really good looking level there. i love the tileset and the clouds fit very well and give the level a total feeling that it's about to storm. great job!
Re: Spike's Gardens
Posted: Fri Mar 07, 2014 11:17 pm
by Shinbison-Kof
I remember this level , he's awesome.
beyond the theme be very agreeable , has a non-linear design. The graphics are perfect, everything matched perfectly , just an opinion: the level has a gray tone, recommend recolor the Koopas, the music is perfect, I enjoyed it. My only complaint is that the level is too long, and the "system switch" is a bit generic, currencies in motion are very unique! Very Nice
Re: Spike's Gardens
Posted: Sat Mar 08, 2014 12:37 pm
by Enjl
XuticX wrote:that it's about to storm
I knew I forgot something while designing :PPPP
Shinbison-Kof wrote:has a non-linear design
what's your definition of that? There's only one path to follow to get to the exit.
Shinbison-Kof wrote:the level has a gray tone, recommend recolor the Koopas
it's called creating atmosphere
Shinbison-Kof wrote:My only complaint is that the level is too long
yes, I tend to do that. Got a solution for that though for my next ToB level
Shinbison-Kof wrote:and the "system switch" is a bit generic
I'm over that phase. I think this is the last level I'll submit which has all 4 switches used in such a generic way.
Re: Spike's Gardens
Posted: Sat Mar 08, 2014 12:50 pm
by Shinbison-Kof
I meant that the design is large, with several paths , in other words, is "excellent"
Sorry my bad english. T-T
now i feel stupid for taking a screen instead of posting my video which is 2 minutes shorter than yours and which I took 1 year ago xD
Re: Spike's Gardens
Posted: Sat Mar 29, 2014 9:27 pm
by KingKoopa80
Awesome! I loved the music and how everything looked together, It was Perfect, Nice work.
Re: Spike's Gardens
Posted: Thu May 08, 2014 12:41 am
by Danny
Going to bump this. I'd review the level but the download link seems to be broken. If you could upload a new one and send it to me via PM, I'll gladly review this level.
Re: Spike's Gardens
Posted: Thu May 08, 2014 12:45 am
by Enjl
Syndrilevosse wrote:Going to bump this. I'd review the level but the download link seems to be broken. If you could upload a new one and send it to me via PM, I'll gladly review this level.
Nice to see a judge actually judging levels for once.
I'll upload a mediafire link when I get back from school. Considering I'm going to school in 20 minutes, this might take up to 10 hours.
Re: Spike's Gardens
Posted: Thu May 08, 2014 12:48 am
by Danny
I'm actually going to sleep in about 20 minutes anyway, so it wouldn't make a difference to me. :P
Overall Design/Gameplay: A well constructed level. The setting you have is unique and interesting, along with the various types of enemies. But, this level seems too lengthy. I feel like you overused the switch gimmick, even though you made the circumstances for finding/locating the switches different. Enemy placement was good, however. Your music choice was interesting as well. But, in terms of level designing, some parts felt repetitive. But still, not a bad job with this.
Suggestions/Improvements: I think you need to keep the switch gimmick for the first half and come up with a different gimmick for the second half (i.e. have a friendly spike who needs to locate his golden spike balls and then collect all of them so he can give you a star). I also believe you need to shorten the level somewhat, just so there can be added replay value rather than having the player think it's a drag to complete your level the first time around.