Waterfall Heights (Rpg maker net's SMBX Contest 6th Place)

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Frogge
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Waterfall Heights (Rpg maker net's SMBX Contest 6th Place)

Postby Frogge » Fri Jun 17, 2016 12:42 pm

Hello! Did you miss me?! No? Oh ok.... *cries*

Here's a level I made for the SMBX contest on rpg maker net. It got sixth place(there were 20 entries). Yay!

Screenshot:

Image

Download:


https://rpgmaker.net/content/events/smb ... date_1.zip

Darkonius Mavakar
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Re: Waterfall Heights (Rpg maker net's SMBX Contest 6th Place)

Postby Darkonius Mavakar » Fri Jun 17, 2016 5:20 pm

There was a rpg maker net smbx contest And i didn't know???
DAMMIT

Matt_The_Slime
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Re: Waterfall Heights (Rpg maker net's SMBX Contest 6th Place)

Postby Matt_The_Slime » Fri Jun 17, 2016 10:26 pm

I though that this was a very very good level! I love the second half especially, with all the disappearing and reappearing blocks.
My only problem is the constant noise, but I don't think anything can be done about that.

Video:
Spoiler: show

Frogge
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Re: Waterfall Heights (Rpg maker net's SMBX Contest 6th Place)

Postby Frogge » Sat Jun 18, 2016 10:52 am

Thanks a lot for playing :D I'm glad you enjoyed the level!

PixelPest
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Re: Waterfall Heights (Rpg maker net's SMBX Contest 6th Place)

Postby PixelPest » Sat Jun 18, 2016 12:40 pm

I'll review this at some point hopefully. It's not a bad level, however just a few issues to note that you might want to consider fixing before this gets reviewed:
  • Excessive coin placement, especially in the first section.
  • There's not much done with the gimmick of the rotating blocks in the second section and it's used too briefly to serve a purpose imo.
  • The midpoint isn't really necessary since the level is relatively short and easy.
  • Don't have podoboos (the fireballs) coming out of nowhere, especially in the sky.

Frogge
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Re: Waterfall Heights (Rpg maker net's SMBX Contest 6th Place)

Postby Frogge » Sat Jun 18, 2016 6:12 pm

To be honest, this is still the contest version and I do not know if I want to update it or not :P Sorry if this sounds like I'm just being lazy I guess i kinda am but I don't really want to return to it >.< I'm fine with whatever score I get! Thanks a lot for playing the level :D Oh, I know those podoboos looked really weird, I just decided to keep them in as some sort of challenge.

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Re: Waterfall Heights (Rpg maker net's SMBX Contest 6th Place)

Postby ShadowStarX » Fri Jul 01, 2016 12:45 pm

Waterfall Heights review

Design & Gameplay: Good
+ This level is fun for sure. The first half is simple but varied and well designed. The length and the difficulty curve are great with each other, since the second half is harder but also shorter. The NPC placement is good and so is the variety of 'em. The gimmick of the level is also really cool, even though it was questionable at some points.
| The second half kinda had a Trial & Error feeling which was rather good but still flawed in my opinion. (by that I mean that the way the blocks were re- and disappearing wasn't predictable)
- For the re- and disappearing blocks, it wasn't a good idea to put NPCs with movement inside those layers, since that can lead to some unfair hits...

Atmosphere & Visuals: Good
+ The atmosphere of the level is very good. The music fits the level well and there is a perfect amount of background objects. There aren't any clashy graphics nor cutoffs.

Score: 7.25/10
A fun level with a creative but slightly flawed second half
Moved to 'Pretty Good'


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