SMB1-16 Bits Desert Tileset V2!

Share and discuss custom SMBX graphics.
Xilore_Inaba
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SMB1-16 Bits Desert Tileset V2!

Postby Xilore_Inaba » Fri Aug 26, 2016 6:13 am

Tileset updated!, Inspired in SMM2 SMB1 Desert to make the ground tiles.
Includes a parallax background,just select background2-10 in PGE editor,also you can find the old files in the V1 folder.
Screenshots:
Spoiler: show
Image
Image

Image
Last edited by Xilore_Inaba on Thu Aug 20, 2020 9:26 am, edited 8 times in total.

FanofSMBX
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Re: SMB1-16 Bits Desert Tileset.

Postby FanofSMBX » Fri Aug 26, 2016 10:21 am

I LOVE the actual tileset, but I don't recommend to use SMBX 1.4.2 due to all the bugs and developer's slow updates to fix them.

Enjl
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Re: SMB1-16 Bits Desert Tileset.

Postby Enjl » Fri Aug 26, 2016 10:30 am

I'm a bit torn on the bolts on the pipes. They're a great idea, but feel tacked on and don't do a good job at giving the illusion of bolted pipes. The ones on the shaft weirdly fall out of perspective and are in a weirdly-shaded area that also kind of ruins the usual cylindrical look of the pipes. The ones on the head look like painting on the pipe, rather than objects drilled into them. They need to pop out of the cylindrical canvas of the pipe (sorry if I'm doing a garbage job at explaining this).

Yoshi021
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Re: SMB1-16 Bits Desert Tileset.

Postby Yoshi021 » Fri Aug 26, 2016 10:37 am

FanofSMBX wrote:I LOVE the actual tileset, but I don't recommend to use SMBX 1.4.2 due to all the bugs and developer's slow updates to fix them.
Slow updates? There has been a ton of patches that have been released.

Turret 3471
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Re: SMB1-16 Bits Desert Tileset.

Postby Turret 3471 » Fri Aug 26, 2016 1:48 pm

OMG!!! Thank you so much for making this! I've been needing this kind of tileset for months! =D

PROX
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Re: SMB1-16 Bits Desert Tileset.

Postby PROX » Fri Aug 26, 2016 4:29 pm

I really love this tileset, but I'm not a fan of the pipes.

NathanBros
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Re: SMB1-16 Bits Desert Tileset.

Postby NathanBros » Sat Aug 27, 2016 10:46 am

Good job, in fact I liked the distinction on pipes.

loop13
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Re: SMB1-16 Bits Desert Tileset.

Postby loop13 » Sat Aug 27, 2016 6:14 pm

The pipes are a good effort, but I am not a fan of the cap. I like the shaft, though. The shaft could be recolored in various ways possible, producing unique colors.

Matt_The_Slime
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Re: SMB1-16 Bits Desert Tileset.

Postby Matt_The_Slime » Sun Aug 28, 2016 12:00 am

I personally love the pipe design, they look really nice!
I think to make everybody stop with the pipes, include 2 versions, one with the bolts and one without

MarioKirby101
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Re: SMB1-16 Bits Desert Tileset.

Postby MarioKirby101 » Mon Aug 29, 2016 12:05 am

I like the tileset, the pipes are kind of weird though. I'm definitely using this in my project, it's definitely better than recolored grass tileset. Anyways, good job.

KesterTank
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Re: SMB1-16 Bits Desert Tileset.

Postby KesterTank » Wed Aug 31, 2016 7:48 am

fits in smb3 levels?

Turret 3471
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Re: SMB1-16 Bits Desert Tileset.

Postby Turret 3471 » Wed Aug 31, 2016 12:21 pm

KesterTank wrote:fits in smb3 levels?
Well, it's a SMB1 tileset, and it uses the SMB1 color palette. SMB1 and SMB3 have different palettes, so I don't think this would fit in SMB3 levels, unless you recolored everything.

HeroOfTime
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Re: SMB1-16 Bits Desert Tileset.

Postby HeroOfTime » Mon Jan 02, 2017 11:28 am

I am more curious, how did you do that to your game? The item box, remaining lives and so on.

Turret 3471
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Re: SMB1-16 Bits Desert Tileset.

Postby Turret 3471 » Mon Jan 02, 2017 11:41 am

HeroOfTime wrote:I am more curious, how did you do that to your game? The item box, remaining lives and so on.
I think it's one of the new lunalua things you can do in SMBX 1.4

Snessy the duck
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Re: SMB1-16 Bits Desert Tileset.

Postby Snessy the duck » Mon Jan 02, 2017 12:09 pm

Turret 3471 wrote:
HeroOfTime wrote:I am more curious, how did you do that to your game? The item box, remaining lives and so on.
I think it's one of the new lunalua things you can do in SMBX 1.4
You mean 2.0 right?

loop13
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Re: SMB1-16 Bits Desert Tileset.

Postby loop13 » Mon Jan 02, 2017 2:07 pm

He means 2.0 I think.
Although 1.4.x has a different heads-up display (HUD) by default.

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Re: SMB1-16 Bits Desert Tileset.

Postby timocomsmbx2345 » Mon Jan 02, 2017 5:02 pm

Turret 3471 wrote:
HeroOfTime wrote:I am more curious, how did you do that to your game? The item box, remaining lives and so on.
I think it's one of the new lunalua things you can do in SMBX 1.4
I'm still waiting for these features to be added into smbx 2.0happen.

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Re: SMB1-16 Bits Desert Tileset.

Postby MacDuckBeat » Tue Jan 03, 2017 12:43 am

Whoa,this SMB1 16bit style Desert Tileset looks cool tho. As I can see the custom HUD from 38A(aka a copypasta version of the 1.3 version),it's looking good tho. That's all I can say. :p

Turret 3471
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Re: SMB1-16 Bits Desert Tileset.

Postby Turret 3471 » Tue Jan 03, 2017 5:13 pm

Snessy the duck wrote:
Turret 3471 wrote:
HeroOfTime wrote:I am more curious, how did you do that to your game? The item box, remaining lives and so on.
I think it's one of the new lunalua things you can do in SMBX 1.4
You mean 2.0 right?
Jayce 777 wrote:He means 2.0 I think.
Although 1.4.x has a different heads-up display (HUD) by default.
Here's the video where I found out about 1.4.x. This literally almost brought a tear to my eye.

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Re: SMB1-16 Bits Desert Tileset.

Postby Mosaic » Thu Jan 05, 2017 9:38 pm

Wow, what wonderful graphics, i like the coloring on the graphics, i'll probably use this in one of projects


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