Review of Deep Woods:
This was an OK effort. The level's got what it's going for with the atmosphere, and this is nailed by the graphic choices used. While the forest theme was enforced well, the sudden transition to the overworld at the end was a bit jarring; the forest graphics don't fit in the overworld area. The usage of the decoration was also not so good. While it's there, the level is over-decorated. Most of the time, there are too many bushes and trees cramped into one spot, and it gets a bit unsightly. Also, while the level is predominantly SMB3-styled, the SMB2 trees do not look good in this level because they're too lightly-shaded. And while we're on the topic of graphical flaws, there is a cut-off with the bushes being placed too close to the edge, as here:
However, the music tracks seem to fit fine. In terms of the gameplay, the level's pretty linear and has a respectable length, which is considering that the player is supposed to take their time navigating the level, even though it's basically just running and jumping on enemies. While that's fair in all respects, there are a few points where it's too cramped and hard to move around, especially with the droves of NPCs coming at the player. Speaking of NPCs, it doesn't look that good. The coin placement was all right, but the biggest problem with the level is that it is severely lacking in powerups - there are absolutely none! This isn't helped by the fact that the enemy placement is too spammy and, like the BGOs, there are often too many in one spot, and the level can turn into a nightmare because you're only surviving with one life. The Bill Blaster was pretty useless as well because it's only seen once and never again, so it would do better if it was removed.
In all fairness, this level appears to suffer from first-level syndrome, and therefore needs a lot of work. Tone down on the heavy usage of BGOs, make the level less cramped, and some powerups would be welcome.
This gets a
4.8/10 from me.