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Serious Plains #BTB

Posted: Sat Aug 06, 2016 12:13 pm
by CynicHost
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Alright, this time I made an actual level and not a piece of shit. I'm not sorry Enjl.

Screenshots:
Spoiler: show
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Re: Serious Plains #BTB

Posted: Sat Aug 06, 2016 12:17 pm
by super mario galaxy
awesome and fun dude just like mario 3 great i cannot wait for more

Re: Serious Plains #BTB

Posted: Sat Aug 06, 2016 3:35 pm
by Mable
Have this Video!

Re: Serious Plains #BTB

Posted: Mon Aug 08, 2016 3:21 am
by KittyCat
What's the __MACOSX folder for?

I like how it was back in the day when you would only get the level file, and maybe an extra folder if the level had CGFXs. :/

Re: Serious Plains #BTB

Posted: Mon Aug 08, 2016 9:51 am
by CynicHost
KittyCat wrote:What's the __MACOSX folder for?

I like how it was back in the day when you would only get the level file, and maybe an extra folder if the level had CGFXs. :/
That's there? Umm... (hehe)

Re: Serious Plains #BTB

Posted: Mon Aug 08, 2016 2:49 pm
by ElectriKong
OK. I saw a lot of cutoffs, mainly with the pipes. These can be fixed by creating a new layer and putting an extra pipe piece in the ground (Hide default first, or vice-versa). There is also cut-off with the water in the cave. This is easily fixed by putting water tiles behind the ground, which is easily done.

Re: Serious Plains #BTB

Posted: Mon Aug 08, 2016 2:51 pm
by Mable
King of Eterity wrote:OK. I saw a lot of cutoffs, mainly with the pipes. These can be fixed by creating a new layer and putting an extra pipe piece in the ground (Hide default first, or vice-versa). There is also cut-off with the water in the cave. This is easily fixed by putting water tiles behind the ground, which is easily done.
I think he knew about the cutoff from the pipes. It's the same like in SMB3... strange thing.. people didn't complain about smb3 having lot of cutoff pipes..huh

Re: Serious Plains #BTB

Posted: Mon Aug 08, 2016 3:18 pm
by ElectriKong
Tinkerbell wrote:
King of Eterity wrote:OK. I saw a lot of cutoffs, mainly with the pipes. These can be fixed by creating a new layer and putting an extra pipe piece in the ground (Hide default first, or vice-versa). There is also cut-off with the water in the cave. This is easily fixed by putting water tiles behind the ground, which is easily done.
I think he knew about the cutoff from the pipes. It's the same like in SMB3... strange thing.. people didn't complain about smb3 having lot of cutoff pipes..huh
I think our standards have increased since 1988 though.

Re: Serious Plains #BTB

Posted: Mon Aug 08, 2016 3:41 pm
by Mable
Well, people can design the way they want though. We don't have to stick to new generation standards for some people tho.

Re: Serious Plains #BTB

Posted: Tue Aug 09, 2016 9:06 pm
by CynicHost
Tinkerbell wrote:
King of Eterity wrote:OK. I saw a lot of cutoffs, mainly with the pipes. These can be fixed by creating a new layer and putting an extra pipe piece in the ground (Hide default first, or vice-versa). There is also cut-off with the water in the cave. This is easily fixed by putting water tiles behind the ground, which is easily done.
I think he knew about the cutoff from the pipes. It's the same like in SMB3... strange thing.. people didn't complain about smb3 having lot of cutoff pipes..huh
Yeah, smb3 really had a disregard for cutoff and I kinda wanted to replicate this in my level. I forgot about the water tho...