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Re: Mario Editor

Posted: Tue Jun 07, 2016 3:39 am
by Mable
NightKawata how about you make a game? How about pointing out all the issues smbx has? How about we stop comparing smbx with every other mario editor?
Stop acting like Smbx should be the only thing that shall exist. Oh and make ur own editor and we talk about how better you are.

I almost fall asleep reading that long post

Re: Mario Editor

Posted: Tue Jun 07, 2016 3:48 am
by thegribez
People I have a game error:
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: Game Start
for object obj_persistent:

Error defining an external function.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_FS_init (line 0)
called from - gml_Object_obj_persistent_Other_2 (line 9)

What to do?

Re: Mario Editor

Posted: Tue Jun 07, 2016 6:47 am
by CynicHost
NightKawata wrote:stuff
Looks like we have issues for having our own opinion, guys.

Re: Mario Editor

Posted: Tue Jun 07, 2016 9:04 am
by Cheeyev
It looks much like an upgraded version of Mario Maker, and it is by the same creator of it (Hello), so I'm not surprised by that, and it looks like it has potential, although I'll have to try it out to see how good it is.
MightyMerlinStyle wrote:
NightKawata wrote:stuff
Looks like we have issues for having our own opinion, guys.
True, it's like this all over again:
Image
While he does have a few (and I mean a few) good points, it's covered in a giant wall of text rant that eventually goes to insult everybody who has commented so far.

Re: Mario Editor

Posted: Tue Jun 07, 2016 11:51 am
by Mable
MightyMerlinStyle wrote:
NightKawata wrote:stuff
Looks like we have issues for having our own opinion, guys.
You ahould be long enough in here by now, to know that having ur own opinion here is not allowed.

Re: Mario Editor

Posted: Tue Jun 07, 2016 11:57 am
by Valtteri
Well I tried it and it's decent. It looks pretty nice without the filter and the physics aren't unbearable. SMBX is better though. I find the physics in SMBX to be more accurate and polished. Mario Editor has more content but even so it's got too many things wrong compared to SMBX. What especially irritates me is that you can run up slopes. No other Mario game lets you do that. Also sometimes when I try to slide down slopes Mario just crouches on them. This shouldn't happen. And building terrain is a pain in this editor. To build a single 2x1 slope you have to

1) open the blocks menu
2) select the first half of the slope
3) place it
4) open the blocks menu again
5) select the second half of the slope
6) place it

The only other editor I remember being this unintuitive regarding placing blocks is Super Mario Flash. Then there's a bunch of smaller problems. To list a few, Raccoon/Tanooki Mario freely falls briefly between each jump button press when fluttering, the running animation is too slow, the Super Leaf animation is wrong, Frog Mario is missing the sound effects and jumps incorrectly, Shell Mario is inaccurate, stomping an enemy makes the wrong sound, you recycled the butchered Birdo death sound from SMBX as the Tanooki Statue sound effect (which isn't even the right sound, that should be the same sound as the Raccoon power-up sound), the sound effects are an inconsistent mix of GBA and SNES sound effects...

Overall it's clear that effort was put into this and I'm not trying to prove that wrong but I hope I've made it clear why I don't consider this superior to SMBX.

Re: Mario Editor

Posted: Tue Jun 07, 2016 12:20 pm
by Artemis008
+Night Kawata
My god that's a loooooooooooong post! SMBX is a better game, but i'll take a quote from a SMBX vs MM ign thread
DiogenesKC posted...

