Regardless of opinion, which everyone is indeed free to have, you're missing my point.
For someone who's made games for 10 years (which unfortunately, isn't a joke), every single iteration is the literal definition of insanity, and never tries to improve upon past mistakes. It baffles me how someone manages to make something that bad after that much experience in the industry. Though, that's what happens when you don't listen to feedback.
Even Mario Editor doesn't try to improve Game Master or Level Master; in fact, it's even more limited than the two, which is... rather sad.
Tinkerbell wrote:NightKawata how about you make a game? How about pointing out all the issues smbx has? How about we stop comparing smbx with every other mario editor?
Stop acting like Smbx should be the only thing that shall exist. Oh and make ur own editor and we talk about how better you are.
I almost fall asleep reading that long post
That's not my point. My
point was more how unacceptable a product like this is released from someone that has way too much experience for the wrong reasons.
I am making a game, but that's completely irrelevant to the scope of this topic overall. (I even mentioned it in the post...)
I think the community deserves something more competent than a shitty fucking remake of awful levels for a "10th anniversary compilation," and a shittier version of Hello's older Level Master/Game Master.
Though I suppose just because you have experience, doesn't really mean much unless you do something with it.
It's like talking to a brick wall with Hello. He'll never listen anyways, so my ironwall was most likely an exercise in futility.
In terms of editors, Lunar Magic is extremely versatile if you're into ROM hacking. Or Mario Maker, albeit that's a more ex--- actually, given the cost of a decent computer, that's probably not that much more expensive. Or more privileged kids could have their parents buy them a Wii U and the game (or already have)
Mario Builder is also a somewhat okay option, or at least, compared to Hello's products, is better. Now granted, that's like discussing who's the better president.
Reggie is another alright option, I had some fun making a few levels with that.
Mario Game and Builder is a limited option, but at least shows eons more polish than this mess.
Hell, in terms of Mario editors, even Mari0's level editor is better. "Limited," but it also has portals...? Yeah.
In the event I were to make my own editor, I wouldn't want people talking about how better I am. Moreover I'd like them to actually cite what's good and bad, point to ideas as to where to go right, and bounce feedback in order to improve the product. That's... typically what most developers do.
Valtteri wrote:...Overall it's clear that effort was put into this and I'm not trying to prove that wrong but I hope I've made it clear why I don't consider this superior to SMBX.
I wouldn't quite say it has more content (maybe more powerups, which most of them play like garbage)
Fun fact: There's even some random Super Mario Galaxy soundclips in there. It's as odd as you think it is.
Overall, good points, good points.
Valtteri has one of the most solid posts in this topic.
Artemis008 wrote:+Night Kawata
My god that's a loooooooooooong post! SMBX is a better game, but i'll take a quote from a SMBX vs MM ign thread
DiogenesKC posted...
X will probably have more versatility, but using it is like wrestling a bear
Maybe if the bear also randomly exploded and could shoot fireballs from its mouth.
SMBX is not user friendly, it sacrifices this for flexibility. If you want something easy to use SMBX is not for you (Or PC games in general)
Perhaps not for the younger minds, which is probably where your argument is coming from; I'll agree with that.
Most generally-developed minds could find mileage out of both products, but you might be looking for the entertainment value in designing levels. Mario Maker, for example, "makes it fun." (it does, it's got the same level of charm as Mario Paint, which I'm nearly 100% sure inspired this)
SMBX also has a massive behemoth community that provides an infinite amount of documentation, and the game's manual is eons better than something like Mario Editor. Though, most people tend to put real effort into their docs.
Mario Maker also wins in the documentation department, and perhaps, even the intuition department.
The biggest reason I'm quoting this is because... PC games aren't easy to use? That's... pretty far from the truth. Perhaps, 20 years ago, when computers alone cost thousands of dollars and the market was quite limited, so were a lot of design principles; even more so, accessibility probably wasn't the biggest concern. (functionality was)
In most cases, most PC games are generally fine in terms of accessibility. Granted, they'd like an adult mind, but the point remains.
To all you aspiring developers out there, please be the best you can be; always strive for that 101%. I'm sure your gym teacher probably said that once or twice, but it's a good principle.
You have the potential to do whatever you'd like in most cases, just be certain you're considerate of feedback. Every thought is a learning experience in one way or another.
If you
don't listen to feedback and go your own sideways path, you're going to turn into Hello. And produce the same types of garbage. For years. You'll also go exactly nowhere, besides infamy.
I don't want game developers turning into someone like Hello. I don't want them all to be perfect, but I do want them to at least care about practical design, and at least try to have passion in their projects.
Passionfruit is a very important fruit. Insanity is a terrible concept.
Hello abides by the latter. (this is really turning into a "let's bash hello" kind of jig, which as fun as it is, I still would like him to learn from his mistakes, is my entire point)