Connected levels?
Posted: Sat Aug 20, 2016 11:56 am
I remember playing this game where every area was connected with pipes and doors instead of separate levels. How was something like that made?
It's the amount of layers you have. The amount of objects is a different limit.Snifberg wrote:Also another thing I was wondering : with the layer limit is it each thing I have named in the "Layers" menu? Or is it each object that I actually place onto the screen while having a layer picked?
Amount of layers is that each name in the Menu? Or do I count each individual thing I have placed onto the game? For example if I make a layer named blue coins and I place 10 of those coins in a level, have I used up 1 or 10 of my 100 layers?Linik wrote:It's the amount of layers you have. The amount of objects is a different limit.Snifberg wrote:Also another thing I was wondering : with the layer limit is it each thing I have named in the "Layers" menu? Or is it each object that I actually place onto the screen while having a layer picked?
If you put 10 coins in the level under the layer "blue coins", then you have only used 1 layer. The layer limit is the limit for the amount of layer names in the menu.Snifberg wrote:Amount of layers is that each name in the Menu? Or do I count each individual thing I have placed onto the game? For example if I make a layer named blue coins and I place 10 of those coins in a level, have I used up 1 or 10 of my 100 layers?Linik wrote:It's the amount of layers you have. The amount of objects is a different limit.Snifberg wrote:Also another thing I was wondering : with the layer limit is it each thing I have named in the "Layers" menu? Or is it each object that I actually place onto the screen while having a layer picked?
You could combine two levels into one .lvl file and use SMW stars to trigger permanent events. It isn't too complicated as long as you know what you're doing. Here's an example (test in Start Game):Snifberg wrote:how can I make permanent changes while playing? For example 1 level has something blocking a path that can only be moved by a switch from a diferrent level?