X will probably have more versatility, but using it is like wrestling a bear


Maybe if the bear also randomly exploded and could shoot fireballs from its mouth.
SMBX is not user friendly, it sacrifices this for flexibility. If you want something easy to use SMBX is not for you (Or PC games in general)

Re: Mario Editor

Posted: Tue Jun 07, 2016 12:20 pm
by Darkonius Mavakar
NightKawata wrote:legit stuff
am i the only one that agrees with kawata...?
he did make some solid point imo

Re: Mario Editor

Posted: Tue Jun 07, 2016 12:28 pm
by Mable
Guys stop comparing this with this. They made by dofferent people and have nothing big in common

Re: Mario Editor

Posted: Tue Jun 07, 2016 12:36 pm
by Darkonius Mavakar
Tinkerbell wrote:Guys stop comparing this with this. They made by dofferent people and have nothing big in common

i'm not comparing this engine to anything.
lemme elaborate.

i never liked any of the engines Hello made, as they always felt the same and the physics... ugh the physiscs, also it's an unpolished mess, it's just, ew
and trust me, i've played a LOT of other editors, from mario 63's limited editor to mario flash.

so yeah, this may be some bias, but this editor (that i did try, and also put this in a folder approprately called "trash" and then put the trash in the trash bin) is NOT good, it's slow, clunky, and again, limited.
i'm not comparing this to anything, it's my opinion on this thing, okay?

Re: Mario Editor

Posted: Tue Jun 07, 2016 2:00 pm
by NightKawata
Regardless of opinion, which everyone is indeed free to have, you're missing my point.
For someone who's made games for 10 years (which unfortunately, isn't a joke), every single iteration is the literal definition of insanity, and never tries to improve upon past mistakes. It baffles me how someone manages to make something that bad after that much experience in the industry. Though, that's what happens when you don't listen to feedback.
Even Mario Editor doesn't try to improve Game Master or Level Master; in fact, it's even more limited than the two, which is... rather sad.
Tinkerbell wrote:NightKawata how about you make a game? How about pointing out all the issues smbx has? How about we stop comparing smbx with every other mario editor?
Stop acting like Smbx should be the only thing that shall exist. Oh and make ur own editor and we talk about how better you are.

I almost fall asleep reading that long post
That's not my point. My point was more how unacceptable a product like this is released from someone that has way too much experience for the wrong reasons.
I am making a game, but that's completely irrelevant to the scope of this topic overall. (I even mentioned it in the post...)
I think the community deserves something more competent than a shitty fucking remake of awful levels for a "10th anniversary compilation," and a shittier version of Hello's older Level Master/Game Master.
Though I suppose just because you have experience, doesn't really mean much unless you do something with it.

It's like talking to a brick wall with Hello. He'll never listen anyways, so my ironwall was most likely an exercise in futility.
In terms of editors, Lunar Magic is extremely versatile if you're into ROM hacking. Or Mario Maker, albeit that's a more ex--- actually, given the cost of a decent computer, that's probably not that much more expensive. Or more privileged kids could have their parents buy them a Wii U and the game (or already have)

Mario Builder is also a somewhat okay option, or at least, compared to Hello's products, is better. Now granted, that's like discussing who's the better president.
Reggie is another alright option, I had some fun making a few levels with that.
Mario Game and Builder is a limited option, but at least shows eons more polish than this mess.
Hell, in terms of Mario editors, even Mari0's level editor is better. "Limited," but it also has portals...? Yeah.

In the event I were to make my own editor, I wouldn't want people talking about how better I am. Moreover I'd like them to actually cite what's good and bad, point to ideas as to where to go right, and bounce feedback in order to improve the product. That's... typically what most developers do.
Valtteri wrote:...Overall it's clear that effort was put into this and I'm not trying to prove that wrong but I hope I've made it clear why I don't consider this superior to SMBX.
I wouldn't quite say it has more content (maybe more powerups, which most of them play like garbage)
Fun fact: There's even some random Super Mario Galaxy soundclips in there. It's as odd as you think it is.
Overall, good points, good points.

Valtteri has one of the most solid posts in this topic.
Artemis008 wrote:+Night Kawata
My god that's a loooooooooooong post! SMBX is a better game, but i'll take a quote from a SMBX vs MM ign thread
DiogenesKC posted...

