Audio.SfxVolume Changes Volume of Other Sounds
Posted: Fri Jun 10, 2016 6:38 pm
I set the volume for a certain chunk to be lower when a custom sound effect played because it was too loud, but then OTHER sound effects started to be quieter when they played. Apparently, these audio functions use the same channels as the default sound effects. How can I make it so I can change the volume of custom sounds without screwing with the default sounds?