SMB: Archipelago of Bowser (Needed a Level Designer PM me!!!)

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I finished the World 1 and 2.

Poll ended at Fri Jul 22, 2016 10:45 am

I throw the Demo 1
4
57%
I did not launch the Demo 1
3
43%
 
Total votes: 7
DarkDragon94
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SMB: Archipelago of Bowser (Needed a Level Designer PM me!!!)

Postby DarkDragon94 » Sat Jun 04, 2016 9:32 pm

First Logo:
Image

Support this Project:

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?t=15378/url][img]http://i.imgur.com/4557t5p.png[/img][/url]
Story:
Princess Peach invited Mario to a party, but Bowser has invaded the kingdom of mushrooms, Mario arrived there and had the news, Mario climbed the towers of the castle, saw the Airship Bowser and jumped on it, but Bowser discovered and let him Mario unconscious and woke up on an island

Screenshots:
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
Islands
1 - Beachs Grasslands
2 - Dry Dry Lands
3 - Seaside Islands
4 - ?
5 - ?
6 - Rocky Mountains
7 - ?
8 - ?

Needed a Level Designer and Beta Testers!!! PM me

The Team
Graphics Designer
-DarkDragon94
-PlayerYoshi14 (It is not exactly a "Graphic Designer" it just lent me some graphics.)

Level Designers
-DarkDragon94

Beta Testers
-AeroMatter
-Linik

Additional levels
-

the Graphics of being used:
Spoiler: show
Squishy Rex CGFX Pack
SMB3 Sednaiur GFX Pack
reghrhres GFX Pack
Download (BETA Version):
Spoiler: show
The level 1-1 to the level 2-3https://www.sendspace.com/file/av3a0g
Progress
Island 1: - 100%
Island 2: - 100%
Island 3: - 16%
Island 4: - 0%
Island 5: - 0%
Island 6: - 0%
Island 7: - 0%
Island 8: - 0%

All Progress
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ - 32%
Last edited by DarkDragon94 on Fri Jun 24, 2016 11:16 am, edited 62 times in total.

TurtleJosh52
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Re: SMB: Archipelago of Bowser

Postby TurtleJosh52 » Sat Jun 04, 2016 9:53 pm

Screenshots are required when posting!

DarkDragon94
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Re: SMB: Archipelago of Bowser

Postby DarkDragon94 » Sat Jun 04, 2016 10:23 pm

TurtleJosh52 wrote:Screenshots are required when posting!
Sorry! :( can not put is giving error!!!

PixelPest
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Re: SMB: Archipelago of Bowser

Postby PixelPest » Sat Jun 04, 2016 10:40 pm

TurtleJosh52 wrote:Screenshots are required when posting!
Don't backseat moderate. Use the report button instead

Enchlore
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Re: SMB: Archipelago of Bowser

Postby Enchlore » Sun Jun 05, 2016 4:26 pm

This actually looks pretty competent in both level and map design. However it seems you are using a translator but not typing correctly in it.

You have the following sentence in the "History" section (which should be "story" and not "history"):
The Bowser invaded the Mushroom Kingdom and rapitou the princess and leveu her with his airship [...]
You had "raptou" written as "rapitou" and it ended up not translating properly, same with "levou" which came out as "leveu". A more correct sentence (and I'm correcting other grammar errors too) would be "Bowser invaded Mushroom Kingdom, captured the princess and took her with his airship". I'm pointing this out because presentation is an important part of advertising your project.

If you want help with proofreading the episode I'm open to it. I can help with graphic design too, though I can't commit full-time (a little busy).

DarkDragon94
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Re: SMB: Archipelago of Bowser

Postby DarkDragon94 » Sun Jun 05, 2016 5:10 pm

@Enchlore google translator does not translate right but I will fix! :?

The Thwomp King
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Re: SMB: Archipelago of Bowser

Postby The Thwomp King » Sun Jun 05, 2016 5:50 pm

Looks nice so far. Don't be afraid to work on the other worlds though. i understand you're going in order, but I personally found it easier working all over the place. Some days I feel like working on a different type of level and not forcing yourself to get a level done that's next in the lineup allows you to get a lot more done in my opinion.

