My TCG/CCG: Beta 2
Posted: Fri Jul 15, 2016 7:46 pm
Dragoona Battles is a TCG/CCG game I’ve been working on for nearly 10 years. Many of the Creature cards included in this game are taken from the storyline of a book I was writing called “Dragoona Tales: Rise of the Dark Master”. The concept as a whole basically uses themed battle zones, Creatures/Objects and places from the story.
Over the years, I’ve shaped the game itself, based upon the working backbone of other TCG/CCGs without blatantly ripping them off. Some of the elements used are inspired by games such as Yu-Gi-Oh! and apparently, Pokemon too, though I’ve never really looked into these claims. In any case, Dragoona Battles, like most other card games, requires you to either defeat your opponent by reducing their health, or by making them Deck out. That said, there are a small number of other ways of grasping victory, like how Yu-Gi-Oh! has Exodia’s instant win guarantee.
Dragoona Battles also in ways, requires the need for strategies to send certain Creatures through their evolutionary stages to become more powerful, but to also manipulate special Powerplays to affect the battle zone and the Creatures on it.
Prototype 51
Here is a list of the cards from Prototype 51:
Many of the cards experienced a change of some sort between Prototype 51 and Beta 1. Mostly this was an adjustment of their AP, however a few had their names and/or images changed to nullify copyrighted material that was used solely for art project as mock-up cards. Some cards experienced a name change, simply for the fact that they sounded a little too simplistic and undescriptive.
Beta 1
Beta 2
News and Updates
I know I've been gone for a while, however, I've had some time to focus on this once more. I've now managed to push the game itself into Beta 2 finally, changing some older existing mechanics and tending to a few obvious issues in terms of prepping the actual gameplay and rules. I've also developed a few new archetypes recently, though none of which have their own strategies as of yet. A lot of research has gone into these archetypes because they are based on real-world themes, the legends behind the Moai of Easter Island and the legends behind the native American Totem Poles, including many of the animals and gods generally depicted upon them, including Mawdzeks and the Thunderbird.
As always, if anyone has ideas for new card names or themes, feel free to post them, though remember, no copyrighted material.
Over the years, I’ve shaped the game itself, based upon the working backbone of other TCG/CCGs without blatantly ripping them off. Some of the elements used are inspired by games such as Yu-Gi-Oh! and apparently, Pokemon too, though I’ve never really looked into these claims. In any case, Dragoona Battles, like most other card games, requires you to either defeat your opponent by reducing their health, or by making them Deck out. That said, there are a small number of other ways of grasping victory, like how Yu-Gi-Oh! has Exodia’s instant win guarantee.
Dragoona Battles also in ways, requires the need for strategies to send certain Creatures through their evolutionary stages to become more powerful, but to also manipulate special Powerplays to affect the battle zone and the Creatures on it.
Prototype 51
Spoiler: show
Spoiler: show
Beta 1
Spoiler: show
Spoiler: show
News and Updates
I know I've been gone for a while, however, I've had some time to focus on this once more. I've now managed to push the game itself into Beta 2 finally, changing some older existing mechanics and tending to a few obvious issues in terms of prepping the actual gameplay and rules. I've also developed a few new archetypes recently, though none of which have their own strategies as of yet. A lot of research has gone into these archetypes because they are based on real-world themes, the legends behind the Moai of Easter Island and the legends behind the native American Totem Poles, including many of the animals and gods generally depicted upon them, including Mawdzeks and the Thunderbird.
As always, if anyone has ideas for new card names or themes, feel free to post them, though remember, no copyrighted material.
