough speed to jump higher.

But, I repeat, it was a cool and charming level. Also, the sneak peek seems pretty good.

Re: Slimeman's Big (Treasure) Chest

Posted: Sun Oct 16, 2016 1:55 pm
by Matt_The_Slime
ivanmegafanboy wrote:A little and nice level. I liked it, the concept, some parts of the level design, everything. But there is some things I want to share:
1.- The plant pots shouldn't be blocks, it would be cool if these were background objects.
2.- The glitch theme was delvered very nicely, I liked how everything was random. The only problem for me is the obstacles, so hard to avoid, but I think it's part of the glitch theme. The emergency doors are pretty ingenious, but having a check point on the glitch world would have been nice.
3.- I played as toad, and it was soooo dificult exiting the secret glitch zone where you get a 3 up moon, it was too high and the terrain made it difficult to build enough speed to jump higher.

But, I repeat, it was a cool and charming level. Also, the sneak peek seems pretty good.
Hey, thanks for the review! I took all of what you said, and fixed it.
-Pots are now Backgrounds
-Checkpoint in glitch world
-Fixed bonus room

I expected most people to play that as Mario, however I probably should've clarified that :roll:
But now you can play as any character!

Re: Slimeman's Big (Treasure) Chest

Posted: Sun Oct 16, 2016 5:06 pm
by ivanmegafanboy
Oh, great! That was fast. Hehe