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Kep's Tileset Workshop

Posted: Sat Mar 08, 2014 5:39 pm
by silent_
Hi, in this thread you can request tilesets if you are struggling to make them. They will be constructed in Paint.NET.

Please obey the following format when requesting:
Tileset type: (ex. grass, ice, factory, etc.)
Is it a recolor of some other graphic or not? If so, can you apply me the download link? (Yes or no) (Download link here)
Does it require precise shading? (Yes or no)
What does it replace? (I need specifically the .gif block numbers. No exceptions why you aren't able to do this.)
Does it need a mask? (Yes or no)
What game style is it referenced from? (NOTE - I will not restyle it to any other games besides the following: SMB3. If it's not SMB3-styled, you MUST apply me the palette of what you're wanting.)
Color palette: (Either explain it with detailed words (DO NOT JUST SAY I WANT IT BLUE BECAUSE THAT WILL NOT HELP!!) or link me to your Paint.NET custom palette.)
Spritesheet: Only if necessary.

I will give an example. So say I want to request a golden tileset. I would say the following:
Tileset type: Bonus Area
Is it a recolor of some other graphic or not? If so, can you apply me the download link? Yes, and here's the download *unavailable due to being an example*
Does it require precise shading? Yes
What does it replace? block-145.gif (just an example)
Does it need a mask? Yes
What game style is it referenced from? SMB3
Spritesheet: *unavailable due to being an example*
Color palette: Light yellow mixed, dark orange and copper.

Hope you can have some fun with this workshop and can make a good use out of it. I will mostly fulfill your requests on Fridays, Saturdays and Sundays. I will not be able to fulfill your request without elaborated instructions, either. Don't get your hopes up.

Re: Kep's Tileset Workshop

Posted: Sat Mar 08, 2014 8:03 pm
by AirShip
Tileset type: Factory
Is it a recolor of some other graphic or not? If so, can you apply me the download link? NO
Does it require precise shading? Jes
What does it replace? SMB3 Cave
Does it need a mask? Jes
What game style is it referenced from? SMB3
Color palette: SMB3 Palette
Spritesheet: Not Necessary.

Re: Kep's Tileset Workshop

Posted: Sun Mar 09, 2014 8:41 am
by silent_
AirShip wrote:Tileset type: Factory
Is it a recolor of some other graphic or not? If so, can you apply me the download link? NO
Does it require precise shading? Jes
What does it replace? SMB3 Cave
Does it need a mask? Jes
What game style is it referenced from? SMB3
Color palette: SMB3 Palette
Spritesheet: Not Necessary.
I actually don't have the full SMB3 palette, so could someone link it to me?

Re: Kep's Tileset Workshop

Posted: Sun Mar 09, 2014 12:44 pm
by FanofSMBX
It's in "resources" in Dragonmaster146's GFX pack.

Re: Kep's Tileset Workshop

Posted: Sun Mar 09, 2014 1:29 pm
by silent_
FanofSMBX wrote:It's in "resources" in Dragonmaster146's GFX pack.
How do I put them into Paint.NET, though?

Re: Kep's Tileset Workshop

Posted: Sun Mar 09, 2014 1:42 pm
by FanofSMBX
Kep wrote:
FanofSMBX wrote:It's in "resources" in Dragonmaster146's GFX pack.
How do I put them into Paint.NET, though?
You just open the image, then use the eyedropper to take the colors and color the tile.

Re: Kep's Tileset Workshop

Posted: Sun Mar 09, 2014 5:57 pm
by silent_
FanofSMBX wrote:
Kep wrote:
FanofSMBX wrote:It's in "resources" in Dragonmaster146's GFX pack.
How do I put them into Paint.NET, though?
You just open the image, then use the eyedropper to take the colors and color the tile.
Thanks!
AirShip, expect your graphic in a week or so. I become impatient when creating graphics therefore I must take some days.

Re: Kep's Tileset Workshop

Posted: Mon Mar 10, 2014 6:52 am
by AirShip
Ok, I'm in no hurry.

Re: Kep's Tileset Workshop

Posted: Tue Mar 11, 2014 8:32 pm
by Namyrr
Are you able to post any samples, Kep?

Re: Kep's Tileset Workshop

Posted: Wed Mar 12, 2014 2:49 am
by Danny
Namyrr wrote:Are you able to post any samples, Kep?
http://www.smbxgame.com/forums/v ... 663#p12663
Kep wrote:About graphics, I'm not a professional so I couldn't assist with that. =P
I don't know what to expect.

Re: Kep's Tileset Workshop

Posted: Wed Mar 12, 2014 3:20 pm
by silent_
I'm going to just drop this topic, I have lost immense interest in it and cannot find the time to assist anyone, don't delete it though but lock it.

Syndrilevosse: I exaggerated that statement a bit, I was just referring particularly to NPCs as I am certainly not a professional with maneuvering them and generally can't do it whatsoever.
AirShip: Sorry for the inconvenience, I may fulfill your request sometime when I get bored sometime, however.

Re: Kep's Tileset Workshop

Posted: Wed Mar 12, 2014 3:24 pm
by Danny
You seem to drop your projects quite a lot. Oh well.

Re: Kep's Tileset Workshop

Posted: Wed Mar 12, 2014 4:44 pm
by Shadow Yoshi
I was actually coming over to lock this anyway. With the exception of AirShip's topic and The Recolor Shoppe, WHICH WILL HAPPEN SOMEDAY, request topics defeat the purpose of the forum itself.

If someone needs a tileset, they should request one! Then, if Kep wants to, he can create it.