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link sprite suggestion

Posted: Thu Aug 11, 2016 10:13 pm
by Shadowblitz16
can someone do some sprites for link?

with the new PGE I was thinking about learning to add extra sprites to link
I was thinking about..
- swimming normal sprites (right 4 frames,left 4 frames)
- swimming attacking sprites (right 2 frames, left 2 frames)
- item pickup sprites (right 1 frames, left 1 frames)
- spin attack sprites (right 8 frames, left 8 frames)
- dig sprites (right 2 frames, left 2 frames)
- hookshot sprites (right 5 frames, left 5 frames) frames would be directional aka (up, upleft left, leftdown, down) and of course flipped versions)
- hookshot flying (right 5 frames, left 5 frames) frames would be directional aka (up, upleft left, leftdown, down) and of course flipped versions)
- mace throw sprites (right 2 frames, left 2 frames) actually to better balance link it should probably be a bow sprites
- bow sprites (right 10 frames, left 10 frames) frames would be directional 2 frames per direction aka (up, upleft left, leftdown, down) and of course flipped versions)
- bomb carry sprites (right 4 frames, left 4 frames)
- bomb throw (right 2 frames, left 2 frames)
- riding sprites (right 1 frames, left 1 frames)
- climbing sprites (right 1 frame, left 1 frame) alternating

here is what I thought link's swim sprites should be based off of http://nintendoage.com/forum/messagevie ... did=113020

hell if someone wants to contact me and help me make link better feel free but your probably going to have to know code

Re: link sprite suggestion

Posted: Thu Aug 11, 2016 10:28 pm
by Yoshi021
I don't think all of that is even possible with lua.

Re: link sprite suggestion

Posted: Thu Aug 11, 2016 10:34 pm
by Shadowblitz16
really? that sucks possibly in the future?

Re: link sprite suggestion

Posted: Fri Aug 12, 2016 7:01 am
by PixelPest
Yoshi021 wrote:I don't think all of that is even possible with lua.
Actually it is I'm pretty sure. You'd just have to check a bunch of player mem values and then change the currently played frame on the spritesheet. A new API coming in the next release of 2.0, playerAnim, would also help with this

Re: link sprite suggestion

Posted: Fri Aug 12, 2016 9:13 am
by Emral
Thing is you only have 49 frames total in either direction. And then it's a lot of mem value shenanigans. Kind of superfluous if you ask me.

Re: link sprite suggestion

Posted: Sun Aug 14, 2016 4:11 pm
by Shadowblitz16
it still could be made for the possible future

Re: link sprite suggestion

Posted: Sun Aug 14, 2016 5:13 pm
by PixelPest
Shadowblitz16 wrote:it still could be made for the possible future
It would be a real pain, but I might do it now that we have playerAnim

Re: link sprite suggestion

Posted: Sun Aug 14, 2016 9:13 pm
by Shadowblitz16
thanks

Re: link sprite suggestion

Posted: Thu Sep 15, 2016 1:56 pm
by Shadowblitz16
@PixelPest can you make link animate kinda like smb3 when he does stuff?
for example when mario walks he rotates on the z axis, so it shows more of his face

Re: link sprite suggestion

Posted: Thu Sep 15, 2016 6:05 pm
by Danny
You would have to completely rework the Link sprite if you wanted it to look nice.

Re: link sprite suggestion

Posted: Tue Sep 20, 2016 3:32 pm
by Shadowblitz16
Syndrilevosse wrote:You would have to completely rework the Link sprite if you wanted it to look nice.
ok nevermind then
just a recolor and animations for his items will work

Re: link sprite suggestion

Posted: Thu Oct 06, 2016 11:04 pm
by Shadowblitz16
ok so I have reconsidered the animation suggestion
Spoiler: show
--climbing sprites, 2 frames
--swimming sprites, 2 frames
--lift and throw sprites, 1 frames (lift would be sideways unlike everybody else's)
--hookshot flying sprites, 1 frame (yes sideways)
--bow use sprites, 2 frame or if must be 1 frame(yes sideways)
--carry sprites, 4 frame or if must be 3 frame
all the others were unnecessary

Re: link sprite suggestion

Posted: Sat Jan 21, 2017 11:56 pm
by Shadowblitz16
@PixelPest I don't think it could just be used for SMBX for example these sprites could be used in any game
for example I was planning on making a z2 engine in gamemaker but I don't have the link sprites to do it