The talkhaus' Make a Good Kaizo Level Contest X3 - RESULTS!

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Zyglrox Odyssey
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The talkhaus' Make a Good Kaizo Level Contest X3 - RESULTS!

Postby Zyglrox Odyssey » Thu May 19, 2016 9:25 pm

Time for the third installment of talkhaus' roughly-annual SMBX kaizo contest...
Make a Good Kaizo Level X3
(Yes I know the second one's relay's still ongoing but it's close enough to finished that I don't really care personally.)

So, in order to spice things up a bit this time and not step on PixelPest's toes and also keep peeps from sending in pre-made levels we're gonna be instituting a gimmick - instead of just going with whatever ideas you have, there's instead an interesting limitation. Your level must be a kaizo remix of a level of your choice from MaGL X or X2. Think the Umbra missions from Pyro's improved MaGL X hub except much, much harder of course.

The Rules
  • You can work with any level from the compiled episodes of MaGL X and X2, barring any submission of your own and the following exceptions:
    [NOTE: Since this forum doesn't have ispoilers or nested spoilers there are free-range improved hub spoilers in the banlist.]
    Spoiler: show
    MaGLX1
    - Yacht of Opinions
    - Versus Disgruntledgammler
    - Koopa Devil Mansion (Flandre fight)
    - The Squid King
    - Make a Good Boss Contest
    - Do You Remember raocow's MaGLX LP? Yeah, this is like that
    - Anything Can Happen
    - Supergammler Castle
    - Credits
    - All Umbra Missions

    MaGLX2
    - ALL MAFAB LEVELS
    - Port of Impressions
    - vs.pewdiepie
    - I Believe That Wart is Workable and I Feel Very Strongly About This
    - C'mon! C'MON! Daahh! Fart! Peanuts! Crackerjack! ALL THE FOOD YOU CAN FIND! YOU CAN PUT IT IN YOUR MOUTH, AND DIGEST IT!
    - Yacht of Opinions
    - Horikawa's Not Done Yet
    - Do You Remember raocow's MaGLX2 LP? Yeah, this is like that
    - MaGL Redux
    - The Unfortunate Captain of the Ship
    - Otherworldly Stroll
    - Operation: Demon
    - Guidance Rocks
    - Super Bowser Bros.
    - Gaseous Lizard
    - The Super Sexy Pyramid Trip
    - Heavy and Metal
    - Return to Zebes
    - Juxtaposition
    - You Only Have Yourself to Blame
    - Ooh, Ogre Trainee War. What Be Saloon's Stage Babe? Mah General Quarry Boy Gluing No Bloop Birds.
    - The Power of LUA!
    tl;dr All boss-only levels, relay levels, SMBX 2.0 reveal levels, and levels that are themselves remixes of other levels
  • You may only submit one .lvl file. Consequently, you cannot do both halves of Lava Rockway - however, you may do either half on its own. Also note that while the Flandre battle of Koopa Devil Mansion is off-limits, the main level is fair game.
  • Do not hint at what level you've chosen anywhere in the level, its filename, the level name field in the editor, or any interactions with the judges. Doing so is an immediate -10 points from your final score.
  • Any and all abuse of glitches and engine exploits is ABSOLUTELY fair game, but please explain anything you make use of in your level beyond the most basic of things in a .txt file in your submission.
  • LunaLua is allowed.
  • Please implement your own character filters. Trust me, even Lua-based filtering is really not difficult at all to implement. You can do it.
  • As always, make sure all your level's end goals are SMB3 exit stars. You can include as many stars as you'd like, but remember that SMBX's save format can only count one star per section per level.
  • Your level must be completable without inputting cheats. If none of the judges can do so and cannot determine if it's actually possible, you'll need to prove it yourself in some fashion.
The Scoring
Difficulty - 20 points
  • It's a kaizo contest, of course we're judging difficulty.
  • Do note that this is not a flat "how difficult is this level out of 20" value. We will be judging based on both how difficult the level is and how well-executed and fun (for a kaizo-playing audience) it is.
Familiarity - 10 points
  • Quite simply, how well does your level evoke its source material? Can we tell what level you're working from just by looking (and maybe refreshing our memories of the original if need be)?
Distinction - 10 points
  • We're not looking for carbon copies of the original levels except now there's Rinkas. How well does your level stand out as a remix without deviating too much from the source material?
Creativity - 10 points
  • Self-explanatory, really.
The Judges
  • Zyglrox Odyssey
  • SnoruntPyro
  • Enjl
Submitting Your Level
Name your .lvl file your username.
Zip it up along with any custom assets used, a .txt containing your level name and your source level, and (if applicable) a .txt explaining any noteworthy glitches or exploits required in your level. (Please make sure which .txt is which is clearly marked if you need two.)
Upload the .zip to a file hosting service (Mediafire, Google Drive, etc.) and PM me the link.