X will probably have more versatility, but using it is like wrestling a bear


Maybe if the bear also randomly exploded and could shoot fireballs from its mouth.
SMBX is not user friendly, it sacrifices this for flexibility. If you want something easy to use SMBX is not for you (Or PC games in general)
Perhaps not for the younger minds, which is probably where your argument is coming from; I'll agree with that.
Most generally-developed minds could find mileage out of both products, but you might be looking for the entertainment value in designing levels. Mario Maker, for example, "makes it fun." (it does, it's got the same level of charm as Mario Paint, which I'm nearly 100% sure inspired this)

SMBX also has a massive behemoth community that provides an infinite amount of documentation, and the game's manual is eons better than something like Mario Editor. Though, most people tend to put real effort into their docs.
Mario Maker also wins in the documentation department, and perhaps, even the intuition department.

The biggest reason I'm quoting this is because... PC games aren't easy to use? That's... pretty far from the truth. Perhaps, 20 years ago, when computers alone cost thousands of dollars and the market was quite limited, so were a lot of design principles; even more so, accessibility probably wasn't the biggest concern. (functionality was)
In most cases, most PC games are generally fine in terms of accessibility. Granted, they'd like an adult mind, but the point remains.

To all you aspiring developers out there, please be the best you can be; always strive for that 101%. I'm sure your gym teacher probably said that once or twice, but it's a good principle.
You have the potential to do whatever you'd like in most cases, just be certain you're considerate of feedback. Every thought is a learning experience in one way or another.

If you don't listen to feedback and go your own sideways path, you're going to turn into Hello. And produce the same types of garbage. For years. You'll also go exactly nowhere, besides infamy.
I don't want game developers turning into someone like Hello. I don't want them all to be perfect, but I do want them to at least care about practical design, and at least try to have passion in their projects.

Passionfruit is a very important fruit. Insanity is a terrible concept.
Hello abides by the latter. (this is really turning into a "let's bash hello" kind of jig, which as fun as it is, I still would like him to learn from his mistakes, is my entire point)

Re: Mario Editor

Posted: Tue Jun 07, 2016 3:59 pm
by Quantix
NightKawata wrote:Huge mountain of text
I get what you're trying to do here, and I agree with what you're saying to an extent (I still find it decent though), but I could think of 20 different ways you could've made this clusterfuck of a post way shorter, and still get your point across.

I mean really. That's LITERALLY the largest text wall that this forum's ever had.

Re: Mario Editor

Posted: Tue Jun 07, 2016 4:12 pm
by CynicHost
NightKawata wrote:text
No, no, I totally get where you're coming from, you made good points. I was just calling you out for saying we had "issues".

Re: Mario Editor

Posted: Tue Jun 07, 2016 4:13 pm
by NightKawata
Quantix wrote:
NightKawata wrote:Huge mountain of text
I get what you're trying to do here, and I agree with what you're saying to an extent (I still find it decent though), but I could think of 20 different ways you could've made this clusterfuck of a post way shorter, and still get your point across.

I mean really. That's LITERALLY the largest text wall that this forum's ever had.
oh easily. I've even re-iterated my point in my second post.
The game would be decent if this was his 3rd or 4th game. It's his 30th+, which is bad.

The point of that mountain was to be abrasive and to the point in ambition that Hello would actually see the thing and hopefully learn something. That's... rather doubtful.
Plus at 2am, anything and everything can happen.

The easiest way to make that post shorter would be to say this:
Stop making shitty fucking Hello clones, Hello. They make me want to say goodbye.

But I wanted to go into detail as to why it's shite in the grand scheme of things.

Re: Mario Editor

Posted: Tue Jun 07, 2016 4:43 pm
by Artemis008
Spoiler: show
NightKawata wrote:Regardless of opinion, which everyone is indeed free to have, you're missing my point.
For someone who's made games for 10 years (which unfortunately, isn't a joke), every single iteration is the literal definition of insanity, and never tries to improve upon past mistakes. It baffles me how someone manages to make something that bad after that much experience in the industry. Though, that's what happens when you don't listen to feedback.
Even Mario Editor doesn't try to improve Game Master or Level Master; in fact, it's even more limited than the two, which is... rather sad.
Tinkerbell wrote:NightKawata how about you make a game? How about pointing out all the issues smbx has? How about we stop comparing smbx with every other mario editor?
Stop acting like Smbx should be the only thing that shall exist. Oh and make ur own editor and we talk about how better you are.

