Topics that have reached 100 pages.
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erkyp3rky
- Ninji
- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Tue Feb 18, 2020 12:56 am
Mushroom King wrote: ↑Mon Feb 17, 2020 5:09 am
chuckster wrote: ↑Mon Feb 17, 2020 12:54 am
thank you! the pipes are more of a stylistic choice of mine. I just really like creative and wacky pipes, and I personally think it suits the theme of super mario world: cartoonish. so yeah, its just a stylistic choice.
Oh, I can understand that, thanks for the reply. If I can only give a suggestion and that's my own opinion, it's to add some leaning pipes when possible like the ones we see in SMW and curved angles, only using the block pipe connector when you get at least a three-way junction. You will give it a more wacky look, and less... well, right angled and squared?
thats a great idea! ill see what i can do. thanks for the feedback!
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Chilly14
- Snifit
- Posts: 234
- Joined: Thu Jul 18, 2019 10:28 pm
- Flair: wash your hands and stay at home
- Pronouns: he/him
Postby Chilly14 » Tue Feb 18, 2020 12:46 pm
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DrMekar
- Eerie
- Posts: 778
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
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Contact:
Postby DrMekar » Tue Feb 18, 2020 3:03 pm
MarioLover64 wrote: ↑Tue Feb 18, 2020 1:37 pm
Um, what's going on here?
The Bricks are flying into the South for the Winter
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MarioLover64
- Spike
- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Tue Feb 18, 2020 3:20 pm
DrMekar wrote: ↑Tue Feb 18, 2020 3:03 pm
MarioLover64 wrote: ↑Tue Feb 18, 2020 1:37 pm
Um, what's going on here?
The Bricks are flying into the South for the Winter
OK, but seriously, how did you do that?
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Chilly14
- Snifit
- Posts: 234
- Joined: Thu Jul 18, 2019 10:28 pm
- Flair: wash your hands and stay at home
- Pronouns: he/him
Postby Chilly14 » Tue Feb 18, 2020 4:18 pm
MarioLover64 wrote: ↑Tue Feb 18, 2020 3:20 pm
DrMekar wrote: ↑Tue Feb 18, 2020 3:03 pm
MarioLover64 wrote: ↑Tue Feb 18, 2020 1:37 pm
Um, what's going on here?
The Bricks are flying into the South for the Winter
OK, but seriously, how did you do that?
Code: Select all local click = require("click")
local rng = require("rng")
local blocks = {81,87}
click.loadCursor()
function onTick()
if click.hold then
click.setCursorID(1)
else
click.setCursorID(2)
end
for k,v in pairs(Block.get(blocks)) do
if click.hold then
v.x = v.x + rng.randomInt(-8,8)
v.y = v.y + rng.randomInt(-16,8)
else
v.x = v.x
v.y = v.y
end
end
end
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Hammerless Penguin
- Snifit
- Posts: 203
- Joined: Sat Sep 22, 2018 6:17 am
- Flair: Just kicking that kirby to the curb!
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Contact:
Postby Hammerless Penguin » Sat Feb 22, 2020 6:58 pm
I spy something really spooky.
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Chilly14
- Snifit
- Posts: 234
- Joined: Thu Jul 18, 2019 10:28 pm
- Flair: wash your hands and stay at home
- Pronouns: he/him
Postby Chilly14 » Sun Feb 23, 2020 8:06 pm
How'd you get that animated light effect?
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PopYoshi
- Charged Spiny
- Posts: 1806
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Sun Feb 23, 2020 9:21 pm
Hmmmm
I smell sea salt
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Hammerless Penguin
- Snifit
- Posts: 203
- Joined: Sat Sep 22, 2018 6:17 am
- Flair: Just kicking that kirby to the curb!
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Contact:
Postby Hammerless Penguin » Sun Feb 23, 2020 9:30 pm
Chilly14 wrote: ↑Sun Feb 23, 2020 8:06 pm
How'd you get that animated light effect?
Its a visual illusion created using fog and mist on the section settings.
PopYoshi wrote:
Hmmmm
I smell sea salt
I like the asthetics of the level. But the grass tiles look kinda off, I don't think it loops well.
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PopYoshi
- Charged Spiny
- Posts: 1806
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Sun Feb 23, 2020 9:38 pm
Hammerless Penguin wrote: ↑Sun Feb 23, 2020 9:30 pm
Chilly14 wrote: ↑Sun Feb 23, 2020 8:06 pm
How'd you get that animated light effect?
Its a visual illusion created using fog and mist on the section settings.
PopYoshi wrote:
Hmmmm
I smell sea salt
I like the asthetics of the level. But the grass tiles look kinda off, I don't think it loops well.
I know right? idk how to make it loop well
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Hammerless Penguin
- Snifit
- Posts: 203
- Joined: Sat Sep 22, 2018 6:17 am
- Flair: Just kicking that kirby to the curb!
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Contact:
Postby Hammerless Penguin » Tue Feb 25, 2020 1:54 am
a WIP opening scene for my episode.
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue Feb 25, 2020 2:19 pm
Need some criticism on this level:
I'm gonna change the GFX for the larry shells later, outside of that, is there anything I need to work on for the level?
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Cedur
- Raccoon Mario
- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Tue Feb 25, 2020 2:38 pm
Would be good to see which route the player is going here.
(also I smell you, pit of 100 pages)
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue Feb 25, 2020 2:53 pm
Cedur wrote: ↑Tue Feb 25, 2020 2:38 pm
Would be good to see which route the player is going here.
(also I smell you, pit of 100 pages)
I think it's because I didn't take a full screenshot of the level, but I'll probably do so after sprucing up the other sections a bit more
speaking of, here's a screen for a part of section 2
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Chilly14
- Snifit
- Posts: 234
- Joined: Thu Jul 18, 2019 10:28 pm
- Flair: wash your hands and stay at home
- Pronouns: he/him
Postby Chilly14 » Tue Feb 25, 2020 4:34 pm
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue Feb 25, 2020 4:46 pm
must be really hot in that pipe.
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Yoe she
- Banned
- Posts: 21
- Joined: Fri Feb 07, 2020 4:34 pm
- Flair: I haven’t played smbx for 3 years....
Postby Yoe she » Tue Feb 25, 2020 5:34 pm
PopYoshi wrote: ↑Sun Feb 23, 2020 9:21 pm
Hmmmm
I smell sea salt
You should edit out some of the (rocks) in the dirt tileset. It sticks out too much. Which explains the bad looping
Added in 1 minute 14 seconds:
Oh god I hate those plants....
The level (outrageous) was a pain in the ass in smw. Those things were everywhere
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Ness-Wednesday
- Purple Yoshi Egg
- Posts: 1579
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Tue Feb 25, 2020 6:22 pm
It's spooky, but I would suggest to tone down Mario's light a bit, please. It's too bright
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FireyPaperMario
- Wart
- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
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Contact:
Postby FireyPaperMario » Tue Feb 25, 2020 6:49 pm
Ness-Wednesday wrote: ↑Tue Feb 25, 2020 6:22 pm
It's spooky, but I would suggest to tone down Mario's light a bit, please. It's too bright
Not only that it's too bright, but it's also making my beautiful eyes bleed. >_<" No offense
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