Deadline
June 30th, 2016, 11:59:59 PM EST July 10th, 2016, 11:59:59 PM EDT
The deadline has passed, for every day past July 11th EDT your score will be deducted by 3 points
Submissions are closed. :c

Useful Links
talkhaus MaGL X LP thread/level list
talkhaus MaGL X2 LP thread/level list

Participants
Spoiler: show
7NameSamImageImageImage
AceImageImageImage
cheez8ImageImageImage
KatazukiImageImageImage
MECHDRAGON777ImageImageImage
NerxImageImageImage
Ness-WednesdayImageImageImage
NightSparrowImageImageImage
ParmaJonImageImage
PixelPestImageImageImage
RumisImageImageImage
Septentrion PleiadesImageImageImage
Skulldug13ImageImageImage
SturgImageImageImage
VeruchaiImageImageImage
WillhartImageImageImage
THE RESULTS
Last edited by Zyglrox Odyssey on Fri Aug 26, 2016 1:51 pm, edited 36 times in total.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby snoruntpyro » Thu May 19, 2016 9:48 pm

I hope everyone picks Trace the Chain Chomps, All of Them

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby PixelPest » Thu May 19, 2016 10:06 pm

I'll definitely participate. This is a very creative idea. Thanks too for being conscious of my contest. I appreciate that.

EDIT: Do we need to say somewhere what level we're Kaizo-inator-ifying

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby snoruntpyro » Thu May 19, 2016 10:12 pm

PixelPest wrote: EDIT: Do we need to say somewhere what level we're Kaizo-inator-ifying
That'll get you docked 10 points. If the judges can't figure out what level it is, that'll be a lot of points lost in Familiarity.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby PixelPest » Thu May 19, 2016 10:15 pm

snoruntpyro wrote:
PixelPest wrote: EDIT: Do we need to say somewhere what level we're Kaizo-inator-ifying
That'll get you docked 10 points. If the judges can't figure out what level it is, that'll be a lot of points lost in Familiarity.
Okay. Thanks for clarifying that. I think I already know what level I'm doing

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby MECHDRAGON777 » Thu May 19, 2016 10:24 pm

I signed up on the Talkhaus version of the thread. I would rather judge like I did last time, but oh well...

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Zyglrox Odyssey » Thu May 19, 2016 10:25 pm

PixelPest wrote:EDIT: Do we need to say somewhere what level we're Kaizo-inator-ifying
Zyglrox Odyssey wrote:Zip it up along with any custom assets used, a .txt containing your level name and your source level, and (if applicable) a .txt explaining any noteworthy glitches or exploits required in your level.
We've gotta keep that all nice and contained to a .txt so we can determine what level you're working with without already knowing going in. Hence why the level name goes with it, I don't wanna stop peeps from making clever plays off of the original level's name just to keep us unspoiled.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Alagirez » Thu May 19, 2016 10:47 pm

In
I will try to make a good demon level.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Emral » Fri May 20, 2016 12:53 am

I am expressing interest in judging. If that doesn't work out I might make a level. I like the gimmick.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Ness-Wednesday » Fri May 20, 2016 8:18 am

I'm not really a kaizo person, but I'll give this a shot so count me in!

