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The Lighthouse (NEW LEVELS!: Science Contest 2025 Submissions)

Posted: Tue Aug 23, 2016 6:25 pm
by Radiance
Contest Levels

Grassy Search
Spoiler: show
My submission for Sciencecon 2025 which features several things you can do with SMB2 grass. It had some callbacks with grass grass grass but that's because I discovered some of the tech (some unused in VC2021) with SMB2 grass while testing grass grass grass.
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Download!

Escape Velocity
Spoiler: show
My submission for Sciencecon 2025 which features a bug wherein Purple Yoshi can bypass instant warps while groundpounding. I found this bug while playing The Invasion 2 in the LoZ level and lost my Purple Yoshi :(
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Download!

Illegal Parking
Spoiler: show
My submission for Sciencecon 2025 which features a bug wherein Yoshi is still alive when it falls from cliff. I found this when I attempted to make my CC23 level but lost time. I also just found out that overlapping sections was possible when making this level so that's cool
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Download!

Floorshadowing
Spoiler: show
My submission for Chocolate Contest 2024 and it got 5th place. I was working with an entirely different idea for the contest but I remembered my SCC submission that has the same gimmick but with Thwomps and cracked ground. I expanded the idea a bit to include other NPCs and used clouds as visual blockers. I'm pretty proud of it so go play, also my favorite name among all of my levels
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Changes: show
  • Nerfed the player HP from 5 to 3
  • Removed 2 checkpoints
  • Inverted the shadow growing mechanic (the shadow is smaller when it's nearer to the ground)
  • Modified the last section
  • Added a small cutscene before boss fight
Download!
Contest version

Speed with the Fishes
Spoiler: show
My submission for New Year Vanilla Contest, it's inspired from Subterranean Caverns by worldpeace125 but I added some things to the idea like powering down pause and starman preventing powering down so go play
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Download!

corridoor
Spoiler: show
My Scicon 2023 submission. It's based on a jank I found where the player can jump after exiting a door warp. I also incorporated the mechanic where the player has i-frames when entering a door.
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Download!

cry bones
Spoiler: show
My VC2022 submission. It was inspired by The Crow and The Pitcher where the water rises when a rock is thrown on it. I did extend the central idea a little bit so it will only be apparent on the last sections.
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Download!

Fall
Spoiler: show
I decided to contrast my VC2021 level submission by creating a calm but highly replayable level for CC2021 instead of a one-shot intense level. It worked fine as I intended so I'm proud of it.
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Playthrough
Fixes: show
  • Moved the warp upwards to prevent clipping with the snake blocks
  • Added another trigger so the Wario statue will appear even if the player died during the boss fight
Download!

grass grass grass
Spoiler: show
My VC2021 level submission. The veggie busters are weeding out the grasses that hinder their plants' growth. It would be nice if you can help them.
Fixes: show
  • Added a Toad Filter in the midpoint because I just noticed now.
  • Added a notice that you are not required to pull out all the grass.
Download!


April Fools' Levels

Spring Chicken with Onion Leeks
Spoiler: show
Supposed to have a name "Soup" for element of surprise but this is better as it leaves the players curious what this level brings to them.

Use headphones for the best experience.
Download!


g'raph
Spoiler: show
A level where it's full of cute giraffes!
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Download!

Sonic Boom
Spoiler: show
Last level of the Three Dumb Monkeys (Speak no smart). Spring Chicken with Onion Leeks (Hear no smart) and g'raph (See no smart). This probably has the most potential to be in a serious level.
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Download!

Castle Crashers
Spoiler: show
Castle level that focuses on splitter.lua
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Download!


Other Levels

Chocolate Island
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A level from a minisode I scrapped that uses minimal lua. I'm kinda proud of how it turned it out so go play.
Download!

Wicked Woods Try typing "jumpman" (:
Spoiler: show
A Halloween level inspired on Kirby 64 Whispy Woods fight and 5-Volt from Game & Wario.
Download!

