M30: We are the 70.58% Player Sign-ups
Posted: Mon Jun 06, 2016 9:13 pm
Sorry for the wait, I needed to finish writing the role PMs.
Long ago, the people of the nation lived in harmony. Everything changed when the corrupt politicians attacked.
Mafia 30: We are the 70.58%
Cardflip - 17 players
Corrupt Politicians
Dictator: Always protected by guards; can go into super paranoid mode twice throughout the whole game to kill anyone who visits him that night. (details below)
Military Man: Can beat someone up each night to make them cardflip black until the next night.
Propagandist: Can set one message to be displayed to the whole game in the phase transition message each night. (details below)
Doublespeaker: Can fake a lynch vote by sending the host a PM with their real lynch vote. Votes in the thread will not be counted.
The group conspires to kill one player each night and all members have contact with each other. They win if they eliminate the terrorist militant guy and equal or outnumber the Rebel Alliance.
The Brave Rebel Alliance
Goodguy Politician: The only honest politician left in the nation, s/he still has old connections that s/he can use to inspect one player each night and learn their cardflip color.
Commando: Can kill one player each night. Loses ability for one night if s/he kills a townsperson.
Conspiracy Theorist: Can set one message to be displayed to the whole game in the phase transition message each night. (details below)
Rebel Medic: Can protect one player each night to protect them from being night killed. Cannot self protect. (details below)
Hippie: Can protest outside one player's house each night (during the day lore-wise), preventing that player from voting on the following day phase. (details below)
Concerned citizen: Just going about their life, doesn't really care about politics. Would generally like the rebels to win.
Concerned citizen
Concerned citizen
Concerned citizen
Concerned citizen
Concerned citizen
Morally bankrupt individual: Still on the side of the rebels. S/he cardflips red, though. Thinks s/he's a concerned citizen.
They win by eliminating the corrupt politicians and the terrorist militant guy.
Terrorist militant guy: Literally doesn't care about anybody except for his small band of militants. Can kill one player each night. He will call one of his medics to save himself if he is night killed, rendering him immune to night kills (details below). Wins by being the last player standing.
Role Details
- Power usage and lynches are optional, but all players should display signs of activity.
Role PMs
Players
1. Ness-Wednesday
2. PixelPest
3. Zeldamaster12
4. RezsurXion
5. MECHDRAGON777
6. MosaicMario
7. TNTtimelord
8. Spinda
9. PaperPlayerX
10. Waddle Derp
11. ExKyo
12. Sanct
13. Nien
14. Bomber57
15. Kyo Saito
16. Supershroom
17. Nuclear_Blaze
Backups
1.
2.
3.
4.
5.
Phases will shift during the evening (in Central European Time) each day, or earlier if all required actions are performed (all ability PMs received during the night, or an insta-lynch during the day).
Long ago, the people of the nation lived in harmony. Everything changed when the corrupt politicians attacked.
Mafia 30: We are the 70.58%
Cardflip - 17 players
Corrupt Politicians
Dictator: Always protected by guards; can go into super paranoid mode twice throughout the whole game to kill anyone who visits him that night. (details below)
Military Man: Can beat someone up each night to make them cardflip black until the next night.
Propagandist: Can set one message to be displayed to the whole game in the phase transition message each night. (details below)
Doublespeaker: Can fake a lynch vote by sending the host a PM with their real lynch vote. Votes in the thread will not be counted.
The group conspires to kill one player each night and all members have contact with each other. They win if they eliminate the terrorist militant guy and equal or outnumber the Rebel Alliance.
The Brave Rebel Alliance
Goodguy Politician: The only honest politician left in the nation, s/he still has old connections that s/he can use to inspect one player each night and learn their cardflip color.
Commando: Can kill one player each night. Loses ability for one night if s/he kills a townsperson.
Conspiracy Theorist: Can set one message to be displayed to the whole game in the phase transition message each night. (details below)
Rebel Medic: Can protect one player each night to protect them from being night killed. Cannot self protect. (details below)
Hippie: Can protest outside one player's house each night (during the day lore-wise), preventing that player from voting on the following day phase. (details below)
Concerned citizen: Just going about their life, doesn't really care about politics. Would generally like the rebels to win.
Concerned citizen
Concerned citizen
Concerned citizen
Concerned citizen
Concerned citizen
Morally bankrupt individual: Still on the side of the rebels. S/he cardflips red, though. Thinks s/he's a concerned citizen.
They win by eliminating the corrupt politicians and the terrorist militant guy.
Terrorist militant guy: Literally doesn't care about anybody except for his small band of militants. Can kill one player each night. He will call one of his medics to save himself if he is night killed, rendering him immune to night kills (details below). Wins by being the last player standing.
Role Details
Spoiler: show
Role PMs
Spoiler: show
1. Ness-Wednesday
2. PixelPest
3. Zeldamaster12
4. RezsurXion
5. MECHDRAGON777
6. MosaicMario
7. TNTtimelord
8. Spinda
9. PaperPlayerX
10. Waddle Derp
11. ExKyo
12. Sanct
13. Nien
14. Bomber57
15. Kyo Saito
16. Supershroom
17. Nuclear_Blaze
Backups
1.
2.
3.
4.
5.
Phases will shift during the evening (in Central European Time) each day, or earlier if all required actions are performed (all ability PMs received during the night, or an insta-lynch during the day).