Page 4 of 6
Re: Mario Editor
Posted: Sun Jul 10, 2016 7:30 pm
by bossedit8
Re: Mario Editor
Posted: Mon Jul 11, 2016 3:09 pm
by ben
Could I play this game with fullscreen - mode and is it compatible with Windows 10?
Re: Mario Editor
Posted: Mon Jul 11, 2016 3:15 pm
by bossedit8
ben wrote:Could I play this game with fullscreen - mode and is it compatible with Windows 10?
I don't think fullscreen is an option, you can only change the resolution window as stated in the manual in this game. Never tried it on Windows 10 but others find it compatible with it so it should be fine.
Re: Mario Editor
Posted: Mon Jul 11, 2016 5:31 pm
by ben
@ bossedit8: Thank you.

Re: Mario Editor
Posted: Wed Jul 20, 2016 3:32 pm
by Jackoy1234
Doesn't works in my computer, it says:
___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: sha_hq2x
C:\Users\(user)\Desktop\Desktop\ALL\Mario editor\memory(102,14): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (98). Max. allowed by the target (ps_2_0) is 96.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_persistent_Draw_64 (line 12)
Re: Mario Editor
Posted: Wed Jul 20, 2016 9:43 pm
by Mariofan121
This Game is SO Much Better Than Mario Maker,
I did play Mario Maker, But Mario Maker Should Add More Stuff to the Game,
Mario Editor Beats Mario Maker
Re: Mario Editor
Posted: Wed Jul 20, 2016 10:39 pm
by qig
Mariofan121 wrote:This Game is SO Much Better Than Mario Maker,
I did play Mario Maker, But Mario Maker Should Add More Stuff to the Game,
Mario Editor Beats Mario Maker
did hello make an alt account
Re: Mario Editor
Posted: Wed Jul 20, 2016 10:48 pm
by MistakesWereMade
dragonfan96 wrote:
There's no perfect nothing in this world really, is there's always a flaw,
Nothing being perfect doesn't excuse stuff from being complete and utter shit.
Re: Mario Editor
Posted: Thu Jul 21, 2016 7:17 am
by Darkonius Mavakar
Nien wrote:dragonfan96 wrote:
There's no perfect nothing in this world really, is there's always a flaw,
Nothing being perfect doesn't excuse stuff from being complete and utter shit.
Dat burn tho
GIVE THIS MAN A MEDAL
Re: Mario Editor
Posted: Mon Aug 01, 2016 6:27 am
by bossedit8
Re: Mario Editor
Posted: Mon Aug 01, 2016 7:00 am
by super mario galaxy
super mario flash
Re: Mario Editor
Posted: Mon Aug 01, 2016 10:04 am
by glitch4
super mario galaxy wrote:super mario flash
wrong topic
Re: Mario Editor
Posted: Mon Aug 01, 2016 12:21 pm
by super mario galaxy
sorry i was sure i was in the topic about mario editor suggestions
Re: Mario Editor
Posted: Mon Aug 29, 2016 12:45 pm
by BLADEGaming12346
can't start up I get
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: Game Start
for object obj_persistent:
Error defining an external function.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_FS_init (line 0)
called from - gml_Object_obj_persistent_Other_2 (line 9)
HELP!!!
Re: Mario Editor
Posted: Fri Sep 09, 2016 8:18 pm
by integration343
Tinkerbell wrote:NightKawata how about you make a game? How about pointing out all the issues smbx has? How about we stop comparing smbx with every other mario editor?
Stop acting like Smbx should be the only thing that shall exist. Oh and make ur own editor and we talk about how better you are.
I almost fall asleep reading that long post
It doesn't take a director to critique a movie.
Re: Mario Editor
Posted: Sat Sep 10, 2016 10:29 am
by Mable
integration343 wrote:
It doesn't take a director to critique a movie.
Damn, i sure like people responding to my 2 month old posts to get me excited.

Re: Mario Editor
Posted: Sat Dec 03, 2016 7:52 pm
by Hernan23Pro
___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: sha_hq2x
C:\Users\admin\Saved Games\Mario_Editor\memory(102,14): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (98). Max. allowed by the target (ps_2_0) is 96.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_persistent_Draw_64 (line 12)
What i do?
Re: Mario Editor
Posted: Tue Jan 10, 2017 6:00 am
by EpicU
Hello there, am I too late to post or is it ok?
Nevermind about that, I just wanted everybody that when I saw the post down the bottom in the first page, who the $@%^ lets this kind of behaviour happen in a forum? And the avatar...
It's pretty funny, actually.
Now then, onto the topic. I've tried all sorts of stuff, but I can't get the warps and doors to work no matter what, is there supposed to be something I haven't seen yet? I also want to make my level longer, if not, then I'll use pipes and doors.
Re: Mario Editor
Posted: Tue Jan 10, 2017 7:52 am
by FireyPaperMario
Looks interesting, I should at least give Mario Editor a try! ^.^')
Re: Mario Editor
Posted: Tue Jan 10, 2017 12:54 pm
by Snessy the duck
It's decent.
It's a nice editor for what it is, a thing for creating kinda vanilla levels, but it can't compete with things like Mario Maker, SMBX or even Mario Builder. Placing tiles is kinda clunky, and the warp system is confusing as heck, and it lacks a lot of defining features like custom graphics and music, aswell as a proper way to make a mini boss (There's no way to make it so you have to defeat a boss to move on in a level). Also, Hello's engine isn't the best, but atleast it's a whole lot better than SMB: Game Master. Also, the website is kinda cool, if a little bland.