Mario Tower
Posted: Mon Jul 18, 2016 7:41 am
by Yoshiak13
Re: Mario Tower
Posted: Mon Jul 18, 2016 8:48 am
by HeroLinik
Well, it's an interesting take for a first-timer, but there are a few flaws with it, that make the level more difficult than it actually is. First of all, if you throw any P-Switch into the lava by accident, and then kill the red Koopa with a spinjump, or throw the shell into the lava, you can't continue, and have to commit suicide. Also, there are loads of cramped tunnels which make movement a nightmare, not to mention the fact you're lugging a P-Switch throughout parts of the level and can't duck. Finally, there's no level exit. All these are suggesting that while the level has been tested, it hasn't been tested properly. If you fix those flaws, the level will be much nicer.
Re: Mario Tower
Posted: Mon Jul 18, 2016 2:00 pm
by Matt_The_Slime
This isn't a very great level, but it has ideas! Take one of these ideas, and expand it a bit. Like, take the lava platforming, and make that a full level! Or the P-Switches, those could make a full level!
Re: Mario Tower
Posted: Mon Jul 18, 2016 4:45 pm
by NightKawata
Replace the SMB3 hilly music with Guile's theme, and add one of the SMB3 dungeon backgrounds.
It'll be an even better level.
Re: Mario Tower
Posted: Mon Jul 18, 2016 5:06 pm
by HeroLinik
NightKawata wrote:Replace the SMB3 hilly music with Guile's theme
Why not Groose's theme? It goes with everything.
Re: Mario Tower
Posted: Mon Jul 18, 2016 10:54 pm
by NightKawata
Linik wrote:NightKawata wrote:Replace the SMB3 hilly music with Guile's theme
Why not Groose's theme? It goes with everything.
Also a valid option!