This is the place for video games!
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NightKawata
- Spike

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Postby NightKawata » Wed Jun 08, 2016 11:19 am
onpon4 wrote:NightKawata wrote:I mean, nowadays, you've gotta download gigs and gigs of stuff. Wouldn't be as bad if Internet was as fast as it could be.
Internet connections haven't gotten slower. Web page makers have just been cluttering their pages with more and more crap (especially JavaScript, which is incidentally also one of the biggest security holes in every modern system).
I'm 99% certain gamepads do not cause extreme lag
Actually... that's incorrect. Yeah, gamepads can use up a tremendous amount of resources if you don't use them exactly right, at least with some libraries. I'm talking dropping the FPS down from something like 30 to 10. I've experienced this with Game Maker and I think with Pygame (which uses SDL 1.2 as its backend). It's the worst with Game Maker, because as far as I could tell, the only way to prevent this was to use joystick events; all the joystick checking GML functions cause the game to slow down, IIRC.
I can't say whether or not joystick support is causing slowdown in this particular game, but yeah... it can happen.
You also get access to much better internet speeds overseas. Or at least, definitely in my area. Not everyone in the USA have fiber optic cables or 100Mbits/sec. The max I can get around here is 30Mbits, which isn't that great, and costs $100/mo.
Shit like THAT shouldn't be a thing still.
That's.... still not a good sign. I was refering more in a general stance where suddenly plugging in a gamepad won't make most normal games shit their pants and freak the hell out :p
The Witcher 3, for example, lags because it's an intensive game, not because it's a pokemon that's 4x weak to the joystick type. (I can at least usually maintain a 58-60 on lower settings)
Now, granted, you've got a bit more latency with a gamepad rather than a keyboard, but that's a problem in itself. ...I also thought Game Maker would have solved most of the problematic nonsense by now, given it's an $800 product at the max, instead of a $50 product. Glad to see not too much has changed. Lovely. (granted, you're mostly buying exports, but still)
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onpon4
- Hoopster

- Posts: 116
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Postby onpon4 » Wed Jun 08, 2016 11:40 am
NightKawata wrote:You also get access to much better internet speeds overseas. Or at least, definitely in my area. Not everyone in the USA have fiber optic cables or 100Mbits/sec. The max I can get around here is 30Mbits, which isn't that great, and costs $100/mo.
Shit like THAT shouldn't be a thing still.
That's caused by the fact that there's no economic incentive for companies to upgrade Internet infrastructure in places that don't have very high populations (i.e. anywhere that isn't in a big, prosperous city). You're complaining about 30mbit/s? The most we can get here is 15. In a lot of more rural places, even 1 mbit/s DSL is practically a luxury.
This is the main reason why I think Internet access should be provided by the state, the same way roads are.
NightKawata wrote:That's.... still not a good sign. I was refering more in a general stance where suddenly plugging in a gamepad won't make most normal games shit their pants and freak the hell out :p
Right. Again, I can't say whether or not this is the case with this particular game (especially since I can't even run it; it crashes for me right after the title screen in Wine). I'm just pointing out that it can happen where using a gamepad wrongly can slow down the game.
I think the cause of this kind of slow-down is when you continuously poll the controller for information rather than polling it occasionally for events and storing all those events somewhere and checking that event list. I'm not entirely sure, though.
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Drachenbauer
- Tweeter

- Posts: 174
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Postby Drachenbauer » Wed Jun 08, 2016 4:35 pm
how to play it with my game controller?
shift and alt-gr is not goot, because shift opens a smal window with ask to lock shift, and alt-gr turns the screen.
is it possible to create a two-way-warp?
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Murphmario
- Chargin' Chuck

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Postby Murphmario » Wed Jun 08, 2016 7:23 pm
So when I started up the game, the screen looked glitched, and I had to change the settings in the text file. Seriously, why?
It also bugs me that you can't place items in bricks to make said bricks act like ? blocks. Even Super Mario Maker did that. So why prevent the player from creating a perfect recreation of World 1-1?
Another complaint I have is that you can't jump on Flying Hammer Bros. I tested that out in Super Mario World, and you can do it there, but the issue is probably present because of their locations in the original Super Mario World.
One last thing I dislike is that there is a lack of custom music, which was in your previous editor. Why remove the feature!? It can add atmosphere to levels, and it can actually be better than the generic songs this game has.
Well, at the very least, this is better (and less buggy) than Super Fangame Maker.
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NightKawata
- Spike