I almost fall asleep reading that long post
That's not my point. My point was more how unacceptable a product like this is released from someone that has way too much experience for the wrong reasons.
I am making a game, but that's completely irrelevant to the scope of this topic overall. (I even mentioned it in the post...)
I think the community deserves something more competent than a shitty fucking remake of awful levels for a "10th anniversary compilation," and a shittier version of Hello's older Level Master/Game Master.
Though I suppose just because you have experience, doesn't really mean much unless you do something with it.

It's like talking to a brick wall with Hello. He'll never listen anyways, so my ironwall was most likely an exercise in futility.
In terms of editors, Lunar Magic is extremely versatile if you're into ROM hacking. Or Mario Maker, albeit that's a more ex--- actually, given the cost of a decent computer, that's probably not that much more expensive. Or more privileged kids could have their parents buy them a Wii U and the game (or already have)

Mario Builder is also a somewhat okay option, or at least, compared to Hello's products, is better. Now granted, that's like discussing who's the better president.
Reggie is another alright option, I had some fun making a few levels with that.
Mario Game and Builder is a limited option, but at least shows eons more polish than this mess.
Hell, in terms of Mario editors, even Mari0's level editor is better. "Limited," but it also has portals...? Yeah.

In the event I were to make my own editor, I wouldn't want people talking about how better I am. Moreover I'd like them to actually cite what's good and bad, point to ideas as to where to go right, and bounce feedback in order to improve the product. That's... typically what most developers do.
Valtteri wrote:...Overall it's clear that effort was put into this and I'm not trying to prove that wrong but I hope I've made it clear why I don't consider this superior to SMBX.
I wouldn't quite say it has more content (maybe more powerups, which most of them play like garbage)
Fun fact: There's even some random Super Mario Galaxy soundclips in there. It's as odd as you think it is.
Overall, good points, good points.

Valtteri has one of the most solid posts in this topic.
Artemis008 wrote:+Night Kawata
My god that's a loooooooooooong post! SMBX is a better game, but i'll take a quote from a SMBX vs MM ign thread
DiogenesKC posted...

X will probably have more versatility, but using it is like wrestling a bear


Maybe if the bear also randomly exploded and could shoot fireballs from its mouth.
SMBX is not user friendly, it sacrifices this for flexibility. If you want something easy to use SMBX is not for you (Or PC games in general)
Perhaps not for the younger minds, which is probably where your argument is coming from; I'll agree with that.
Most generally-developed minds could find mileage out of both products, but you might be looking for the entertainment value in designing levels. Mario Maker, for example, "makes it fun." (it does, it's got the same level of charm as Mario Paint, which I'm nearly 100% sure inspired this)

SMBX also has a massive behemoth community that provides an infinite amount of documentation, and the game's manual is eons better than something like Mario Editor. Though, most people tend to put real effort into their docs.
Mario Maker also wins in the documentation department, and perhaps, even the intuition department.

The biggest reason I'm quoting this is because... PC games aren't easy to use? That's... pretty far from the truth. Perhaps, 20 years ago, when computers alone cost thousands of dollars and the market was quite limited, so were a lot of design principles; even more so, accessibility probably wasn't the biggest concern. (functionality was)
In most cases, most PC games are generally fine in terms of accessibility. Granted, they'd like an adult mind, but the point remains.

To all you aspiring developers out there, please be the best you can be; always strive for that 101%. I'm sure your gym teacher probably said that once or twice, but it's a good principle.
You have the potential to do whatever you'd like in most cases, just be certain you're considerate of feedback. Every thought is a learning experience in one way or another.

If you don't listen to feedback and go your own sideways path, you're going to turn into Hello. And produce the same types of garbage. For years. You'll also go exactly nowhere, besides infamy.
I don't want game developers turning into someone like Hello. I don't want them all to be perfect, but I do want them to at least care about practical design, and at least try to have passion in their projects.

