Mario Editor

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bossedit8
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Re: Mario Editor

Postby bossedit8 » Sun Jul 10, 2016 7:30 pm


ben
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Re: Mario Editor

Postby ben » Mon Jul 11, 2016 3:09 pm

Could I play this game with fullscreen - mode and is it compatible with Windows 10?

bossedit8
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Re: Mario Editor

Postby bossedit8 » Mon Jul 11, 2016 3:15 pm

ben wrote:Could I play this game with fullscreen - mode and is it compatible with Windows 10?
I don't think fullscreen is an option, you can only change the resolution window as stated in the manual in this game. Never tried it on Windows 10 but others find it compatible with it so it should be fine.

ben
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Re: Mario Editor

Postby ben » Mon Jul 11, 2016 5:31 pm

@ bossedit8: Thank you. :)

Jackoy1234
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Re: Mario Editor

Postby Jackoy1234 » Wed Jul 20, 2016 3:32 pm

Doesn't works in my computer, it says:

___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: sha_hq2x

C:\Users\(user)\Desktop\Desktop\ALL\Mario editor\memory(102,14): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (98). Max. allowed by the target (ps_2_0) is 96.

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_persistent_Draw_64 (line 12)

Mariofan121
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Re: Mario Editor

Postby Mariofan121 » Wed Jul 20, 2016 9:43 pm

This Game is SO Much Better Than Mario Maker,
I did play Mario Maker, But Mario Maker Should Add More Stuff to the Game,

Mario Editor Beats Mario Maker

qig
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Re: Mario Editor

Postby qig » Wed Jul 20, 2016 10:39 pm

Mariofan121 wrote:This Game is SO Much Better Than Mario Maker,
I did play Mario Maker, But Mario Maker Should Add More Stuff to the Game,

Mario Editor Beats Mario Maker
did hello make an alt account

MistakesWereMade
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Re: Mario Editor

Postby MistakesWereMade » Wed Jul 20, 2016 10:48 pm

dragonfan96 wrote: There's no perfect nothing in this world really, is there's always a flaw,
Nothing being perfect doesn't excuse stuff from being complete and utter shit.

Darkonius Mavakar
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Re: Mario Editor

Postby Darkonius Mavakar » Thu Jul 21, 2016 7:17 am

Nien wrote:
dragonfan96 wrote: There's no perfect nothing in this world really, is there's always a flaw,
Nothing being perfect doesn't excuse stuff from being complete and utter shit.
Dat burn tho

GIVE THIS MAN A MEDAL

bossedit8
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Re: Mario Editor

Postby bossedit8 » Mon Aug 01, 2016 6:27 am


super mario galaxy
Monty Mole
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Re: Mario Editor

Postby super mario galaxy » Mon Aug 01, 2016 7:00 am

super mario flash

glitch4
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Re: Mario Editor

Postby glitch4 » Mon Aug 01, 2016 10:04 am

super mario galaxy wrote:super mario flash
wrong topic

super mario galaxy
Monty Mole
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Re: Mario Editor

Postby super mario galaxy » Mon Aug 01, 2016 12:21 pm

sorry i was sure i was in the topic about mario editor suggestions

BLADEGaming12346
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Re: Mario Editor

Postby BLADEGaming12346 » Mon Aug 29, 2016 12:45 pm

can't start up I get


___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: Game Start
for object obj_persistent:

Error defining an external function.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_FS_init (line 0)
called from - gml_Object_obj_persistent_Other_2 (line 9)

HELP!!!

integration343
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Re: Mario Editor

Postby integration343 » Fri Sep 09, 2016 8:18 pm

Tinkerbell wrote:NightKawata how about you make a game? How about pointing out all the issues smbx has? How about we stop comparing smbx with every other mario editor?
Stop acting like Smbx should be the only thing that shall exist. Oh and make ur own editor and we talk about how better you are.

I almost fall asleep reading that long post
It doesn't take a director to critique a movie.

Mable
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Re: Mario Editor

Postby Mable » Sat Sep 10, 2016 10:29 am

integration343 wrote: It doesn't take a director to critique a movie.
Damn, i sure like people responding to my 2 month old posts to get me excited.

Image

Hernan23Pro
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Re: Mario Editor

Postby Hernan23Pro » Sat Dec 03, 2016 7:52 pm

___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: sha_hq2x

C:\Users\admin\Saved Games\Mario_Editor\memory(102,14): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (98). Max. allowed by the target (ps_2_0) is 96.

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_persistent_Draw_64 (line 12)

What i do?

EpicU
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Re: Mario Editor

Postby EpicU » Tue Jan 10, 2017 6:00 am

Hello there, am I too late to post or is it ok?
Nevermind about that, I just wanted everybody that when I saw the post down the bottom in the first page, who the $@%^ lets this kind of behaviour happen in a forum? And the avatar... It's pretty funny, actually.
Image

Now then, onto the topic. I've tried all sorts of stuff, but I can't get the warps and doors to work no matter what, is there supposed to be something I haven't seen yet? I also want to make my level longer, if not, then I'll use pipes and doors.

FireyPaperMario
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Re: Mario Editor

Postby FireyPaperMario » Tue Jan 10, 2017 7:52 am

Looks interesting, I should at least give Mario Editor a try! ^.^')

Snessy the duck
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Re: Mario Editor

Postby Snessy the duck » Tue Jan 10, 2017 12:54 pm

It's decent.

It's a nice editor for what it is, a thing for creating kinda vanilla levels, but it can't compete with things like Mario Maker, SMBX or even Mario Builder. Placing tiles is kinda clunky, and the warp system is confusing as heck, and it lacks a lot of defining features like custom graphics and music, aswell as a proper way to make a mini boss (There's no way to make it so you have to defeat a boss to move on in a level). Also, Hello's engine isn't the best, but atleast it's a whole lot better than SMB: Game Master. Also, the website is kinda cool, if a little bland.


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