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Connected levels?

Posted: Sat Aug 20, 2016 11:56 am
by Snifberg
I remember playing this game where every area was connected with pipes and doors instead of separate levels. How was something like that made?

Re: Connected levels?

Posted: Sat Aug 20, 2016 11:58 am
by Emral
Image

Re: Connected levels?

Posted: Sat Aug 20, 2016 12:05 pm
by bossedit8
Image

Re: Connected levels?

Posted: Sat Aug 20, 2016 2:10 pm
by Snifberg
Do these warps take up 1 space from each level then? Also how can I make permanent changes while playing? For example 1 level has something blocking a path that can only be moved by a switch from a diferrent level?

Re: Connected levels?

Posted: Sat Aug 20, 2016 2:14 pm
by PixelPest
Requires the Data class in LunaLua to do things like that

Re: Connected levels?

Posted: Sat Aug 20, 2016 2:48 pm
by Snifberg
What's that?

Re: Connected levels?

Posted: Sat Aug 20, 2016 3:06 pm
by HenryRichard
This should help:

Re: Connected levels?

Posted: Sat Aug 20, 2016 3:51 pm
by Snifberg
Oh no... That looks way too hard for me

Re: Connected levels?

Posted: Sat Aug 20, 2016 3:54 pm
by Snifberg
Also another thing I was wondering : with the layer limit is it each thing I have named in the "Layers" menu? Or is it each object that I actually place onto the screen while having a layer picked?

Re: Connected levels?

Posted: Sat Aug 20, 2016 3:56 pm
by HeroLinik
Snifberg wrote:Also another thing I was wondering : with the layer limit is it each thing I have named in the "Layers" menu? Or is it each object that I actually place onto the screen while having a layer picked?
It's the amount of layers you have. The amount of objects is a different limit.

Re: Connected levels?

Posted: Sat Aug 20, 2016 4:35 pm
by Snifberg
Linik wrote:
Snifberg wrote:Also another thing I was wondering : with the layer limit is it each thing I have named in the "Layers" menu? Or is it each object that I actually place onto the screen while having a layer picked?
It's the amount of layers you have. The amount of objects is a different limit.
Amount of layers is that each name in the Menu? Or do I count each individual thing I have placed onto the game? For example if I make a layer named blue coins and I place 10 of those coins in a level, have I used up 1 or 10 of my 100 layers?

Re: Connected levels?

Posted: Sat Aug 20, 2016 4:41 pm
by HeroLinik
Snifberg wrote:
Linik wrote:
Snifberg wrote:Also another thing I was wondering : with the layer limit is it each thing I have named in the "Layers" menu? Or is it each object that I actually place onto the screen while having a layer picked?
It's the amount of layers you have. The amount of objects is a different limit.
Amount of layers is that each name in the Menu? Or do I count each individual thing I have placed onto the game? For example if I make a layer named blue coins and I place 10 of those coins in a level, have I used up 1 or 10 of my 100 layers?
If you put 10 coins in the level under the layer "blue coins", then you have only used 1 layer. The layer limit is the limit for the amount of layer names in the menu.

Re: Connected levels?

Posted: Sat Aug 20, 2016 6:59 pm
by bossedit8
Also the layer and event limit if you want to know is 100.

Re: Connected levels?

Posted: Sun Aug 21, 2016 1:25 pm
by Imaynotbehere4long
Snifberg wrote:how can I make permanent changes while playing? For example 1 level has something blocking a path that can only be moved by a switch from a diferrent level?
You could combine two levels into one .lvl file and use SMW stars to trigger permanent events. It isn't too complicated as long as you know what you're doing. Here's an example (test in Start Game):

http://www.mediafire.com/download/ial0r ... castle.zip

At first, the GFX part of the hub is "coming soon," but after getting the star in Totaled Castle (which is actually part of the same .lvl file), the GFX part of the hub is "completed" and has items.

Depending on how you make the episode, you'll probably have to combine different parts of different levels to achieve what you want.