Passionfruit is a very important fruit. Insanity is a terrible concept.
Hello abides by the latter. (this is really turning into a "let's bash hello" kind of jig, which as fun as it is, I still would like him to learn from his mistakes, is my entire point)

PC programs don't take rocket science to use, but compared to a PS4 or Xbox 1, most people would rather just slap in a disk and start playing right away as compared to the absurd amount of steps it takes to set up your average PC game for the first time. I'm talking about things like Malware Protection, getting programs like Steam while simultaneously fending off money hungry adware companies. Then you have to decide your PC's specs to find what games you can run in the first place. You can see how this would turn off your average console peasant user. But the people who manage to get through it all find much more customizability options (ex. graphics settings, mods, varied controllers) that more then make up for the hassle.

Re: Mario Editor

Posted: Tue Jun 07, 2016 4:55 pm
by NightKawata
I mean, nowadays, you've gotta download gigs and gigs of stuff. Wouldn't be as bad if Internet was as fast as it could be.
Adblock Pro is a useful tool. So is "Common Sense 2016."

You also generally get 60fps with the right setup and insane shit like 4K or VR. :p

---------------------------------

Another thing I would like to mention: The optimization issues are in FULL EFFECT with this game for some reason. Does it read a book while it's processing?
Even Super Mario Dynamo, as horrific a game that is, runs at 60fps. I'm 99% certain gamepads do not cause extreme lag, or nobody would use them, and that's the only major thing Mario Editor really brings to the table. Besides another lackluster Hello clone.

Dynamo's level 7 is also impossible, for future reference.

Re: Mario Editor

Posted: Tue Jun 07, 2016 9:50 pm
by FanofSMBX
^ No it isn't. I've 100% SMD on my old PC. Also, the suddenly fast platform is meant that way. It showcases the invisible arrows and how you can set their speeds. But I mostly get what you mean.

Re: Mario Editor

Posted: Tue Jun 07, 2016 10:36 pm
by MrPunchia
NightKawata wrote:
MrPunchia wrote:I've seen this on MFGG. It seems quite polished, so I might check it out sooner or later.
My fecal matter has more polish than this. It's even less polished than Super Mario Level Master and Game Master; that's really fucking sad.
Hey, dude, that was a post made BEFORE I played Mario Editor. Before I got it, I thought that Hello would improve with his engine for once. I was sadly mistaken. Hello's engine has less polish than your aforementioned fecal matter. (Sorry if that last part was hurtful, I just got overtaken by my saltiness. Hello, you can do better than this. Right? ...right?)

Re: Mario Editor

Posted: Tue Jun 07, 2016 10:59 pm
by NightKawata
FanofSMBX wrote:^ No it isn't. I've 100% SMD on my old PC. Also, the suddenly fast platform is meant that way. It showcases the invisible arrows and how you can set their speeds. But I mostly get what you mean.
....I don't know if that's masochism. How long IS Dynamo, anyways?
As for the invisible arrows, that's...not good. You'd think the speed would be determined once you get on, not suddenly in the middle of transit. If I'm on a cruise, I don't want the car suddenly going 20mph more than it should all of a sudden and returning as if nothing went wrong. That shit's scary.

Re: Mario Editor

Posted: Wed Jun 08, 2016 5:55 am
by onpon4
NightKawata wrote:I mean, nowadays, you've gotta download gigs and gigs of stuff. Wouldn't be as bad if Internet was as fast as it could be.
Internet connections haven't gotten slower. Web page makers have just been cluttering their pages with more and more crap (especially JavaScript, which is incidentally also one of the biggest security holes in every modern system).
I'm 99% certain gamepads do not cause extreme lag
Actually... that's incorrect. Yeah, gamepads can use up a tremendous amount of resources if you don't use them exactly right, at least with some libraries. I'm talking dropping the FPS down from something like 30 to 10. I've experienced this with Game Maker and I think with Pygame (which uses SDL 1.2 as its backend). It's the worst with Game Maker, because as far as I could tell, the only way to prevent this was to use joystick events; all the joystick checking GML functions cause the game to slow down, IIRC.

I can't say whether or not joystick support is causing slowdown in this particular game, but yeah... it can happen.