Need help with any SMBX game-related issues? Ask your questions here.
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MasterRoboto2
- Swooper

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- Joined: Mon May 09, 2016 10:54 pm
Postby MasterRoboto2 » Mon Sep 12, 2016 11:49 pm
ughh... I'm trying to do and original death sound from the SMB3 SNES. I wanted to converter it into a mp3 audio. I replaced the sound effect in the "sound" folder in the SMBX folder. However, once I hit enemy, the death sound dosen't play, whats happening???
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Tue Sep 13, 2016 5:03 am
Actually, if you're using SMBX 2.0, there's an easier way to do it. Copy over the sounds.ini file from the sounds file, and locate the death sound in there (it's the one called [sound-8]). Now get rid of the other sounds and ensure that your death sound is called "player-died.mp3" or name it something else if you've already renamed it.
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Stickman01
- Koopa

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Postby Stickman01 » Tue Sep 13, 2016 2:50 pm
Linik wrote:Actually, if you're using SMBX 2.0, there's an easier way to do it. Copy over the sounds.ini file from the sounds file, and locate the death sound in there (it's the one called [sound-8]). Now get rid of the other sounds and ensure that your death sound is called "player-died.mp3" or name it something else if you've already renamed it.
Get rid of them? Wouldn't it be safer to put the other sounds in a separate new folder in case you need them back?
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Tue Sep 13, 2016 2:55 pm
Stickman01 wrote:Linik wrote:Actually, if you're using SMBX 2.0, there's an easier way to do it. Copy over the sounds.ini file from the sounds file, and locate the death sound in there (it's the one called [sound-8]). Now get rid of the other sounds and ensure that your death sound is called "player-died.mp3" or name it something else if you've already renamed it.
Get rid of them? Wouldn't it be safer to put the other sounds in a separate new folder in case you need them back?
I'm referring to the other stuff in the .ini file.
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Stickman01
- Koopa

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Postby Stickman01 » Tue Sep 13, 2016 4:11 pm
Linik wrote:Stickman01 wrote:Linik wrote:Actually, if you're using SMBX 2.0, there's an easier way to do it. Copy over the sounds.ini file from the sounds file, and locate the death sound in there (it's the one called [sound-8]). Now get rid of the other sounds and ensure that your death sound is called "player-died.mp3" or name it something else if you've already renamed it.
Get rid of them? Wouldn't it be safer to put the other sounds in a separate new folder in case you need them back?
I'm referring to the other stuff in the .ini file.
Oh, sorry. Thought you meant the other sounds in general. My bad.
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NotebookTheCat
- Koopa

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- Joined: Fri Nov 25, 2016 5:30 am
Postby NotebookTheCat » Wed Nov 30, 2016 5:20 pm
Where does the sound and new sound.ini file have to be? As in, which folder in 2.0?
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PixelPest
- Link

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Postby PixelPest » Wed Nov 30, 2016 5:36 pm
NotebookTheCat wrote:Where does the sound and new sound.ini file have to be? As in, which folder in 2.0?
The custom graphics folder of your level or the same folder as the .wld file in your episode
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NotebookTheCat
- Koopa

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- Joined: Fri Nov 25, 2016 5:30 am
Postby NotebookTheCat » Wed Nov 30, 2016 5:47 pm
Thank you 
Edit: [sound-14]
name="Collect Crystal"
file="sound_mp3/crystalpickup.mp3"
This is what I put in the sound.ini over the coin sound, and it's not working 
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Imaynotbehere4long
- Boomerang Bro

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Postby Imaynotbehere4long » Wed Nov 30, 2016 7:27 pm
NotebookTheCat wrote:Thank you 
Edit: [sound-14]
name="Collect Crystal"
file="sound_mp3/crystalpickup.mp3"
This is what I put in the sound.ini over the coin sound, and it's not working 
The sound file has to be in the same folder as the sounds.ini file (then you just need to type the sound's filename), and I also don't think MP3 is a supported format for sound replacements (yet WAV is? Makes no sense).
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NotebookTheCat
- Koopa

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- Joined: Fri Nov 25, 2016 5:30 am
Postby NotebookTheCat » Thu Dec 01, 2016 4:15 am
Imaynotbehere4long wrote:NotebookTheCat wrote:-snip-
The sound file has to be in the same folder as the sounds.ini file (then you just need to type the sound's filename), and I also don't think MP3 is a supported format for sound replacements (yet WAV is? Makes no sense).
It was, but I guess .mp3 isn't supported... damn
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NotebookTheCat
- Koopa

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- Joined: Fri Nov 25, 2016 5:30 am
Postby NotebookTheCat » Thu Dec 01, 2016 4:28 am
.wav isn't working either and I changed the sounds.ini entry to:
[sound-14]
name="Collect Crystal"
file="sound_wav/crystalpickup.wav"
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Snessy the duck
- Mouser

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Postby Snessy the duck » Thu Dec 01, 2016 9:08 am
NotebookTheCat wrote:.wav isn't working either and I changed the sounds.ini entry to:
[sound-14]
name="Collect Crystal"
file="sound_wav/crystalpickup.wav"
Try using .OGG instead!
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Imaynotbehere4long
- Boomerang Bro

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Postby Imaynotbehere4long » Thu Dec 01, 2016 10:29 pm
NotebookTheCat wrote:Imaynotbehere4long wrote:The sound file has to be in the same folder as the sounds.ini file
It was
If the sound file is in the exact same directory as the .ini file, then type this:
[sound-14]
name="Coin"
file="crystalpickup.wav"
not this:
[sound-14]
name="Collect Crystal"
file="sound_wav/crystalpickup.wav"
The reason you shouldn't type the second one is because the "sound_wav/" tells SMBX that the sound file is in a subfolder called "sound_wav"; however, if both the .ini file and the sound file are in the exact same folder, you should only type the filename.
EDIT: Also, make sure that both the sounds.ini file and your sound effect replacements are in your episode's folder (the same location as your .wld and .lvl files). They won't work if they're in any of SMBX's default directories.
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NotebookTheCat
- Koopa

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- Joined: Fri Nov 25, 2016 5:30 am
Postby NotebookTheCat » Fri Dec 02, 2016 1:46 am
Imaynotbehere4long wrote:The reason you shouldn't type the second one is because the "sound_wav" tells SMBX that the sound file is in a subfolder called "sound_wav"; however, if both the .ini file and the sound file are in the exact same folder, you should only type the filename.
Thanks, but it's still not working ;-;
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NotebookTheCat
- Koopa

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- Joined: Fri Nov 25, 2016 5:30 am
Postby NotebookTheCat » Fri Dec 02, 2016 1:49 am
Images (I changed some things around):
Edit: Was testing the name, changed it to "Coin", still not working
Edit2: changing the .mp3's name to "crystal_pickup" made it work! The space was the problem. Putting a space in the .ini where it is in the file name also works! Plus, the name in quotes doesn't matter in regards to playing correctly
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squp
- Snifit

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Postby squp » Fri Aug 18, 2017 8:41 pm
i need help with something similar- i want to change birdo sounds. and i can't get themto worrrrkkk
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