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Shining Adventure

Posted: Fri Aug 05, 2016 8:28 am
by Cidro
This is my first project I'm working. It is Shining Adventure

Plot :
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Bowser has captured Princess Peach and scattered the stars all over the kingdom. You have to get the stars and defeat Bowser.
Amount of Levels :
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Around 30-60 levels. ( based on how much ideas I have.)
Worlds :
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World 1 : Grasslands ( 5/5 levels completed )
World 2 : Desert ( 2 levels completed )
World 3 : Beach
World 4 : Forest
World 5 : Icelands
World 6 : Darklands
Level Screenshots :
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[img]https://.postimg.org/6xpsiwpgr/screen2.jpg[/img]
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Map Screenshots :
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Changelog :
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Coming soon!
Playable characters :
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Mario
Luigi
Toad
Progress :
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I already made world one. I'm currently working on world two.

Re: Shining Adventure

Posted: Fri Aug 05, 2016 8:50 am
by PixelPest
For your first project, and it doesn't look like you have a lot of experience in SMBX either, I'd recommend you do 20-30 levels max.

Re: Shining Adventure

Posted: Fri Aug 05, 2016 9:49 am
by loop
For your first project, it looks great. No cutoffs in the screenshots, great enemy placement, no spam... all these tell me this project has a high chance of succeeding. Keep it up! ;) :mrgreen:

Re: Shining Adventure

Posted: Mon Aug 08, 2016 9:35 am
by Cidro
New screenshot!

World One - Grasslands
Image

Re: Shining Adventure

Posted: Mon Aug 08, 2016 6:02 pm
by CynicHost
Looks pretty good. I know it's only world 1, but I recommend you have some branching paths to make things more interesting. That's all though!

Re: Shining Adventure

Posted: Mon Aug 08, 2016 6:08 pm
by loop
There is a cutoff on the worldmap at the small part of the island. I recommend making that spot bigger.

Re: Shining Adventure

Posted: Sat Aug 13, 2016 7:13 am
by Cidro
Thanks for the feedback!

Anyways, here are more screenshots!
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Hope you like them.

Re: Shining Adventure

Posted: Mon Aug 15, 2016 12:19 pm
by Snessy the duck
darkmewd31 wrote:Thanks for the feedback!

Anyways, here are more screenshots!
Spoiler: show
Image
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Hope you like them.
That looks great! Only problem is that in the castle screenshot, the green Background Castle blocks (The ones behind the twomp) blend in with the Foreground blocks, try making the background blocks a little darker! Other than that, this looks like a really fun episode, good job with it!