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Just a level for tips

Posted: Thu Jun 23, 2016 4:17 am
by kojimkj
I just made a level, and if someone play it, say what do you think is wrong with my level (I need some tips I_I), and plz don't move him anywhere .

screenshot:
Image







download http://www.mediafire.com/download/1pcr7 ... vm/1-1.rar

Re: Just a level for tips

Posted: Thu Jun 23, 2016 4:39 am
by Emral
Fun level overall! Here are some things which stood out to me:
-The bonus pipe entrance is a door when it should be a pipe
-The bonus area lacked decoration, compared to the rest of the level
-The goal post is a bit short, making getting the highest score very easy
-The level didn't really have anything to make it stand out. It's just kinda "there". Try thinking of some fun gameplay elements and incorporating them into your levels. One which would go well with this level is some foreground bushes to conceal things such as coins, mushrooms and even enemies. In case you want to use this element, make sure that the player can see the enemy going into the bushes.

Furthermore, experiment with the player's mechanics a bit. Getting to know Mario's jumpheight can help in setting up some trickier jumps or variation in coin and ?-Block placement.

With the first point fixed I'd move this to pretty good if you want. Else this goes to casual levels.

Re: Just a level for tips

Posted: Thu Jun 23, 2016 4:48 am
by kojimkj
Enjl wrote:Fun level overall! Here are some things which stood out to me:
-The bonus pipe entrance is a door when it should be a pipe
-The bonus area lacked decoration, compared to the rest of the level
-The goal post is a bit short, making getting the highest score very easy
-The level didn't really have anything to make it stand out. It's just kinda "there". Try thinking of some fun gameplay elements and incorporating them into your levels. One which would go well with this level is some foreground bushes to conceal things such as coins, mushrooms and even enemies. In case you want to use this element, make sure that the player can see the enemy going into the bushes.

Furthermore, experiment with the player's mechanics a bit. Getting to know Mario's jumpheight can help in setting up some trickier jumps or variation in coin and ?-Block placement.

With the first point fixed I'd move this to pretty good if you want. Else this goes to casual levels.
:?: :?: :?: the pipe is a door?!
Lel I didn't saw this, I must have edited in PGE without seeing.

EDIT : fixed what you said, and added a little SECRET

Re: Just a level for tips

Posted: Thu Jun 23, 2016 10:15 am
by HeroLinik
Seriously, there's no level playthrough for this yet? Then I have to make one, and here it is:


Re: Just a level for tips

Posted: Thu Jun 23, 2016 11:02 am
by Emral
Linik wrote:Seriously, there's no level playthrough for this yet? Then I have to make one, and here it is:

A thing you should try is speedrunning this. It's actually set up really well for a nonstop run.

Re: Just a level for tips

Posted: Thu Jun 23, 2016 12:20 pm
by h2643
Enjl wrote:A thing you should try is speedrunning this.
sure

Re: Just a level for tips

Posted: Thu Jun 23, 2016 12:25 pm
by Emral
makes me wanna see more speedrunnable levels

Re: Just a level for tips

Posted: Fri Jun 24, 2016 3:49 pm
by PixelPest
My speed run: