Re: Lowser's Conquest (another update)
Posted: Sun Mar 12, 2017 4:15 pm
Sednaiur has been inactive since 15th January so I don't know what is going on. It looks as if this project is not going anywhere.
Forums for SMBX
https://www.smbxgame.com/forums/
Or maybe he's busy working on it?King of Eterity wrote:Sednaiur has been inactive since 15th January so I don't know what is going on. It looks as if this project is not going anywhere.
With either possibility, I hope he is okay. Maybe he could have family issues. On the subject of his last screens, I think the green dungeon (sewer like area) looks the nicest. (Have not seen the scree shots in two months...Snessy the duck wrote:Or maybe he's busy working on it?King of Eterity wrote:Sednaiur has been inactive since 15th January so I don't know what is going on. It looks as if this project is not going anywhere.
He stopped to write at page 7, but I guess it's because he has a life outside smbx.King of Eterity wrote:I think he was working on it but since he has been gone for almost 2 months it is hard to tell if he is working on it or if something has happened.
Yeah, page six half way. Anyway, I hope he is okay. On a side note. Has anyone noticed the down arrow on the donut blocks? I never bother looking at that til now...arcade999 wrote:He stopped to write at page 7, but I guess it's because he has a life outside smbx.King of Eterity wrote:I think he was working on it but since he has been gone for almost 2 months it is hard to tell if he is working on it or if something has happened.
Thanks a lot. :-3BananaCat wrote:WEEEWP
This episode is going to be AMAZING!
I played a demo of it, and I love how you when making the sprites added proper shading, and I love the quality.
The level design is also pretty good, like a normal SMBX episode, but there is always something cool happening in each level, like Twilight Fortress.
I played until 1-3 were I just got tired and went to bed and forgot about the episode
I said it in the past, and I like to say it again; I rather get myself in a serious brawl with Vegeta, Piccolo, and Boo at the same time, than giving up my project. :-PKing of Eterity wrote:Sednaiur has been inactive since 15th January so I don't know what is going on. It looks as if this project is not going anywhere.
I apologize for that. I am working on it and it will not be that long anymore. But I rather release a nice and touched-up beta, than a rushed and catastrophic heap of junky data, that will not be of fun to play. The beta will happen, it just takes its time. :-)Supershroom wrote:Especially, what's up with the poll? A good majority voted for a new demo, and it never happened.
Thank you. ^^ You may like the new level more than the old one. For me, the old version felt boring and too random somehow, so I could not leave it in. Now it actually feels to me like it has a better purpose.WerewolfGD wrote:I see that you remastered one of my favourite level in your old demo : Outline Ocean(?) and its better than before. Pawsome job as usual :D
I am a lot looking forward to your let's play. I also do so for Mechdragon777's let's play/longplay and/or AS303298 let's play (even though, I think he did quit lets playing entirely). It will help me to improve on spots that are still bad.PROX wrote:Oh nice. I love the revamping you did to outline ocean. Also EXPECT a let's play on the beta.
Thank you for your support.MECHDRAGON777 wrote:You already said I can LP the beta, but these are looking great as always. Hope you are doing well. I am trying to read the screenshot about the shrine. Using LunaLua, I should be able to get the Dummy NPCs working when you need them. (My level suffered from the same thing when 2.0 came out as beta 3). Anyway, if it works as I was told, I will let you know.
Thank you for these words. I will be excited too, when I can release the beta. It really took long enough already. :-PFirestarPlays wrote:I am definitely excited to play this when it releases. Great levels, great graphics, and great story! Keep up the good work, Sednaiur! :D
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return = {}Might be able to help more with reverting the dummy NPCs back to Dummy NPCs since s/he is on the dev team, this might k ow if my code is right, and the Lua file for each NPC 293-300.The0x539 wrote:Ping
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return {}
Its really too late already, but I will realign everything needed to make my episode fit for 2.0, so don't worry about it. :-)MECHDRAGON777 wrote:Sednaiur, if you use dummy NPCs, just do not use NPC 293 since that breaks s 2.0 compatibleility even more, but NPC 294-300 can be used if you include a specific file in your level's custom graphic folder depending on the graphic to turn them back into a Dummy NPC.
Looks nice, but I can tell the split in the image. Why is it too late? Makes no sense how it can be too late. If your level already uses NPC-294 then you can just putSednaiur wrote:While I was working on the new version of "Twilight Frotress", I got hungry to do the next level too, which is the final tank-level before world 8:
Only two pictures (they just look like one) this time, because there is not too much to show off there. The level is around 1 minute of scrolling with a small section at the end, where the plumbers fight Giant Joe and his minion.
The theme of the level is fast moving tanks, which have hurtful fronts and rearsides, to support the theme more.
I also redid the tank tracks, since the old ones animated really awkward, in my opinion. They also do not replace lava-tiles anymore.Its really too late already, but I will realign everything needed to make my episode fit for 2.0, so don't worry about it.MECHDRAGON777 wrote:Sednaiur, if you use dummy NPCs, just do not use NPC 293 since that breaks s 2.0 compatibleility even more, but NPC 294-300 can be used if you include a specific file in your level's custom graphic folder depending on the graphic to turn them back into a Dummy NPC.