Postby HeroLinik » Thu Aug 11, 2016 12:49 pm
OK, let's review this thing!
Overall, this was a very nice level. The graphical choices you used convey the coastline atmosphere very nicely, and the vines provide a nice touch, even though at some parts they were overused and it clutters up the atmosphere. That aside, the level's gameplay and design is actually really good for a 1-1 level. Even though it has no fancy gimmicks, it offers a lot for the player, such as hitting a switch to unblock a pipe, and killing a Switch Goomba to unlock a springboard which can then be used. The difficulty is manageable as well for its placement, and the narrative idea was something good to add, but in this level it was pretty comical, and that was a delight to see. I felt the sky portion was a nice touch as well but it was underused considerably compared to the overworld segments (and not to mention rather short), and it was pretty bland as well in comparison. The midboss Boom Boom fight was also an interesting idea but it feels rather out of place because the player isn't expecting it considering this is a 1-1 level, and while it sets the scene to hype up another battle, it doesn't happen. The fourth section, though, while nice to look at, has the most problems. First of all, the checkpoint is broken as the player restarts in the wall rather than on the ground, and the Switch Goomba gimmick mentioned before is an interesting idea, but if the player throws the springboard into the pit, they've lost the level and have to commit suicide. But overall, this is actually a very nice level that I enjoyed playing, and I would recommend others to play this sometime!
This one gets a 7.2/10 from me.