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Yan's World - Indie Experience

Posted: Sun Sep 04, 2016 9:27 am
by Nin

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Official Indie Experience Inside



English/日本人

Oh no, Cloudland is in trouble! The evil King Cloud has stolen all of the Cloudland dreams, and now nobody can fall asleep! It's up to On-Yan, protector of Cloudland, to journey on a quest to stop King Cloud...

やばい!クモランドランドは大変です! すべてのクラウドランドの夢が悪の王クラウドを盗んでいました、 そして誰も眠り込むできない! オン-ヤん、クラウドランドの保護者は旅をして、悪の王クラウドを止めるために...

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This is an retro nostalgic indie game about the color red and onions. Inspired by a lot of classic games and stuff like that. Journey through many worlds and encounter many different creatures in your quest to save the day. It's been in development for around 4 and a half months now and I think it's finally playable enough for me to show it off.

This indie game is being made by:
Me - Lead Programmer
JaxCheese - Lead Composer (Bandcamp)
Neweegee - Lead Pixel Artist (Deviantart)
Blutorus - Additional Artwork
LuigiM9/Kirby's Adventure - Additional Artwork
Someguy - Additional Programming
Masashi27 - Translations


Screenshots

Old Gif:
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New Screenshots (the size got changed when I uploaded these so sorry about that):
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Soundtrack Sampler:
Menu Theme
Title Theme
Cutscene Theme

Game expected to release some time in 2017
Follow for updates here!


Re: Yan's World - Indie Experience

Posted: Tue Sep 06, 2016 7:43 am
by Imaynotbehere4long
This looks really neat. Will there be an option for Anaglyph 3D?

Re: Yan's World - Indie Experience

Posted: Tue Sep 06, 2016 4:46 pm
by Nin
Imaynotbehere4long wrote:This looks really neat. Will there be an option for Anaglyph 3D?
To an extent, yes

Re: Yan's World - Indie Experience

Posted: Sat Sep 10, 2016 3:26 pm
by Snessy the duck
I think this looks like a pretty cool little indie game! I especially love the Virtual Boy-esque graphics, which is something I've never really seen before! I do have one complaint, I recommend you replace the wood plank attack with something else, as it seems really gimmicky and weird! Try replacing it with something like projectiles or a melee attack, because the wooden plank attack just seems really weird imo! But otherwise, this looks pretty cool! Also, I agree with IMNBH4L, Anaglyph 3D Sounds really neat! I'd also like there to be a mode where you could play the game in Black & White, just like Virtual Boy Emulators!

EDIT: Also, try to make the jump less floaty and decreasing the speed of Yan, cause he looks like he's moonjumping alot of the time!

Re: Yan's World - Indie Experience

Posted: Sat Sep 10, 2016 5:39 pm
by Nin
Snessy the duck wrote:I think this looks like a pretty cool little indie game! I especially love the Virtual Boy-esque graphics, which is something I've never really seen before! I do have one complaint, I recommend you replace the wood plank attack with something else, as it seems really gimmicky and weird! Try replacing it with something like projectiles or a melee attack, because the wooden plank attack just seems really weird imo! But otherwise, this looks pretty cool! Also, I agree with IMNBH4L, Anaglyph 3D Sounds really neat! I'd also like there to be a mode where you could play the game in Black & White, just like Virtual Boy Emulators!

EDIT: Also, try to make the jump less floaty and decreasing the speed of Yan, cause he looks like he's moonjumping alot of the time!
This game is very weird.

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Meet dozier, the first "complex" enemy in the game
Dozier stands still, due to sleeping, and snores out handfuls of "Z"'s that can harm the player. Hitting Dozier with your magical stick won't hurt him though. What you have to do is bounce the "Z" back at Dozier to wake him up, and attack him, all done with the Stick.
Also that isn't a third leg so don't even mention it.

Re: Yan's World - Indie Experience

Posted: Sat Sep 10, 2016 7:46 pm
by Ace
why would you purposely make a game that looks like a virtual boy game
Spoiler: show
it ain't good on the eyes

Re: Yan's World - Indie Experience

Posted: Sat Sep 24, 2016 12:56 pm
by Nin
Ace wrote:why would you purposely make a game that looks like a virtual boy game
Spoiler: show
it ain't good on the eyes
There is a palette change option

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Signs and finalized other things

Re: Yan's World - Indie Experience

Posted: Sat Sep 24, 2016 1:10 pm
by PixelPest
It looks like it could be fun but way too hard on the eyes, so I wouldn't play it

Re: Yan's World - Indie Experience

Posted: Wed Sep 28, 2016 6:54 pm
by Nin
PixelPest wrote:It looks like it could be fun but way too hard on the eyes, so I wouldn't play it
There is a palette change option

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Star Collectables

Re: Yan's World - Indie Experience

Posted: Thu Sep 29, 2016 7:05 pm
by Artemis008
Could we see the other pallet options? It looks like you hired Satan for the graphics.

Re: Yan's World - Indie Experience

Posted: Fri Sep 30, 2016 7:06 am
by Valentine
The palette seems like a stupid gimmick tbh.

Re: Yan's World - Indie Experience

Posted: Fri Sep 30, 2016 12:12 pm
by Snessy the duck
Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
He literally just said there is a palette change option right above your post!

Re: Yan's World - Indie Experience

Posted: Fri Sep 30, 2016 12:40 pm
by mechamind
For a game that's about stolen dreams, I actually prefer the red palette.

I like everything else too, though I can't say anything about the sound yet.

Re: Yan's World - Indie Experience

Posted: Fri Sep 30, 2016 3:40 pm
by Artemis008
Snessy the duck wrote:
Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
He literally just said there is a palette change option right above your post!
I know its there, but I want to at least see one of the other options.

Re: Yan's World - Indie Experience

Posted: Sun Oct 09, 2016 2:01 pm
by Nin
Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
Ok

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Now you don't have to play the game in red.

Re: Yan's World - Indie Experience

Posted: Wed Oct 12, 2016 4:50 pm
by Nin
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Pause

Re: Yan's World - Indie Experience

Posted: Wed Oct 12, 2016 10:07 pm
by mechamind
Still a palette with a black background, so I bet it could also work with stolen dreams.

Re: Yan's World - Indie Experience

Posted: Sat Oct 22, 2016 1:21 pm
by Nin
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Game over

Re: Yan's World - Indie Experience

Posted: Sun Nov 06, 2016 7:31 pm
by Nin
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Loading

Re: Yan's World - Indie Experience

Posted: Sun Nov 06, 2016 7:45 pm
by mechamind
Whoa. I thought that was a face at first.