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Boss Invasion Ver. 1.5

Posted: Mon Jun 13, 2016 9:35 pm
by MasterRoboto2

Boss Invasion Ver. 1.5

UPDATED!!!

THis is my first Boss rush

Now has 14 Bosses

Hope You enjoy the new update!!

Graphics packs used

Valtteri's gfx pack

Reghrhres gfx

Sednaiur smb3 expanded

Others...


Screenshots
Spoiler: show
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UPDATED Screenshots
Spoiler: show
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Download!
Spoiler: show

Re: Boss Invasion 1.0

Posted: Mon Jun 13, 2016 9:53 pm
by PixelPest
Did you make that world map yourself? It looks oddly familiar

Re: Boss Invasion 1.0

Posted: Mon Jun 13, 2016 10:14 pm
by MasterRoboto2
PixelPest wrote:Did you make that world map yourself? It looks oddly familiar
I Didn't make that gfx worldmap. I used it from Valtteris gfx pack and Reghres gfx Pack

Re: Boss Invasion 1.0

Posted: Mon Jun 13, 2016 10:21 pm
by PixelPest
MasterRoboto2 wrote:
PixelPest wrote:Did you make that world map yourself? It looks oddly familiar
I Didn't make that gfx worldmap. I used it from Valtteris gfx pack and Reghres gfx Pack
That would do it. Well great job; it looks very good besides the stacked hills--good layout, etc. Looking forward to playing this

Re: Boss Invasion 1.0

Posted: Mon Jun 13, 2016 11:32 pm
by MasterRoboto2
^ What stacked hills?

Re: Boss Invasion 1.0

Posted: Tue Jun 14, 2016 6:52 am
by PixelPest
MasterRoboto2 wrote:^ What stacked hills?
Image
The ones circled in red. You should also remove or move the BGOs that are hanging over the edge of the land tiles and into the water

Re: Boss Invasion 1.0

Posted: Tue Jun 14, 2016 8:57 am
by SomeRandomGuy
You should remove the smw bgos and replace them with smb 3. Also, nice worldmap! But it looks weird to have all those dots everywhere.

Re: Boss Invasion 1.0

Posted: Tue Jun 14, 2016 10:00 am
by snoruntpyro
That world map...does not look very good. There's such an extreme concentration of scenery everywhere that it's hard to even see the levels at first glance. I'd suggest removing like, a third of the sceneries - right now it's ridiculously spammy, with no empty tiles anywhere, which makes it look overdesigned and bad.

Re: Boss Invasion 1.0

Posted: Tue Jun 14, 2016 10:37 am
by MasterRoboto2
Okay, i'll fix the world map in a later update.

Re: Boss Invasion 1.0

Posted: Tue Jun 14, 2016 10:38 am
by Fennor
To me the world map looks mostly fine, except for maybe the hills on the up right floating in the air. I personally would use fewer waypoints on the path, but that's just a minor detail, I don't think the map is clustered with sceneries. You could move some of them a little though, so that they don't line up too much which makes things look more artificial than natural. Overall it looks good to me.

I played your episode. And I think it is better than most of the Boss Rushes that have been posted lately. First of all the levels mostly look appealing and bosses don't feel too repetitive, with a few exceptions. (The SMB2 Dragon Boss is the generic "Wait on the left until he stopped spitting fire, throw bomb at him, go to the left again, repeat" thing). But there are a few game design flaws:

-In a few levels you are in danger right at the beginning and barely have time to react. Already in the first level axes come flying at you immediatly. In the underwater level you sink down and die if you don't go up fast enough.
-You use odd speeds for some projectiles. The seconds Boss shoots insanely fast rockets. I spend my whole time looking at the enemy graphic to focusing on whether he is about to shoot or not, which wasn't fun to me.
-Many Bosses in the beginning of the episode are very hard (Just like Boss 2 because of the fast projectiles), while the later Bosses are easier.
-Possible exploits: Like grabing the throwable block from the second Boss and just stand infront of the boss for multiple hits, this wouldn't be possible with bombs
-A few 1-ups in the beginning would be nice, so that I don't have to navigate through the menue after every gameover

In the end I had fun playing your episode. I could see that you put more effort in the boss fights than the average Boss Rush creator.

Re: Boss Invasion Ver. 1.0

Posted: Fri Jun 17, 2016 8:32 am
by yhyunfei
This is so hard!

Re: Boss Invasion Ver. 1.0

Posted: Wed Aug 03, 2016 10:38 pm
by MasterRoboto2
UPDATED!!!! see above