Fungi Forest

Levels that have good quality and are worth playing.
Dood
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Fungi Forest

Postby Dood » Mon Mar 10, 2014 2:06 pm

My new level after a long break. It's a forest full of pine trees and mushrooms. Had a little problem to think up about the red-orange trees, but finally it presents as background object, as the rest.

Screenshotaz:
Spoiler: show
Image
Image

Download!

Credits:
- Tileset, flowers, mushrooms and trees originally made by Shikaternia. Recolors made by me.
- SMB2 hedgehogs and many other NPCs by Supermarioman/Red yoshi
Last edited by Dood on Fri Mar 14, 2014 12:13 pm, edited 1 time in total.

Kley
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Re: Fungi Forest

Postby Kley » Tue Mar 11, 2014 12:01 pm

This level was actually rather pleasant!

Design- The design of the level was nice. It wasn't too confusing, but not exactly TOO linear, so it wasn't boring. If there was one thing I liked about the level, it was that even though you had to follow a path, you seemed to have a variety of going up or down some to get extra coins and some Yoshi coins! The level was also long too. It wasn't too long to the point where I was wondering when it was going to end. Levels that are too long become more of a hassle than an enjoyable experience. Your level was a pretty perfect length! If there was one thing I really do kind of want to complain about, it's the clash of the SMB2 enemies. They seemed a bit out of place. I typically don't see clash as an issue unless it's too obnoxious, but I didn't like how there were NO SMB2 enemies (Other than the hedgehogs) until the last section, which was randomly abrupt. The only fitting SMB2 enemies you had in there were the hedgehogs.

Scenery- The scenery was absolutely beautiful. All of the custom graphics were really awesome and well put in place. If there was one thing that slightly disappointed me, was that I saw how all out this level went with the custom graphics, yet some of the background object were still the same old graphics. Not too bad though, it was just more of a disappointment.

Replay Value- I could totally see myself playing this level again. I like to play user-made levels to help inspire me to make my own, and I would probably play this level again sometime if I need help with a creative idea! Would recommend playing.

Misc- As I said, the custom graphics were really nice, but I wish there was more to replace the graphics you didn't replace i.e. the SMB3 sizables, SMB3 mini bushes, but whatever, no biggie. The music fit the level really well. It gave the level more of a majestic feel, and I was hoping it would! Nice one with the song choice. It sounded so familiar too, but I couldn't figure it out . . .


PROS:
- Nice music
- Nice length of level
- Nice custom graphics
- Yoshi coins!
- The screenshot below shows an obstacle I really enjoyed!
Spoiler: show
Image
I really liked the idea of some of the upside down water you had in the level, because it gave the level more of a magical feel to it, like the forest is majestic, which also accented the song
CONS:
- Little amount of power-ups
- Clashing enemies
- The fact that if you fall off the mushrooms that jolt you up, you can't pass the part of the level or finish the level.
- Below are some screenshots with complains
Spoiler: show
Image
It pissed me of when I got stuck here . . . It was the first real error I encountered in your level. I ended up having to erase the blocks to get out =/

Image
This part seemed like a bit too much all in one small area. An unnecessary amount of note blocks and breakable SMB3 blocks . . .

Image
This looked kind of awkward. I suggest not using as many color blocks. You don't need to have a complete path up to the pipe, and furthermore the pipe didn't need to be blocked considering you can't get up there anyways. I suggest making it like this:
Image
OVERALL.
7.5/10
Moved to Pretty good levels!

Dood
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Re: Fungi Forest

Postby Dood » Tue Mar 11, 2014 1:24 pm

Thank you for review. It is very helpful. :)

I'm going to fix these shortcoimngs and post a new, updated version. Especially to fix the stucked Mario and to add more powerups. I've seen that I didn't used some of BGo in level, so I'll delete them. Also I'll add SMB3 styled Subcon enemies to better fit. Sizables are recolored, same as SMB3 bushes.

TLtimelord
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Re: Fungi Forest

Postby TLtimelord » Fri Mar 14, 2014 10:55 am

Wow, I REALLY like the use of Shikaternia's graphics in this level. It turns out I'm not the only fan of him on this forum.

Fuyu
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Re: Fungi Forest

Postby Fuyu » Fri Mar 14, 2014 11:09 am

@Kley: Honestly, I find some of your Cons rather non-problematic at all. I may understand the bug when you get stuck in there could be count as a con, but the removal of the blocks you've just mentioned isn't needed to make the level better at all. Mostly, there's no reason to actually remove them.

NIce level by the way Dood, liking those screenshots.

Dood
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Re: Fungi Forest

Postby Dood » Fri Mar 14, 2014 12:09 pm

A should actually to fix those things, but thanks for opinions. :)

Kley
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Re: Fungi Forest

Postby Kley » Fri Mar 14, 2014 7:02 pm

Natsu wrote:@Kley: Honestly, I find some of your Cons rather non-problematic at all. I may understand the bug when you get stuck in there could be count as a con, but the removal of the blocks you've just mentioned isn't needed to make the level better at all. Mostly, there's no reason to actually remove them.

NIce level by the way Dood, liking those screenshots.
They are not problematic, but they were awkward looking. They were suggestive pics. The pics didn't hurt his score.

Fuyu
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Re: Fungi Forest

Postby Fuyu » Fri Mar 14, 2014 7:12 pm

Oh, I see. If that's the case then nevermind that.

bossedit8
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Re: Fungi Forest

Postby bossedit8 » Sat Mar 15, 2014 12:22 am

My Playthrough:



Original YouTube Video Link: https://www.youtube.com/watch?v=K0XAWykSb1Y


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