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Postby NightKawata » Wed Jun 08, 2016 10:46 pm
Murphmario wrote:So when I started up the game, the screen looked glitched, and I had to change the settings in the text file. Seriously, why?
It also bugs me that you can't place items in bricks to make said bricks act like ? blocks. Even Super Mario Maker did that. So why prevent the player from creating a perfect recreation of World 1-1?
Another complaint I have is that you can't jump on Flying Hammer Bros. I tested that out in Super Mario World, and you can do it there, but the issue is probably present because of their locations in the original Super Mario World.
One last thing I dislike is that there is a lack of custom music, which was in your previous editor. Why remove the feature!? It can add atmosphere to levels, and it can actually be better than the generic songs this game has.
Well, at the very least, this is better (and less buggy) than Super Fangame Maker.
That's because this game is a lazy "cash-in."
...You can actually jump on a flying hammer bro in SMW? That's really interesting. I've never tried that, but that's legitimately a cool fact.
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Julia Pseudo
- Ludwig

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Postby Julia Pseudo » Thu Jun 09, 2016 12:47 am
^
You can, but it's really risky because of the angles they fly at, you almost always get hit even if you kill the hammer bro.
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Drachenbauer
- Tweeter

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Postby Drachenbauer » Thu Jun 09, 2016 11:41 am
How to use a controller in this game?
Is it possible to make two-way-warp-pipes?
Last edited by Drachenbauer on Fri Jun 10, 2016 3:39 pm, edited 1 time in total.
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MacheTheFerret
- Phanto

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Postby MacheTheFerret » Fri Jun 10, 2016 9:29 am
NightKawata wrote:(entire essay about Mario Editor's problems)
While this isn't entirely your fault, there's a pretty good explanation as to why Hello doesn't listen to feedback. It's something I call the " PHR Rule of the Internet":
PEOPLE
HATE
READING
You really think that someone who hasn't listened to feedback for 10 years counting would take the time to read a mega-essay that focuses entirely on shitting on his work, let alone on a forum that he not only just decided to start posting on but also probably doesn't give two flying fucks about? Granted, his games are shit and have BARELY gotten better, but just think about the irony in this rant itself.
Next to Hello's insanity of not making a better game in the span of a DECADE, there's also the insanity of people never making an intuitive or interesting way to actually get Hello's god damn attention. I say, if you really want to get him to do something about the shitty quality of his work, make a video. Hell, make a video SERIES for all I care. Parody his game or something, I don't give a shit, as long as it isn't a wall of text so large it could keep the Mexicans out for a century.
Stubborn, lazy, and unchanging people like Hello will NOT, I repeat, NOT go through the effort to read a giant block of text that does nothing but shit on his work, even if it's completely valid. Someone needs to do something that will actually get HELLO's attention, and not just get backlash from a forum of "super mushroom sucking" children that praise Hello and everything he's done.
tl;dr You're giant rant is just as insane as Hello's Mario fangame "career"
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Sewpah
- Volcano Lotus

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Postby Sewpah » Fri Jun 10, 2016 12:06 pm
In response to my own post, I forgot something: Execution. This is Hello Fangaming, which is notorious for making good-looking fan games with poor execution. Though the Hello Engine was good at first, it never improved the program no matter how many power-ups and tilesets were added through the years (at least from what I heard from the rants). I'm not changing my opinion over the looks and concept, however. They're not important. It's the execution that matters. You can make the worst graphics possible, but execute it in a way that people like it. Graphics and concept are not everything.
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Drachenbauer
- Tweeter

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Postby Drachenbauer » Fri Jun 10, 2016 3:38 pm
Drachenbauer wrote:How to use a controller in this game?
Is it possible to make two-way-warp-pipes?
i still need an answer
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kojimkj
- Spike

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Postby kojimkj » Sat Jun 11, 2016 11:20 am
I downloaded it but, it takes more time to make levels than SMBX for me, and there's no world map creator.
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StrikeForcer
- Spike

