Syndrilevosse's SMBX Video Tutorials

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Danny
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Syndrilevosse's SMBX Video Tutorials

Postby Danny » Fri Mar 14, 2014 1:16 am

I thought I'd post all of my current SMBX video tutorials here to help people out. I have a couple others I need to edit and work on that I'll post here as well.

Collision Event Tutorial
Spoiler: show
Moving Layer Elevator Tutorial
Spoiler: show
How to Add Custom Graphics
Spoiler: show
Event Dialogue
Spoiler: show
*OLD* Firebar Tutorial (From 2010)
Spoiler: show
Last edited by Danny on Sat Mar 15, 2014 5:08 am, edited 1 time in total.

Veudekato
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Re: Syndrilevosse's SMBX Video Tutorials

Postby Veudekato » Fri Mar 14, 2014 7:44 am

Collision Event Tutorial is my idea..
but if you fly you must spawn many axes(wall of axes)..but axes fall!what to do?

Emral
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Re: Syndrilevosse's SMBX Video Tutorials

Postby Emral » Fri Mar 14, 2014 7:54 am

Veudekato wrote:Collision Event Tutorial is my idea..
but if you fly you must spawn many axes(wall of axes)..but axes fall!what to do?
If it was your idea, you'd probably have thought a little further.

Code: Select all

nogravity=1

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Re: Syndrilevosse's SMBX Video Tutorials

Postby Fuyu » Fri Mar 14, 2014 10:58 am

Emral wrote:
Veudekato wrote:Collision Event Tutorial is my idea..
but if you fly you must spawn many axes(wall of axes)..but axes fall!what to do?
If it was your idea, you'd probably have thought a little further.

Code: Select all

nogravity=1
Technically, the code Emral gave you here is to modify a NPC's specs. If you copy-paste this into a ".txt" file with the same name as the npc (EG: npc-178.gif) the NPC won't fall. There're various NPC codes you can use to modify them.

Emral
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Re: Syndrilevosse's SMBX Video Tutorials

Postby Emral » Fri Mar 14, 2014 11:24 am

Natsu wrote:
Emral wrote:
Veudekato wrote:Collision Event Tutorial is my idea..
but if you fly you must spawn many axes(wall of axes)..but axes fall!what to do?
If it was your idea, you'd probably have thought a little further.

Code: Select all

nogravity=1
Technically, the code Emral gave you here is to modify a NPC's specs. If you copy-paste this into a ".txt" file with the same name as the npc (EG: npc-178.gif) the NPC won't fall. There're various NPC codes you can use to modify them.
And - what a coincidence - you can view all of them right here
http://www.smbxgame.com/forums/v ... f=35&t=428

Danny
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Re: Syndrilevosse's SMBX Video Tutorials

Postby Danny » Sat Mar 15, 2014 5:08 am

New tutorial just came out, might take a while for it to get it's things corrected.


silent_
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Re: Syndrilevosse's SMBX Video Tutorials

Postby silent_ » Sat Mar 15, 2014 11:59 am

I think commentating would make your tutorials more comprehensible and more simpler to understand if you feel comfortable doing so (I don't blame you if you don't), otherwise your job has seemed to become a bit more popular of making these tutorials, keep it up.

Veudekato
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Re: Syndrilevosse's SMBX Video Tutorials

Postby Veudekato » Sun Mar 16, 2014 2:04 am

Natsu wrote:
Emral wrote:
Veudekato wrote:Collision Event Tutorial is my idea..
but if you fly you must spawn many axes(wall of axes)..but axes fall!what to do?
If it was your idea, you'd probably have thought a little further.

Code: Select all

nogravity=1
Technically, the code Emral gave you here is to modify a NPC's specs. If you copy-paste this into a ".txt" file with the same name as the npc (EG: npc-178.gif) the NPC won't fall. There're various NPC codes you can use to modify them.
thanks but i know. I not noob.

i think about nograbity but not test this

Danny
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Re: Syndrilevosse's SMBX Video Tutorials

Postby Danny » Sun Mar 16, 2014 6:59 am

Kep wrote:I think commentating would make your tutorials more comprehensible and more simpler to understand if you feel comfortable doing so (I don't blame you if you don't,
If you take a look at the clock on my computer, you'd find that these are made well into the time that my whole family is sleeping. I also don't think it would be professional work if you have two sisters screaming at each other in the background. I'll think about it though.


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