Anyway I wish you best of luck with this project.

DarkDragon94
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Re: SMB: Archipelago of Bowser

Postby DarkDragon94 » Sun Jun 05, 2016 5:58 pm

The Thwomp King wrote:Looks nice so far. Don't be afraid to work on the other worlds though. i understand you're going in order, but I personally found it easier working all over the place. Some days I feel like working on a different type of level and not forcing yourself to get a level done that's next in the lineup allows you to get a lot more done in my opinion.

Anyway I wish you best of luck with this project.
Thank you! Before I did it :D !!! And good luck with Super Mario Country!

Alagirez
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Re: SMB: Archipelago of Bowser

Postby Alagirez » Tue Jun 07, 2016 11:14 pm

Sorry for bumping this.
The screens looks pretty nice, especially the SMW level ones and the sky totem ones, and the design looks good. I'm looking forward for this project. Great job!
Tip :
Spoiler: show
Image
Untick "Auto Align" to put the bushes correctly.

DarkDragon94
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Re: SMB: Archipelago of Bowser

Postby DarkDragon94 » Wed Jun 08, 2016 7:56 am

Camacho wrote:Sorry for bumping this.
The screens looks pretty nice, especially the SMW level ones and the sky totem ones, and the design looks good. I'm looking forward for this project. Great job!
Tip :
Spoiler: show
Image
Untick "Auto Align" to put the bushes correctly.
Thank you so much!!! :D

RudeGuy
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Re: SMB: Archipelago of Bowser

Postby RudeGuy » Wed Jun 08, 2016 2:26 pm

How can you get the dragon coin in screen 14?

HeroLinik
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Re: SMB: Archipelago of Bowser

Postby HeroLinik » Wed Jun 08, 2016 2:44 pm

RudeGuy07 wrote:How can you get the dragon coin in screen 14?
By using a purple Yoshi?

DarkDragon94
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Re: SMB: Archipelago of Bowser

Postby DarkDragon94 » Wed Jun 08, 2016 5:04 pm

Linik wrote:
RudeGuy07 wrote:How can you get the dragon coin in screen 14?
By using a purple Yoshi?
Linik wrote:
RudeGuy07 wrote:How can you get the dragon coin in screen 14?
By using a purple Yoshi?
P-Switch!!

HeroLinik
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Re: SMB: Archipelago of Bowser

Postby HeroLinik » Wed Jun 08, 2016 5:08 pm

DarkDragon94 wrote:P-Switch!!
Won't that turn the Dragon Coin into a block though?

DarkDragon94
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Re: SMB: Archipelago of Bowser

Postby DarkDragon94 » Wed Jun 08, 2016 5:31 pm

Linik wrote:
DarkDragon94 wrote:P-Switch!!
Won't that turn the Dragon Coin into a block though?
but you get the coins and waiting for the effect of p-switch pass, and you get a dragon coin. Is actually an A coin or Advenced Coin unintentionally I changed the graphics!

RudeGuy
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Re: SMB: Archipelago of Bowser (Download BETA Version!!!)

Postby RudeGuy » Thu Jun 09, 2016 4:32 am

That would make the player wait, and that's not good. I'd put a bob-omb or a purple yoshi near that place, instead.

DarkDragon94
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Re: SMB: Archipelago of Bowser (Download BETA Version!!!)

Postby DarkDragon94 » Thu Jun 09, 2016 7:09 am

RudeGuy07 wrote:That would make the player wait, and that's not good. I'd put a bob-omb or a purple yoshi near that place, instead.
but p-switch gets back so do not expect much trouble and turns up a challenge to get the dragon coin.

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Re: SMB: Archipelago of Bowser

Postby Mable » Thu Jun 09, 2016 11:04 am

DarkDragon94 wrote:
Linik wrote:
DarkDragon94 wrote:P-Switch!!
Won't that turn the Dragon Coin into a block though?
but you get the coins and waiting for the effect of p-switch pass, and you get a dragon coin. Is actually an A coin or Advenced Coin unintentionally I changed the graphics!
What? So you changed the Graphic with one that has the A in it? Sry i can't really understand the way you talk. It's still called Dragon Coin just google it.


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