This forum is for projects that are a work in progress.
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EnderTnt
- Monty Mole
- Posts: 145
- Joined: Sun Jan 12, 2014 2:03 pm
Postby EnderTnt » Thu Aug 11, 2016 8:24 pm
This is my first project, it's been under many different phases for years. I need help as I'm good at level making, but some themes just bore me too much to make them. Caves are the bane of my existence; thus I need people who beg to differ and can contribute those levels!
Story
Mario was happy, no Bowser plot, no evil frog or anything like that. He decided to pay a visit to one of the local Toad towns. When he got there, he was met with cries of help... someone had destroyed the village! Mario noticed a Toad-shaped figure run off into the distance. He assumed they were the evil-doers, and got confirmation from a victim. He decided to set off to catch this Toad before they do anymore harm... yet it seems like they're not just your everyday Toad terrorist... he might just be a major icon in a distant land...
Objective
Mario must chase the Toad down, through the Toad County, defeating enemies along the way. The story will be dynamic, to get a different ending, take another path. There will be three main paths; the straight forward SMB path, the artifact path; where Mario must restore the misplace artifacts, and the Bowser path, where Bowser is being his stupid self again.
Screenshots
Helpers:
Level Designers (link or img of work):
Me
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CGFX Designers (same as LD):
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Beta Testers:
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Last edited by EnderTnt on Sun Aug 14, 2016 6:49 pm, edited 2 times in total.
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mariogeek2
- Rocky Wrench
- Posts: 697
- Joined: Tue Jan 28, 2014 5:46 pm
Postby mariogeek2 » Thu Aug 11, 2016 9:29 pm
Those screenshots look pretty good. No clash. Keep up the good work.
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EnderTnt
- Monty Mole
- Posts: 145
- Joined: Sun Jan 12, 2014 2:03 pm
Postby EnderTnt » Thu Aug 11, 2016 9:46 pm
mariogeek2 wrote:Those screenshots look pretty good. No clash. Keep up the good work.
Thanks, took me a while to do the third screen's level, but yeah, I literally spent quite a while looking for no clash; I just can't say I've got a level to show with clash.
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CynicHost
- Level Reviewer
- Posts: 455
- Joined: Fri Dec 25, 2015 9:28 am
- Flair: heck
Postby CynicHost » Fri Aug 12, 2016 8:58 am
Like mariogeek said, no clash. The only thing that looks weird to me is this, from the third screen:
Maybe try combining those two sizables? It's not a huge deal though, just a nitpick.
Anyway, I really can't see any other issues. This project looks like it'll be fun to play. Good luck!
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EnderTnt
- Monty Mole
- Posts: 145
- Joined: Sun Jan 12, 2014 2:03 pm
Postby EnderTnt » Fri Aug 12, 2016 4:34 pm
Merlin wrote:Like mariogeek said, no clash. The only thing that looks weird to me is this, from the third screen:
Maybe try combining those two sizables? It's not a huge deal though, just a nitpick.
Anyway, I really can't see any other issues. This project looks like it'll be fun to play. Good luck!
Yeah, that fustrated me a bit while looking back at it. I'll fix it up.
As a public note: Levels are not going to be long or expansive, this is to make it not so much of a drag to beat 14 worlds... not including the other stories...
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loop
- Ninji
- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
- Pronouns: he/him/they
Postby loop » Fri Aug 12, 2016 8:10 pm
EnderTnt wrote:Merlin wrote:Like mariogeek said, no clash. The only thing that looks weird to me is this, from the third screen:
Maybe try combining those two sizables? It's not a huge deal though, just a nitpick.
Anyway, I really can't see any other issues. This project looks like it'll be fun to play. Good luck!
Yeah, that fustrated me a bit while looking back at it. I'll fix it up.
As a public note: Levels are not going to be long or expansive, this is to make it not so much of a drag to beat 14 worlds... not including the other stories...
PGE allows you to resize sizables. I do that sometimes. Hope the resize function helps you in the future!
EDIT: Forgot feedback. This project has potential. I can see thousands of people playing this already. I hope it gets finished!
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EnderTnt
- Monty Mole
- Posts: 145
- Joined: Sun Jan 12, 2014 2:03 pm
Postby EnderTnt » Sun Aug 14, 2016 12:39 am
1-4
Grass Water level
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EnderTnt
- Monty Mole
- Posts: 145
- Joined: Sun Jan 12, 2014 2:03 pm
Postby EnderTnt » Sun Aug 14, 2016 6:51 pm
Put up a poll for the 2nd World theme!
I NEED level designers to get some decent progress in a month or so.
If you are seeing this go places, maybe think about helping or supporting it!
I want YOU to direct the project. Im going to let each world/each unique feature be up to you guys!
Feel free to suggest your ideas for The Wicked Toad!
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