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Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 04, 2016 4:06 am
by MECHDRAGON777
ShadowStarX wrote:
7NameSam wrote:lua thing
Spoiler: show
Image
Looks neat.
Even though I'm p. sure you can do this with vanilla smbx as well with off-screen moving layers.
YEah, I did it in my SVLCII level as a dev level.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 04, 2016 6:51 am
by bossedit8
It's still wip noticely at the right and at the lack of inside tile decorations:

Image

Original link: http://i.imgur.com/5TrPlek.png

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 04, 2016 10:19 am
by HunnyBon
7NameSam wrote:lua thing
Spoiler: show
Image
That looks terrifyingly fun, I wanna try maybe if there's a finished product :D

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 04, 2016 11:43 am
by Cacazk
Under construction.....
Spoiler: show
Image

That's right, mountain tileset in the sand version :ugeek:.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 04, 2016 3:41 pm
by CraftedPbody
Cacazk wrote:Image
I really like that sand version mountain tileset. Did you make that edit? The one thing I'd suggest with it is to change the grey brown to be more orange so it's more similar and doesn't clash as much, but that's just my opinion.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 04, 2016 5:21 pm
by bossedit8
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Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 04, 2016 5:47 pm
by ElectriKong
bossedit8 wrote:
Spoiler: show
Image
Do I need a screenshot of a level that I ALREADY played? :lol:

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Aug 04, 2016 8:00 pm
by bossedit8
King of Eterity wrote:
bossedit8 wrote:
Spoiler: show
Image
Do I need a screenshot of a level that I ALREADY played? :lol:
That's for peoples who haven't played it yet haha.

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Aug 05, 2016 5:12 am
by Witchking666
I have finished the 1-5 of Mario and Luigi Quest of Fear, Its called Sunrise Paradise and it plays in a grassland during sunrise.
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Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Aug 05, 2016 5:16 am
by ElectriKong
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Nothing is finished yet

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Aug 05, 2016 1:34 pm
by CraftedPbody
King of Eterity wrote:
Spoiler: show
Image
Image
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Nothing is finished yet
I'm sorry, but none of these look good. A lot of these look spammy. The first screenshot has two slopes that are facing the same direction right next to each other and you're filling the background space with the same BGO's on both sides of the pit, try to mix it up with BGO's if you can. Also, it seems claustrophobic in a way that I can't explain with those blocks, you should try and put some room between the blocks on the left of the pit and the block slope on the left of the pit. Then there's the poorly made extension of the SMB1 tileset, which on the left facing tile, has bad shading and on the right facing tile has an incorrect mask. The main things in the second screenshot is the ceiling and the donut blocks, which I'm assuming the donut blocks are fully solid, based on the fact that almost everything is vanilla, honestly though, I'd replace the donut blocks with a SMB1 platform generator that is going down. The third screenshot is really flat and boring looking, there's barely any BGO's, and what's with you not using the SMB1 trees? They'll make it look much better, just don't use too many of them. I don't even know what I'm looking at with the fourth screenshot, it's a mess of platform tracks. The fifth screenshot looks like you were just making a bunch of patterns, not a level. The sixth is kind of boring, it needs more slopes and some BGO's, I'd also recommend you use the SMB3 bridges instead of the SMB3 clouds.

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Aug 05, 2016 6:46 pm
by PixelPest
Image
Link: http://i.imgur.com/Az1U6ee.gif

Doing some fun stuff with the 2.0 graphX2.lua API involving rotation, inspired by the final castle of World 8 in NSMBDS

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Aug 05, 2016 6:54 pm
by Enjl
what a rinkas heaven ripoff gawd
(can it do rotation of rooms too? :3)

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Aug 05, 2016 6:55 pm
by PixelPest
Enjl wrote:what a rinkas heaven ripoff gawd
(can it do rotation of rooms too? :3)
Haven't actually seen Rinkas; Heaven. It could do rooms too I'm pretty sure

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Aug 05, 2016 6:57 pm
by bossedit8
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Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Aug 05, 2016 9:04 pm
by MrPunchia
King of Eterity wrote:
bossedit8 wrote:
Spoiler: show
Image
Do I need a screenshot of a level that I ALREADY played? :lol:
Lol at you ignoring the fact that not everyone's played this

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Image

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 06, 2016 12:37 am
by Alagirez
PixelPest wrote:Image
Link: http://i.imgur.com/Az1U6ee.gif

Doing some fun stuff with the 2.0 graphX2.lua API involving rotation, inspired by the final castle of World 8 in NSMBDS
Wow it looks pretty cool! Did you use graphice.loadimage thing?

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 06, 2016 5:30 am
by bossedit8
Wip:

Image

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 06, 2016 5:40 am
by Wohlstand
bossedit8 wrote:Wip:

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Ha! :D
I even saw a level in A2XT's episode 1 where kamikadze koopa was configured to have top-block and player can control it's movement with moving lefter/righter while staing on the head

P.S. I think, may-be have shell have more than 4 colors (in SMW it has 8 colors!)

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Aug 06, 2016 4:11 pm
by Enjl
Image
whee~