Re: Pelipper Post Office

Posted: Wed Aug 24, 2016 5:27 am
by Waddle
Naww. This is such a sweet topic :3 brings back memories for sure. I'll play your level and give some feedbacks on it later.

Re: Pelipper Post Office

Posted: Wed Aug 24, 2016 6:06 am
by Radiance
Waddle Derp wrote:Naww. This is such a sweet topic :3 brings back memories for sure. I'll play your level and give some feedbacks on it later.
Thanks! And expect for more levels! :)

Re: Pelipper Post Office

Posted: Wed Aug 24, 2016 1:02 pm
by youngtomlin
I enjoyed this one!

Review of Scorching Cave of Swoopers

Design
The design is this level was great. Obviously, it a lava/fire themed level so there are lots of aspects that add to the theme. The fire and red coloured enemies create a nice feel as you traverse through the level and the vines are a red shade as they have been burnt etc. The whole level takes a very dark theme which adds to the experience of a volcano themed level. The music is great and creates a great vibe to the level as the music is a great fit. The deep drums make the level again have the dark feel to it. The bone platforms also are a good fit as they make it look like people/creatures have died in the lava. There was also outside areas which made sure the design was varied and great to look at. Very good design.

Difficulty
There were a lot of enemies in the stage and they all provided a challenge trying to avoid them. When climbing the vines you need to have good timing to avoid all the enemies. As this is a fire level you need to be careful about the lava. This was not really a problem as the jumps between the bone platforms and the ground were quite easy to make and you were supplied with a Tanooki Leaf to make the jumps easier. Fire Flowers were also distributed so you can kill the enemies that proved a problem. The power-ups were placed well and I usually needed one in stock when they next came around. In the latter part of the level there was a sign saying that the bone platforms don't move in this area. I nearly fell in the lava because in the later part of the level there was another platform that did move when I touched it. It was in another area however, so it's much more my fault that the creator's.The level was long enough to enjoy and was did prove a challenge in most areas.

Enjoyability
The level was a great length so it did not become boring but provided a good playing experience. The level was not unfair and challenged the player in most areas, if it was jumping through enemies, or climbing vines, it was challenging. The areas were also diverse and even though they were all fire-designed areas they all had a new feature. This made sure it didn't get redundant and was fun to play. I loved the music as Mother 3's soundtrack was a great fit! A very fun enjoyable level to play!

Overall
A really great level to play and I really hope the creator's makes more levels. The design and music choices were great and was challenging in areas. I didn't die maybe because there was a lot of power-ups placed but this is only a small problem and does not really take away from the difficulty as you can still make many mistakes from the lava. Really enjoyable to play and a great level overall!

9/10

Re: Pelipper Post Office

Posted: Sat Sep 17, 2016 6:34 am
by AlphaCPS
Gameplay made for the level Scorching Cave of Swoopers:

https://www.youtube.com/watch?v=_KOvMc7yX3E

Re: Pelipper Post Office

Posted: Sun Sep 18, 2016 10:24 pm
by Yogi_Bear
You've already got a nice review here and theres not much else I would say that doesnt echo youngtomlin's comments, but I would like to say your using the lava lotus fireballs as "drops" coming from the overhead lava was very cool. I also would give this a high rating and hope to see more levels!

Re: Pelipper Post Office

Posted: Sun Sep 18, 2016 11:57 pm
by Radiance
Yogi_Bear wrote:hope to see more levels
Just be patient and I'll be able to make more levels!

Re: Pelipper Post Office

Posted: Sat Sep 24, 2016 10:06 am
by Radiance
You have received a new mail. It will be placed in your mailbox.

