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The Lost Island(New screens 3/17/14)
Posted: Sun Mar 09, 2014 10:31 pm
by xtremegamer51

Credit to Natsu for the logo
Heres my new project,The Lost Island!The game will constist of 8 worlds and 1 special world,so its not cliche at all!

(<Le sarcasm)
Each world will have around 7 stages,along with some having secret stages and mushroom houses.
Story
One day Bowser was at his castle,thinking of a new evil plot,he soon finally taught of a new idea.He got all his minions and airships and invaded the mushroom kingdom,and kidnapped the princess!But this time,instead of just taking her to his old castle,he did something diffrent,he built a new castle on a far away island before he invaded the mushroom kingdom and so bowser brought her there.Mario and luigi had heard of the news and went to save the princess,but bowser knew this would happen,so he told his seven koopalings to build castles around each word and make sure mario and luigi didn't find this mysterious island.And so Mario and Luigi's quest begined.
Worlds
World 1-Mushroom Plains
World 2-Boiling bacon desert
World 3-Icicle plains
World 4-Cheep cheep waters
World 5-Marshmallow skys
World 6-Spike mountain
World 7-Ptooie Gardens
World 8-The Island
World 9-The floating Star land
Screenshots
Beta Testers
Graphic Makers
Thats all for now folks!Stay tuned for more...um...stuff.
Re: The Lost Island
Posted: Sun Mar 09, 2014 10:44 pm
by FanofSMBX
IMO the cave background should be darker, it looks like the cave has a flashlight in it!
Hey are you using your revamped Koopalings in this project?
Re: The Lost Island
Posted: Sun Mar 09, 2014 10:48 pm
by xtremegamer51
FanofSMBX wrote:IMO the cave background should be darker, it looks like the cave has a flashlight in it!
Hey are you using your revamped Koopalings in this project?
K,I'll think about making it darker.For the koopalings,I think I'll only be using lemmy actually.
Re: The Lost Island
Posted: Mon Mar 10, 2014 4:33 pm
by silent_
xtremegamer51 wrote:FanofSMBX wrote:IMO the cave background should be darker, it looks like the cave has a flashlight in it!
Hey are you using your revamped Koopalings in this project?
K,I'll think about making it darker.For the koopalings,I think I'll only be using lemmy actually.
I think it would be wiser to use Lemmy since the others clash with SMB3, as they're indicatively SMW-styled.
This seems to be strolling along exquisitely so far! I just think you should refrain from overlapping scenery, and implement some BGOs in the second screen?
Re: The Lost Island
Posted: Mon Mar 10, 2014 4:34 pm
by FanofSMBX
What Koopalings graphics are you talking about?
And if you're talking about his SMW Koopalings, I'll recolor them to smb3 if you want xtremegamer.
Re: The Lost Island
Posted: Mon Mar 10, 2014 5:23 pm
by xtremegamer51
Oh you mean my smw ones!Oh no,im the only one im using is my SMB3 STYLED NSMBWII LEMMY,since the other smb3 style nsmbwii koopalings(Not the smw revamped ones I made,so don't get confused) I already got,I didn't make them though,the only koopaling im using that I made is the smb3 style nsmbwii lemmy.And thanks for the feedback Kep!I already add bgo to the cave,I'll show a screen of it later since I'll probably be showing a screen of a new level Im making for this project later.
EDIT:I don't know why,but I really tend to like that world 2 name,lol!(<Pointless edit is pointless)
Re: The Lost Island
Posted: Mon Mar 17, 2014 9:26 pm
by xtremegamer51
New screens!
Heres a screen of a new level
And heres an update of the cave section
More screens coming soon.
Re: The Lost Island(New screens 3/17/14)
Posted: Mon Mar 17, 2014 9:37 pm
by Fuyu
That first screen looks great, it has a nice mario atmosphere, love it.
About the second screen, yeah, it does look a lot better, but I'd suggest you to either place those hills a bit lower without the Auto-Align or place some flat floor under them as it makes a cutoff with the it.
Re: The Lost Island(New screens 3/17/14)
Posted: Tue Mar 18, 2014 8:10 am
by silent_
You typically forget to place coins in your level, which makes it less Mario-esque. Despite the first screen in the original thread, none of the levels have out in the open coins, and even though they perhaps could be included in the coin blocks, it's still quite peculiar.
As Natsu said, you should use auto-align for you scenery; it creates a colossal cut-off with the ground.
May I ask you something? Why is there a blue question block in the updated version of the second screen?
Re: The Lost Island(New screens 3/17/14)
Posted: Tue Mar 18, 2014 2:53 pm
by xtremegamer51
Kep wrote:You typically forget to place coins in your level, which makes it less Mario-esque. Despite the first screen in the original thread, none of the levels have out in the open coins, and even though they perhaps could be included in the coin blocks, it's still quite peculiar.
As Natsu said, you should use auto-align for you scenery; it creates a colossal cut-off with the ground.
May I ask you something? Why is there a blue question block in the updated version of the second screen?
Huh...I wonder how I forgot to add coins...
For the second screen,the blue block is a switch that hitting it will open up an area.
Re: The Lost Island(New screens 3/17/14)
Posted: Tue Mar 18, 2014 4:51 pm
by xtremegamer51
A part of the world map.
Sorry about the gray part at the top,that so happend to be there when I took the picture,guess I didn't take it carefully.
Re: The Lost Island(New screens 3/17/14)
Posted: Tue Mar 18, 2014 6:14 pm
by Fuyu
Nice world map there. I like the design so far of this project. I'd suggest you though to add some scenery as it feels rather bland in my opinion, and fix some of your graphics, there appears to be a cutoff on the connections between the vertical and horizontal sides of the tiles. Also, I'm sure you just did not choose a graphic just yet, but I think SMB3 paths would work great there.
Re: The Lost Island(New screens 3/17/14)
Posted: Tue Mar 18, 2014 7:53 pm
by silent_
I definitely see your world map having potential, but the scenery heavily lacks, which makes a grassland itself feel less lively. The Nabbit sign particularly looks appealing too, the shading is perfected to make the graphical appearance look flawless. Also, I don't see any cut-off, Natsu. Can you elaborate that and indicate where you've located it it? The only cut-off I spotted was the connection between the ladder to the path in the middle on the rightward part of the world map.
Otherwise, as mentioned beforehand, I see this having potential and wish you luck!
Re: The Lost Island(New screens 3/17/14)
Posted: Tue Mar 18, 2014 8:14 pm
by Fuyu
Kep wrote:Also, I don't see any cut-off, Natsu. Can you elaborate that and indicate where you've located it it?
It's rather small considering it's just about some pixels so I wont blame anyone to don't notice them, it's easily skipable. Anyway, it's just a graphical bug, nothing else. I feel like one of them and some others I have seen has to do with misplacing tiles, though.

Re: The Lost Island(New screens 3/17/14)
Posted: Wed Mar 19, 2014 7:14 pm
by xtremegamer51
Thanks for the feedback,but Im also making a new world map,since all I did on this one was world 1 and they were things I didn't like.So Im makin a new one.