Re: Lowser's Conquest (World 4 refined)
Posted: Thu Dec 29, 2016 8:04 am
This is seriously unhealthy, since it can cause severe damage to your body. But anyways, thank you for the support onto my project. I am looking forward to see your longplay of it, or ven a let's play of it. ^^MECHDRAGON777 wrote:I have stayed up 72 hours straight before. Also, I almost only eat in my room... I have e and bad habit of eating in my room while I play SMBX as well... Just happened on Luftschiffattacke though, your episode might work too. It does look and play great ^_^
Thank you very much for this. :-DRSuper wrote:Hey, this project sounds awesome and fun. I might play this demo tho! #Imsupportingthisproject
But,what SMBX should I use? :P
As MECHDRAGON says, I will release an edited SMBX.exe and it's folders, that need to be used to play this episode. It is based off of the original SMBX 1.3 and I need to do this, because I would need to setup SMBX 2.0 which could proof to be very unhandy at the moment, since my project uses every dummied-out element that exists in SMBX. Even stuff that SMBX 2.0 utilizes for customized blocks. Also, I don't know if SMBX 2.0 uses the dummied-out worldmap elements by now, so that would also be a problem.
Thank you.Hani wrote:The graphics has been improving throughout these months. Is it me, or are the clouds on the top right screen upside down? lolSpoiler: show
They are kind of. This is to simulate that the sun has set already and that the light emits from the horizon onto the clouds. I think that it look nice with this background, since it lifts the atmosphere a bit.
Also, your reintapretation of my "Blocks"-background looks very nice (it even emulates the "waves" on the dirt in the foreground), but at the same time it's graphical style reminds me onto SilverDeoxy's "SMBX redrawn"-graphics pack. ^^


