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Yan's World - Indie Experience
Posted: Sun Sep 04, 2016 9:27 am
by Nin
Re: Yan's World - Indie Experience
Posted: Tue Sep 06, 2016 7:43 am
by Imaynotbehere4long
This looks really neat. Will there be an option for Anaglyph 3D?
Re: Yan's World - Indie Experience
Posted: Tue Sep 06, 2016 4:46 pm
by Nin
Imaynotbehere4long wrote:This looks really neat. Will there be an option for Anaglyph 3D?
To an extent, yes
Re: Yan's World - Indie Experience
Posted: Sat Sep 10, 2016 3:26 pm
by Snessy the duck
I think this looks like a pretty cool little indie game! I especially love the Virtual Boy-esque graphics, which is something I've never really seen before! I do have one complaint, I recommend you replace the wood plank attack with something else, as it seems really gimmicky and weird! Try replacing it with something like projectiles or a melee attack, because the wooden plank attack just seems really weird imo! But otherwise, this looks pretty cool! Also, I agree with IMNBH4L, Anaglyph 3D Sounds really neat! I'd also like there to be a mode where you could play the game in Black & White, just like Virtual Boy Emulators!
EDIT: Also, try to make the jump less floaty and decreasing the speed of Yan, cause he looks like he's moonjumping alot of the time!
Re: Yan's World - Indie Experience
Posted: Sat Sep 10, 2016 5:39 pm
by Nin
Snessy the duck wrote:I think this looks like a pretty cool little indie game! I especially love the Virtual Boy-esque graphics, which is something I've never really seen before! I do have one complaint, I recommend you replace the wood plank attack with something else, as it seems really gimmicky and weird! Try replacing it with something like projectiles or a melee attack, because the wooden plank attack just seems really weird imo! But otherwise, this looks pretty cool! Also, I agree with IMNBH4L, Anaglyph 3D Sounds really neat! I'd also like there to be a mode where you could play the game in Black & White, just like Virtual Boy Emulators!
EDIT: Also, try to make the jump less floaty and decreasing the speed of Yan, cause he looks like he's moonjumping alot of the time!
This game is very weird.

Meet dozier, the first "complex" enemy in the game
Dozier stands still, due to sleeping, and snores out handfuls of "Z"'s that can harm the player. Hitting Dozier with your magical stick won't hurt him though. What you have to do is bounce the "Z" back at Dozier to wake him up, and attack him, all done with the Stick.
Also that isn't a third leg so don't even mention it.
Re: Yan's World - Indie Experience
Posted: Sat Sep 10, 2016 7:46 pm
by Ace
why would you purposely make a game that looks like a virtual boy game
it ain't good on the eyes
Re: Yan's World - Indie Experience
Posted: Sat Sep 24, 2016 12:56 pm
by Nin
Ace wrote:why would you purposely make a game that looks like a virtual boy game
it ain't good on the eyes
There is a palette change option
Signs and finalized other things
Re: Yan's World - Indie Experience
Posted: Sat Sep 24, 2016 1:10 pm
by PixelPest
It looks like it could be fun but way too hard on the eyes, so I wouldn't play it
Re: Yan's World - Indie Experience
Posted: Wed Sep 28, 2016 6:54 pm
by Nin
PixelPest wrote:It looks like it could be fun but way too hard on the eyes, so I wouldn't play it
There is a palette change option
Star Collectables
Re: Yan's World - Indie Experience
Posted: Thu Sep 29, 2016 7:05 pm
by Artemis008
Could we see the other pallet options? It looks like you hired Satan for the graphics.
Re: Yan's World - Indie Experience
Posted: Fri Sep 30, 2016 7:06 am
by Valentine
The palette seems like a stupid gimmick tbh.
Re: Yan's World - Indie Experience
Posted: Fri Sep 30, 2016 12:12 pm
by Snessy the duck
Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
He literally just said there is a palette change option right above your post!
Re: Yan's World - Indie Experience
Posted: Fri Sep 30, 2016 12:40 pm
by mechamind
For a game that's about stolen dreams, I actually prefer the red palette.
I like everything else too, though I can't say anything about the sound yet.
Re: Yan's World - Indie Experience
Posted: Fri Sep 30, 2016 3:40 pm
by Artemis008
Snessy the duck wrote:Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
He literally just said there is a palette change option right above your post!
I know its there, but I want to at least
see one of the other options.
Re: Yan's World - Indie Experience
Posted: Sun Oct 09, 2016 2:01 pm
by Nin
Artemis008 wrote:Could we see the other pallet options? It looks like you hired Satan for the graphics.
Ok
Now you don't have to play the game in red.
Re: Yan's World - Indie Experience
Posted: Wed Oct 12, 2016 4:50 pm
by Nin
Pause
Re: Yan's World - Indie Experience
Posted: Wed Oct 12, 2016 10:07 pm
by mechamind
Still a palette with a black background, so I bet it could also work with stolen dreams.
Re: Yan's World - Indie Experience
Posted: Sat Oct 22, 2016 1:21 pm
by Nin
Game over
Re: Yan's World - Indie Experience
Posted: Sun Nov 06, 2016 7:31 pm
by Nin
Loading
Re: Yan's World - Indie Experience
Posted: Sun Nov 06, 2016 7:45 pm
by mechamind
Whoa. I thought that was a face at first.