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Spike's Gardens

Posted: Fri Mar 07, 2014 7:27 pm
by Enjl
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This is a new thing I'm starting.
I was bored and wanted to be fancy, okay?!?

Alright, so here's a level I once kicked into the 6th place of a Tower of Bias. It's one of my favourites I've ever created aswell.

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Spoiler: show
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http://www.mediafire.com/download/g5iwy ... ardens.zip

Re: Spike's Gardens

Posted: Fri Mar 07, 2014 10:25 pm
by XuticX
really good looking level there. i love the tileset and the clouds fit very well and give the level a total feeling that it's about to storm. great job!

Re: Spike's Gardens

Posted: Fri Mar 07, 2014 11:17 pm
by Shinbison-Kof
I remember this level , he's awesome.
beyond the theme be very agreeable , has a non-linear design. The graphics are perfect, everything matched perfectly , just an opinion: the level has a gray tone, recommend recolor the Koopas, the music is perfect, I enjoyed it. My only complaint is that the level is too long, and the "system switch" is a bit generic, currencies in motion are very unique! Very Nice :)

Re: Spike's Gardens

Posted: Sat Mar 08, 2014 12:37 pm
by Enjl
XuticX wrote:that it's about to storm
I knew I forgot something while designing :PPPP
Shinbison-Kof wrote:has a non-linear design
what's your definition of that? There's only one path to follow to get to the exit.
Shinbison-Kof wrote:the level has a gray tone, recommend recolor the Koopas
it's called creating atmosphere
Shinbison-Kof wrote:My only complaint is that the level is too long
yes, I tend to do that. Got a solution for that though for my next ToB level :P
Shinbison-Kof wrote:and the "system switch" is a bit generic
I'm over that phase. I think this is the last level I'll submit which has all 4 switches used in such a generic way.

Re: Spike's Gardens

Posted: Sat Mar 08, 2014 12:50 pm
by Shinbison-Kof
I meant that the design is large, with several paths , in other words, is "excellent" :)
Sorry my bad english. T-T

Re: Spike's Gardens

Posted: Tue Mar 25, 2014 2:33 am
by bossedit8
My own playthrough:



Original YouTube Video Link: http://www.youtube.com/watch?v=yQR29x7eqAc

Re: Spike's Gardens

Posted: Tue Mar 25, 2014 3:37 am
by Enjl
now i feel stupid for taking a screen instead of posting my video which is 2 minutes shorter than yours and which I took 1 year ago xD

Re: Spike's Gardens

Posted: Sat Mar 29, 2014 9:27 pm
by KingKoopa80
Awesome! I loved the music and how everything looked together, It was Perfect, Nice work.

Re: Spike's Gardens

Posted: Thu May 08, 2014 12:41 am
by Danny
Going to bump this. I'd review the level but the download link seems to be broken. If you could upload a new one and send it to me via PM, I'll gladly review this level.

Re: Spike's Gardens

Posted: Thu May 08, 2014 12:45 am
by Enjl
Syndrilevosse wrote:Going to bump this. I'd review the level but the download link seems to be broken. If you could upload a new one and send it to me via PM, I'll gladly review this level.
Nice to see a judge actually judging levels for once.
I'll upload a mediafire link when I get back from school. Considering I'm going to school in 20 minutes, this might take up to 10 hours.

Re: Spike's Gardens

Posted: Thu May 08, 2014 12:48 am
by Danny
I'm actually going to sleep in about 20 minutes anyway, so it wouldn't make a difference to me. :P

Re: Spike's Gardens

Posted: Thu May 08, 2014 10:48 am
by Enjl
g I'm done with life for today. Here's the link
http://www.mediafire.com/download/g5iwy ... ardens.zip
it's also in the OP for anyone who cares.

Re: Spike's Gardens

Posted: Tue Jul 01, 2014 1:15 pm
by m4sterbr0s
Review: Spike's Gardens

Overall Design/Gameplay: A well constructed level. The setting you have is unique and interesting, along with the various types of enemies. But, this level seems too lengthy. I feel like you overused the switch gimmick, even though you made the circumstances for finding/locating the switches different. Enemy placement was good, however. Your music choice was interesting as well. But, in terms of level designing, some parts felt repetitive. But still, not a bad job with this.

Suggestions/Improvements: I think you need to keep the switch gimmick for the first half and come up with a different gimmick for the second half (i.e. have a friendly spike who needs to locate his golden spike balls and then collect all of them so he can give you a star). I also believe you need to shorten the level somewhat, just so there can be added replay value rather than having the player think it's a drag to complete your level the first time around.

Final Score: 8/10
Level Status: Pretty Good