Serious Plains #BTB
Posted: Sat Aug 06, 2016 12:13 pm
That's there? Umm... (hehe)KittyCat wrote:What's the __MACOSX folder for?
I like how it was back in the day when you would only get the level file, and maybe an extra folder if the level had CGFXs. :/
I think he knew about the cutoff from the pipes. It's the same like in SMB3... strange thing.. people didn't complain about smb3 having lot of cutoff pipes..huhKing of Eterity wrote:OK. I saw a lot of cutoffs, mainly with the pipes. These can be fixed by creating a new layer and putting an extra pipe piece in the ground (Hide default first, or vice-versa). There is also cut-off with the water in the cave. This is easily fixed by putting water tiles behind the ground, which is easily done.
I think our standards have increased since 1988 though.Tinkerbell wrote:I think he knew about the cutoff from the pipes. It's the same like in SMB3... strange thing.. people didn't complain about smb3 having lot of cutoff pipes..huhKing of Eterity wrote:OK. I saw a lot of cutoffs, mainly with the pipes. These can be fixed by creating a new layer and putting an extra pipe piece in the ground (Hide default first, or vice-versa). There is also cut-off with the water in the cave. This is easily fixed by putting water tiles behind the ground, which is easily done.
Yeah, smb3 really had a disregard for cutoff and I kinda wanted to replicate this in my level. I forgot about the water tho...Tinkerbell wrote:I think he knew about the cutoff from the pipes. It's the same like in SMB3... strange thing.. people didn't complain about smb3 having lot of cutoff pipes..huhKing of Eterity wrote:OK. I saw a lot of cutoffs, mainly with the pipes. These can be fixed by creating a new layer and putting an extra pipe piece in the ground (Hide default first, or vice-versa). There is also cut-off with the water in the cave. This is easily fixed by putting water tiles behind the ground, which is easily done.