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williamcboyle's Custom Levels

Posted: Mon Sep 12, 2016 6:26 pm
by aa
Here are the links to my custom levels:

Mystic Chasm : http://www.mediafire.com/download/80g1r ... cChasm.rar
Original page http://www.smbxgame.com/forums/v ... 8&p=208783 5/10
Screenshot:
Spoiler: show
Image
Crimson Thicket : http://www.mediafire.com/download/vxkp8 ... hicket.rar
Original page: http://www.smbxgame.com/forums/v ... 7&p=208647 5/10
Screenshot:
Spoiler: show
Image
Koopa's Dugout :http://www.mediafire.com/download/2i633 ... dugout.rar
Original page: http://www.smbxgame.com/forums/v ... 1&p=212392 7.8/10
Screenshot:
Spoiler: show
:Image
Battle Levels:

War gulch: http://www.mediafire.com/download/5b9d9 ... rGulch.rar
Original page: http://www.smbxgame.com/forums/v ... 0&p=224930
Screenshot:
Spoiler: show
Image

Re: williamcboyle's Custom Levels

Posted: Tue Sep 13, 2016 12:50 pm
by Snessy the duck
Uhh, I think it would be best for you to reupload the levels here like everyone else does! That way, people can access your levels easier without having to go to different threads!

Re: williamcboyle's Custom Levels

Posted: Tue Sep 13, 2016 4:00 pm
by EseTomate
Hai! I suggest you to put some screenshtos from the levels :)
Some people can like it and download your level/s. Greetings

Re: williamcboyle's Custom Levels

Posted: Tue Sep 13, 2016 5:22 pm
by aero
Just a note the color you used for those scores is bad and hard to see on a whit background.

Anyway, I played Koopa's Dugout and it was pretty well put together for the most part. You did a good job with enemy placement, and the difficulty is pretty fair. I did notice that you forgot to extend your walls and ceilings above the top of the level boundary so I was able to walk over parts of the level like right here:
Spoiler: show
Image
I couldn't find anymore problems, so that's a plus. Also I think the Boo with a Koopa shell could have been used for way more than it was, it would have made a great gimmick but this level didn't really have any. Other than that though, the alternative paths are a nice touch, and helped the level a lot. One other thing I should say is that as soon as I was starting to think the level was beginning to be a bit too long is when I reached the exit, so that's a job well done right there. Nice work.

Re: williamcboyle's Custom Levels

Posted: Tue Sep 13, 2016 5:37 pm
by aa
AeroMatter wrote:Just a note the color you used for those scores is bad and hard to see on a whit background.

Anyway, I played Koopa's Dugout and it was pretty well put together for the most part. You did a good job with enemy placement, and the difficulty is pretty fair. I did notice that you forgot to extend your walls and ceilings above the top of the level boundary so I was able to walk over parts of the level like right here:
Spoiler: show
Image
I couldn't find anymore problems, so that's a plus. Also I think the Boo with a Koopa shell could have been used for way more than it was, it would have made a great gimmick but this level didn't really have any. Other than that though, the alternative paths are a nice touch, and helped the level a lot. One other thing I should say is that as soon as I was starting to think the level was beginning to be a bit too long is when I reached the exit, so that's a job well done right there. Nice work.
Yeah, I forgot about that