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Postby StrikeForcer » Sat Jun 11, 2016 1:35 pm
PaperPlayerX wrote:NightKawata wrote:(entire essay about Mario Editor's problems)
While this isn't entirely your fault, there's a pretty good explanation as to why Hello doesn't listen to feedback. It's something I call the " PHR Rule of the Internet":
PEOPLE
HATE
READING
You really think that someone who hasn't listened to feedback for 10 years counting would take the time to read a mega-essay that focuses entirely on shitting on his work, let alone on a forum that he not only just decided to start posting on but also probably doesn't give two flying fucks about? Granted, his games are shit and have BARELY gotten better, but just think about the irony in this rant itself.
Next to Hello's insanity of not making a better game in the span of a DECADE, there's also the insanity of people never making an intuitive or interesting way to actually get Hello's god damn attention. I say, if you really want to get him to do something about the shitty quality of his work, make a video. Hell, make a video SERIES for all I care. Parody his game or something, I don't give a shit, as long as it isn't a wall of text so large it could keep the Mexicans out for a century.
Stubborn, lazy, and unchanging people like Hello will NOT, I repeat, NOT go through the effort to read a giant block of text that does nothing but shit on his work, even if it's completely valid. Someone needs to do something that will actually get HELLO's attention, and not just get backlash from a forum of "super mushroom sucking" children that praise Hello and everything he's done.
tl;dr You're giant rant is just as insane as Hello's Mario fangame "career"
What a bad post for a number of reasons. I hate to burst your bubble but this is Hello we are talking about and if you have been around MFGG for the past 5 years, Hello really doesn't care much about the actual feedback people on forums be it a long essay or a short diatribe give him unless they are analytics from his own website or some argument irrespective of the posts being well-reasoned or not that the chance Hello DOES respond, its amount to just dismissing the people as being misinformed. You really expect that people do come up with better methods to give him attention when people have been doing exactly what you are suggesting to people to futily get Hello's attention to listen and improve on his own creations. I cannot fault NightKawata for being the next person outside of MFGG who recognizes the stagnation of an artist that people on MFGG for a long time want to see Hello experiment with new ideas.
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NightKawata
- Spike

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Postby NightKawata » Sat Jun 11, 2016 6:30 pm
I just want him to make a game that I can actually be arsed to complete.
If I either can't beat the first world, or find the first world much too boring and shittily-designed, there's a huge issue right there.
I'll take the same SMB3 graphics if it means designing the game to be fluid, and not the equivalent of walking barefoot on broken glass.
In the first MFGG post StrikeForcer mentioned, they tend to pick at the graphics a fair amount; that much, while annoying, isn't even close to the most prevalent issue of hello games: None of them are designed well in the slightest.
Typically it's a failure of a game if the first world can't be beaten. I'm sure I COULD do that, but what entices me to do so? Am I going to get a blowjob? Is the game suddenly going to become "super fun?" No.
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Ace
- Volcano Lotus

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Postby Ace » Sat Jun 11, 2016 8:59 pm
NightKawata wrote:I just want him to make a game that I can actually be arsed to complete.
If I either can't beat the first world, or find the first world much too boring and shittily-designed, there's a huge issue right there.
I'll take the same SMB3 graphics if it means designing the game to be fluid, and not the equivalent of walking barefoot on broken glass.
In the first MFGG post StrikeForcer mentioned, they tend to pick at the graphics a fair amount; that much, while annoying, isn't even close to the most prevalent issue of hello games: None of them are designed well in the slightest.
Typically it's a failure of a game if the first world can't be beaten. I'm sure I COULD do that, but what entices me to do so? Am I going to get a blowjob? Is the game suddenly going to become "super fun?" No.
I shudder to think what lies beyond world 1 in any of Hello's fan games.
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SMMGZ
- Goomba

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Postby SMMGZ » Thu Jun 30, 2016 9:55 am
It works fine,but I don't know how to warp to a section.
Destination is Maze,Section is Maze,but it may be mixed up,so Section can be Pipe_Maze.
Also,if you get an error about maximum something,Use this link:
https://www.dropbox.com/s/i82efljoucz8i ... s.dat?dl=1
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MistakesWereMade
- Torpedo Ted

