Share and discuss custom SMBX graphics.
Xilore_Inaba
Koopa
Posts: 15 Joined: Tue Jul 26, 2016 8:47 pm
Flair: 2hu is an anime
Post by Xilore_Inaba » Fri Aug 26, 2016 6:13 am
Tileset updated!, Inspired in SMM2 SMB1 Desert to make the ground tiles.
Includes a parallax background,just select background2-10 in PGE editor,also you can find the old files in the V1 folder.
Screenshots:
Last edited by
Xilore_Inaba on Thu Aug 20, 2020 9:26 am, edited 8 times in total.
FanofSMBX
Mouser
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Fri Aug 26, 2016 10:21 am
I LOVE the actual tileset, but I don't recommend to use SMBX 1.4.2 due to all the bugs and developer's slow updates to fix them.
Enjl
Cute Yoshi Egg
Posts: 9491 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.
Post by Enjl » Fri Aug 26, 2016 10:30 am
I'm a bit torn on the bolts on the pipes. They're a great idea, but feel tacked on and don't do a good job at giving the illusion of bolted pipes. The ones on the shaft weirdly fall out of perspective and are in a weirdly-shaded area that also kind of ruins the usual cylindrical look of the pipes. The ones on the head look like painting on the pipe, rather than objects drilled into them. They need to pop out of the cylindrical canvas of the pipe (sorry if I'm doing a garbage job at explaining this).
Yoshi021
Gold Yoshi Egg
Posts: 687 Joined: Thu Jan 21, 2016 9:06 pm
Flair: :)
Pronouns: He/Him
Post by Yoshi021 » Fri Aug 26, 2016 10:37 am
FanofSMBX wrote: I LOVE the actual tileset, but I don't recommend to use SMBX 1.4.2 due to all the bugs and developer's slow updates to fix them.
Slow updates? There has been a ton of patches that have been released.
Turret 3471
Ripper II
Posts: 324 Joined: Sun Jul 31, 2016 12:43 pm
Contact:
Post by Turret 3471 » Fri Aug 26, 2016 1:48 pm
OMG!!! Thank you so much for making this! I've been needing this kind of tileset for months! =D
PROX
Banned
Posts: 1953 Joined: Sun Jul 06, 2014 8:50 pm
Post by PROX » Fri Aug 26, 2016 4:29 pm
I really love this tileset, but I'm not a fan of the pipes.
NathanBros
Snifit
Posts: 222 Joined: Tue Feb 03, 2015 3:05 pm
Post by NathanBros » Sat Aug 27, 2016 10:46 am
Good job, in fact I liked the distinction on pipes.
loop13
Ninji
Posts: 980 Joined: Sun Apr 17, 2016 5:56 pm
Flair: professional moron
Post by loop13 » Sat Aug 27, 2016 6:14 pm
The pipes are a good effort, but I am not a fan of the cap. I like the shaft, though. The shaft could be recolored in various ways possible, producing unique colors.
Matt_The_Slime
Lakitu
Posts: 459 Joined: Wed Mar 18, 2015 2:17 pm
Contact:
Post by Matt_The_Slime » Sun Aug 28, 2016 12:00 am
I personally love the pipe design, they look really nice!
I think to make everybody stop with the pipes, include 2 versions, one with the bolts and one without
MarioKirby101
Monty Mole
Posts: 144 Joined: Sat May 21, 2016 1:31 pm
Post by MarioKirby101 » Mon Aug 29, 2016 12:05 am
I like the tileset, the pipes are kind of weird though. I'm definitely using this in my project, it's definitely better than recolored grass tileset. Anyways, good job.
KesterTank
Banned
Posts: 49 Joined: Tue Jun 14, 2016 10:19 am
Post by KesterTank » Wed Aug 31, 2016 7:48 am
fits in smb3 levels?
Turret 3471
Ripper II
Posts: 324 Joined: Sun Jul 31, 2016 12:43 pm
Contact:
Post by Turret 3471 » Wed Aug 31, 2016 12:21 pm
KesterTank wrote: fits in smb3 levels?
Well, it's a SMB1 tileset, and it uses the SMB1 color palette. SMB1 and SMB3 have different palettes, so I don't think this would fit in SMB3 levels, unless you recolored everything.
HeroOfTime
Cheep-Cheep
Posts: 10 Joined: Tue Dec 27, 2016 11:22 am
Post by HeroOfTime » Mon Jan 02, 2017 11:28 am
I am more curious, how did you do that to your game? The item box, remaining lives and so on.
Turret 3471
Ripper II
Posts: 324 Joined: Sun Jul 31, 2016 12:43 pm
Contact:
Post by Turret 3471 » Mon Jan 02, 2017 11:41 am
HeroOfTime wrote: I am more curious, how did you do that to your game? The item box, remaining lives and so on.
I think it's one of the new lunalua things you can do in SMBX 1.4
Snessy the duck
Birdo
Posts: 2699 Joined: Sat Sep 20, 2014 6:04 am
Post by Snessy the duck » Mon Jan 02, 2017 12:09 pm
Turret 3471 wrote: HeroOfTime wrote: I am more curious, how did you do that to your game? The item box, remaining lives and so on.
I think it's one of the new lunalua things you can do in SMBX 1.4
You mean 2.0 right?
loop13
Ninji
Posts: 980 Joined: Sun Apr 17, 2016 5:56 pm
Flair: professional moron
Post by loop13 » Mon Jan 02, 2017 2:07 pm
He means 2.0 I think.
Although 1.4.x has a different heads-up display (HUD) by default.
timocomsmbx2345
Nipper
Posts: 840 Joined: Sat Feb 06, 2016 1:44 pm
Contact:
Post by timocomsmbx2345 » Mon Jan 02, 2017 5:02 pm
Turret 3471 wrote: HeroOfTime wrote: I am more curious, how did you do that to your game? The item box, remaining lives and so on.
I think it's one of the new lunalua things you can do in SMBX 1.4
I'm still waiting for these features to
be added into smbx 2.0 happen.
MacDuckBeat
Panser
Posts: 1055 Joined: Fri Oct 07, 2016 8:09 am
Flair: Neon and edgy artist hehe
Pronouns: he/him
Contact:
Post by MacDuckBeat » Tue Jan 03, 2017 12:43 am
Whoa,this SMB1 16bit style Desert Tileset looks cool tho. As I can see the custom HUD from 38A(aka a copypasta version of the 1.3 version),it's looking good tho. That's all I can say. :p
Turret 3471
Ripper II
Posts: 324 Joined: Sun Jul 31, 2016 12:43 pm
Contact:
Post by Turret 3471 » Tue Jan 03, 2017 5:13 pm
Snessy the duck wrote: Turret 3471 wrote: HeroOfTime wrote: I am more curious, how did you do that to your game? The item box, remaining lives and so on.
I think it's one of the new lunalua things you can do in SMBX 1.4
You mean 2.0 right?
Jayce 777 wrote: He means 2.0 I think.
Although 1.4.x has a different heads-up display (HUD) by default.
Here's the video where I found out about 1.4.x. This literally almost brought a tear to my eye.
VIDEO
Mosaic
Birdo
Posts: 2887 Joined: Fri Feb 27, 2015 8:07 pm
Flair: All has a reason behind it, even if it's tough.
Pronouns: He/Him
Contact:
Post by Mosaic » Thu Jan 05, 2017 9:38 pm
Wow, what wonderful graphics, i like the coloring on the graphics, i'll probably use this in one of projects
Return to “Graphics”
Users browsing this forum: No registered users and 1 guest