Level # 2
Snowy Wood Labyrinth
Spoiler: show
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An SMB3 snow level with puzzles.
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Credits

Re: Pelipper Post Office

Posted: Sat Sep 24, 2016 12:07 pm
by Yogi_Bear
Unofficial Review of "Snowy Wood Labyrinth"

Aesthetic/Atmosphere: 8/10
Very nice looking level, it fit well with the ice theme, and the atmosphere and background were all nice to look at. Couldve used a little bit more variation in the BGOs used, but what you did use looked good. There were some instances of minor cutoff, mostly in the Lava Bulbs (or, ice bulbs?) where they could be seen under the first layer of ice, though honestly im not sure why. It seemed as if you were using backgrounds to hide them but you did use blocks. Might have had something to do with the layer events. Whatever the case, it wasnt a huge deal. The music was nice too.

Gameplay: 5/10
While it was a pretty fun level, but it was almost unbearably easy. Nothing really challenged me or made me stop and think. For a labyrinth it also lacked any substantial maze, besides the pipemaze in section 3 that wasnt hard either (though that may have been by chance). It wasnt from a lack of NPCs or too many powerups, it was simply too short and not 'labyrinth-y" enough. (is that a word?) Some of the switch blocks werent needed, and served only to force me to backtrack and hit it again, either to see if I just missed something (I didnt) or so I could continue. Also a side note, the sign at the start says there are 8 red coins, when I believe you used blue ones, or canned the 8RC thing altogether. either way its misleading.

Overall: 6.5/10
I think its a neat idea, the layer switching ice/water. But I feel it needed executed better by expanding the level a bit, adding more of a puzzle feel to the level.

Re: Pelipper Post Office

Posted: Sat Sep 24, 2016 7:50 pm
by Radiance
I forgot to delete that sign, sorry. I'll fix that later. :D
And thanks for notifying me about the bug in ice podoboos. I used lava for it since foreground BGOs doesn't work.

Re: Pelipper Post Office

Posted: Sun Sep 25, 2016 3:45 pm
by Yogi_Bear
Haha I do that all the time.

Re: Pelipper Post Office

Posted: Thu Aug 17, 2017 7:30 am
by Radiance
You have received a new mail. It will be placed in your mailbox. You have also received an update for Level # 2.

Re: Pelipper Post Office

Posted: Thu Aug 17, 2017 9:39 pm
by as303298
Lost Fortress:
Spoiler: show
Snowy Woody Labyrinth:
Spoiler: show
Scorching Cave of Swoopers:
Spoiler: show
Hot Chocolate at Late Night:
Spoiler: show

Re: Pelipper Post Office

Posted: Thu Aug 17, 2017 9:55 pm
by Westretroman
Mr Briney wrote:You have received a new mail. It will be placed in your mailbox. You have also received an update for Level # 2.
Funny thing is, it took a year to get here....neat notification though.

Re: Pelipper Post Office

Posted: Thu Aug 17, 2017 11:47 pm
by Radiance
as303298 wrote:Lost Fortress:
Spoiler: show
Snowy Woody Labyrinth:
Spoiler: show
Scorching Cave of Swoopers:
Spoiler: show
Hot Chocolate at Late Night:
Spoiler: show
Thanks!
Westretroman wrote:
Mr Briney wrote:You have received a new mail. It will be placed in your mailbox. You have also received an update for Level # 2.
Funny thing is, it took a year to get here....neat notification though.
Pelipper are so busy that they forgot to do their jobs.

Re: Pelipper Post Office

Posted: Sun Aug 27, 2017 9:13 am
by Radiance
You have received a new mail. It will be placed in your mailbox.

Re: Pelipper Post Office

Posted: Sun Sep 10, 2017 1:22 pm
by TDK

Re: Pelipper Post Office

Posted: Sun Sep 10, 2017 5:09 pm
by Radiance
TheDinoKing wrote:
I only put 4 Dragon Coins?! By the way, thank you!

Re: Pelipper Post Office

Posted: Sun Sep 02, 2018 10:00 am
by Radiance
You have received 2 new mails. It will be placed in your mailbox.

Re: Pelipper Post Office

Posted: Mon Sep 03, 2018 9:07 am
by Archived
Archived