- Posts: 1646
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Postby MistakesWereMade » Thu Jun 30, 2016 8:56 pm
Tinkerbell wrote:NightKawata how about you make a game? How about pointing out all the issues smbx has? How about we stop comparing smbx with every other mario editor?
Stop acting like Smbx should be the only thing that shall exist. Oh and make ur own editor and we talk about how better you are.
I almost fall asleep reading that long post
For one, he's made several games already, so your first point is already invalid. Good!
Second the whole "how aboot u make a gaem first xd" is a really, really, REALLY retarded argument. You don't need to be a cook to know what's burned meat. You don't need to be an architect to critiscise the fact that a fucking bridge just collapsed on its own. You don't need to be a musician to know that crazy bus's soundtrack is utter shit. It's ESPECIALLY retarded when you have absolutely no fucking clue of what the person in question has done in the past.
It's a really flawed strategy that only appeals to mediocrity. If that same logic applied as a law, i don't think anyone could describe how hard big companies could take advantage of their users, as absolutely none of them would be able to complain about shitty services.
Third, of course we're going to compare it to SMBX. There's this thing called setting the bar, which means that if someone could make something good, it's possible for other people to reach the same level of quality or even surpass it. To disregard that would be to, again, appeal to mediocrity.
You know what happens when you ignore the bar and appeal to mediocrity? Well, let's just say that it's better than nothing.
MightyMerlinStyle wrote:NightKawata wrote:stuff
Looks like we have issues for having our own opinion, guys.
Tinkerbell wrote:MightyMerlinStyle wrote:NightKawata wrote:stuff
Looks like we have issues for having our own opinion, guys.
You ahould be long enough in here by now, to know that having ur own opinion here is not allowed.
The thing is, opinions can be objectively wrong if the facts they're based of are nonexistant or just straight up lies. Absolutely none of you said why it's better than smbx or fucking mario maker (i still haven't managed to digest those statements properly). Stop thinking that it's perfectly fine to voice extremely stupid statements as long as they were considered as "opinions".
The point you're all ignoring is that this is game is a finished product from someone with 10 years of experience. It's not the first game of an aspiring game developer, it's certainly not just a casual thing someone made in like 10 minutes. It's a "complete", large product. Which is the reason why it's really fucking disappointing.
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Wind
- Ripper II

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- Joined: Fri Dec 20, 2013 12:38 pm
Postby Wind » Fri Jul 01, 2016 8:06 am
Pretty much everything I found to be an issue has already been mentioned. Hello, please consider doing the tile placement like in Mario Maker. I don't like placing invidual tiles all the time. Actually, just copy everything over. Mario Maker on PC with some extra features such as a world editor would be pretty rad, wouldn't it?
NightKawata wrote:big post
Nien wrote:roast
posts like these are the reason why upreps need to exist
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Fri Jul 01, 2016 11:02 pm
The good thing about Mario Editor is that you don't need those collide tiles to make the tilesets be able for Mario to walk on and stuff. But I was hoping for the Mario Editor to have more lava slopes. Mario Editor is like the new version of Super Mario Bros Game Master. I forgot, does the Mario Editor make worldmaps?
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Murphmario
- Chargin' Chuck

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Postby Murphmario » Sat Jul 02, 2016 8:18 am
Catastrophe wrote:The good thing about Mario Editor is that you don't need those collide tiles to make the tilesets be able for Mario to walk on and stuff. But I was hoping for the Mario Editor to have more lava slopes. Mario Editor is like the new version of Super Mario Bros Game Master. I forgot, does the Mario Editor make worldmaps?
Unfortunately, no. That, and Hello also removed custom music.
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dragonfan96
- Nipper

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Postby dragonfan96 » Thu Jul 07, 2016 3:49 pm
I actually Remember before making SMBX levels I would make Levels from the Hello Game Engine,
It was called Mario Game Maker, creating one world at a time with levels to go with it
It split of to Mario Level Maker which is what Mario Editor seems to be only more "polished"
And before we get anymore salt *cough* *cough*
let me make this clear,
This is just opinions that everyone has stated about SMBX and ME,
There's no perfect nothing in this world really, is there's always a flaw,
The understanding to accept Constructive Criticism Is what Developers read,
Lets take the "essay" post NightKawata made,
Yeah sure its probably going to make you "care less" or "make you sleep" but its only an opinion, NOT a fact,
Its only there as where there is a pro, there is a con
I'm not taking "sides" only stating an opinion and expressing a thought about how I feel about the OP, being ME,
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