Mario's blumbo Adventure

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TUWAN
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Mario's blumbo Adventure

Postby TUWAN » Sat Sep 17, 2016 3:33 pm

A project I've been working on is Mario's blumbo adventure


World 1: 4 Levels, 4 finished
Spoiler: show
Image
Image
Image
World 2: 4 levels, 4 finished
Spoiler: show
Image
World 3: 9 Levels, 9 finished.
Spoiler: show
Image
World 4: 7 levels, 2 complete
Spoiler: show
Image
World 5: I don't know how many levels there will be.

World 6: I don't know how much levels there's going to be

Keep in mind that I am including warp levels and toad houses in the level numbers, so don't think world three is a ridiculous spike in difficulty.

World six is going to be a bonus world, unlocked by collecting all the secret stars.

I don't know when this will be complete, but I have been working on it a lot more than usual. (I stopped working on it in the summer)

PixelPest
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Re: Mario's blumbo Adventure

Postby PixelPest » Sat Sep 17, 2016 3:36 pm

There's a lot of mixed styles and some cut-off that doesn't look very good. Some areas could use a few more coins too

TUWAN
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Re: Mario's blumbo Adventure

Postby TUWAN » Sat Sep 17, 2016 4:02 pm

PixelPest wrote:There's a lot of mixed styles and some cut-off that doesn't look very good. Some areas could use a few more coins too
Yeah, coins have always been the thing I forget. But where's cutoff? I don't see any cutoff.

PixelPest
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Re: Mario's blumbo Adventure

Postby PixelPest » Sat Sep 17, 2016 4:14 pm

TUWAN wrote:
PixelPest wrote:There's a lot of mixed styles and some cut-off that doesn't look very good. Some areas could use a few more coins too
Yeah, coins have always been the thing I forget. But where's cutoff? I don't see any cutoff.
In the first screenshot, the fence pieces hang over the edge of the mushrooms and then the biggest one is in the ceiling of the third screenshot; that piece should finish just like the bottom part does. With the map too, when you have a path coming up to an edge (like where the vine is) it looks better if you use the path end piece that kind of looks like ==D instead of just ===

TUWAN
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Re: Mario's blumbo Adventure

Postby TUWAN » Sat Sep 17, 2016 4:55 pm

PixelPest wrote:
TUWAN wrote:
PixelPest wrote:There's a lot of mixed styles and some cut-off that doesn't look very good. Some areas could use a few more coins too
Yeah, coins have always been the thing I forget. But where's cutoff? I don't see any cutoff.
In the first screenshot, the fence pieces hang over the edge of the mushrooms and then the biggest one is in the ceiling of the third screenshot; that piece should finish just like the bottom part does. With the map too, when you have a path coming up to an edge (like where the vine is) it looks better if you use the path end piece that kind of looks like ==D instead of just ===
Thanks. Also I didn't even realize the cave was cutoff, that's the problem with UG levels.'

EDIT: Speaking of mixed styles, does this count as clash? Image

loop13
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Re: Mario's blumbo Adventure

Postby loop13 » Sat Sep 17, 2016 5:13 pm

I believe it does count, but I don't see anything wrong with style mixing.

TUWAN
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Re: Mario's blumbo Adventure

Postby TUWAN » Sat Sep 17, 2016 5:31 pm

Jayce 777 wrote:I believe it does count, but I don't see anything wrong with style mixing.
Yeah, I mix block styles a lot, but there are things that I don't mix, for example, if I was using SMB1 goombas in a level I wouldn't put SMB3 goombas in that level.

PixelPest
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Re: Mario's blumbo Adventure

Postby PixelPest » Sat Sep 17, 2016 5:50 pm

To an extent it's fine, but the issue I see more is the transition between the castle and cave. The pink pipes also don't really fit; they're meant for SMB3 desert

loop13
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Re: Mario's blumbo Adventure

Postby loop13 » Sat Sep 17, 2016 5:53 pm

TUWAN wrote:
Jayce 777 wrote:I believe it does count, but I don't see anything wrong with style mixing.
Yeah, I mix block styles a lot, but there are things that I don't mix, for example, if I was using SMB1 goombas in a level I wouldn't put SMB3 goombas in that level.
By style mixing, I meant like placing SMB3 water on SMW grass, which go great together. Not many appealing combinations exist, but there are others. :geek:

FanofSMBX
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Re: Mario's blumbo Adventure

Postby FanofSMBX » Sat Sep 17, 2016 6:00 pm

I blumbo, you blumbo, he she me blumbo

TUWAN
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Re: Mario's blumbo Adventure

Postby TUWAN » Sat Sep 17, 2016 6:10 pm

FanofSMBX wrote:I blumbo, you blumbo, he she me blumbo
It started as an explosion sound effect, but now I just use it for names that I want to sound stupid


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