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Valentine » Fri May 20, 2016 10:35 am

This is interesting sign me up now please

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Nerx » Fri May 20, 2016 4:22 pm

Looks like fun, but I haven't played either of the MaGL X episodes. Looking forward to seeing what others make for this, though

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Zyglrox Odyssey » Fri May 20, 2016 5:26 pm

UPDATE:
Enjl insists he is indeed interested, so we've got our third judge! Do still feel free to express interest anyway though, on the off chance one of our judges gives up and we need a replacement. :​P

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby MECHDRAGON777 » Fri May 20, 2016 6:44 pm

Zyglrox Odyssey wrote:UPDATE:
Enjl insists he is indeed interested, so we've got our third judge! Do still feel free to express interest anyway though, on the off chance one of our judges gives up and we need a replacement. :​P
Like I am.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Zyglrox Odyssey » Sat May 21, 2016 8:56 am

Added in links to the LP threads for MaGL X and X2 since they're both quite nice as references, having extensive level lists and links to when raocow played them in his LPs.
Nerx wrote:Looks like fun, but I haven't played either of the MaGL X episodes. Looking forward to seeing what others make for this, though
You could probably find something fun to do just poking around at those posts if you'd like to try making a thing anyway.
MECHDRAGON777 wrote:
Zyglrox Odyssey wrote:UPDATE:
Enjl insists he is indeed interested, so we've got our third judge! Do still feel free to express interest anyway though, on the off chance one of our judges gives up and we need a replacement. :​P
Like I am.
You're on my list - and have been from the start actually - but we'd like to avoid having any repeat judges if at all possible.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Nerx » Sat May 21, 2016 10:43 am

Zyglrox Odyssey wrote:Added in links to the LP threads for MaGL X and X2 since they're both quite nice as references, having extensive level lists and links to when raocow played them in his LPs.
Nerx wrote:Looks like fun, but I haven't played either of the MaGL X episodes. Looking forward to seeing what others make for this, though
You could probably find something fun to do just poking around at those posts if you'd like to try making a thing anyway.
Might just pick a random few MAGLX2 playthrough videos and pick one to make a level out of.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Zyglrox Odyssey » Fri May 27, 2016 5:17 pm

UPDATE: We just realised we forgot to ban Horikawa's Not Done Yet. This has been rectified.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby PixelPest » Fri May 27, 2016 6:59 pm

Zyglrox Odyssey wrote:Do not hint at what level you've chosen anywhere in the level, its filename, the level name field in the editor, or any interactions with the judges. Doing so is an immediate -10 points from your final score.
Can the name for our level be a play on the name of the level we've chosen to base ours off of? For example, if my level was based off of "Bloopers in Canada" (which it isn't), could I call it "Thwomps in Scotland"?

EDIT: Also, if the character we want to be used to complete the level is Mario, do we still need a character filter or blocks?

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby Zyglrox Odyssey » Fri May 27, 2016 8:59 pm

PixelPest wrote:
Zyglrox Odyssey wrote:Do not hint at what level you've chosen anywhere in the level, its filename, the level name field in the editor, or any interactions with the judges. Doing so is an immediate -10 points from your final score.
Can the name for our level be a play on the name of the level we've chosen to base ours off of? For example, if my level was based off of "Bloopers in Canada" (which it isn't), could I call it "Thwomps in Scotland"?
Yes, that is in fact the entire reason your level name is to be in a .txt file. There's a lot of good clean fun wordplay potential there, I don't want that to be lost in the interest of going into the levels blind.
EDIT: Also, if the character we want to be used to complete the level is Mario, do we still need a character filter or blocks?
Ideally, yes. Filtering to Mario is no more difficult than filtering to anybody else, after all.

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Re: The talkhaus' Make a Good Kaizo Level Contest X3

Postby PixelPest » Fri May 27, 2016 9:14 pm

Zyglrox Odyssey wrote:
Yay. Just wondering though, why aren't we allowed to put the level name in the Level Name Field in PGE if it'll be in a text document to be viewed anyway?

That works. It's by no means an issue, I was just wondering because for my contest, the rules were that if Mario was the character your level should be played with, no character blocks (I actually didn't even mention filters but people used them anyway) were required, since Mario is the default character in the Editor


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