Thank you for your review, I really appreciate that and will be looking forward to improve my levels! However, I would like to point out that there are powerups in some of the grasses. Maybe I should've made it more obvious though. You can find two Mushrooms here and there, but yeah, maybe putting them inside the blocks could be more effective.
Turtwig wrote:The main problem is the very repetitve level design: most of the enemies are either Shy Guys, Nippers, or those flower things (Crazee Dazees, I think) and you couldn't do much besides run to the right.
It's supposed to be a simple straightforward level, so I don't see any problem on giving the player the need to solely move right. Also, 3 different type of enemies into a level aren't enought? There's a bonus area to be found though, just for the fun of it. And I tried really hard to not make it repetitive, so I'm kinda disappointed with myself. Oh well.
Turtwig wrote:Graphics (30%): 5/10
Your graphics choice wasn't BAD, but it was also forgettable, just like the gameplay. I did like how you used two different tilesets together (SMB2 and SMB3) and they looked very nice. However, that's about all there is to the graphics. There were little flower BGOs placed around the level, but nothing else really stood out to me.
I would like to know, what exactly should I've done about the graphics? Once again, they're supposed to be simple. I'm not very fond to customized graphics, so... I just kept it like a classic Mario level.