MECHDRAGON777's unofficial review
Replayability 2/5
This level was quite fun to play, but can be annoying with all of the unfair hits. I am tempted to treat this as a Kaizo level review, but then again, it is not hard enough to warren it.
Music 3/5
Okay, the music is nothing but static when I play the song in SMBX 2.0. Also, when I have the music set to "Custom" It cuts my frame rate to a third of what is is supposed to be. When I set it to none, and open the .mp3 file, it sounds very nice and catchy, but does not loop. In this level, you will either beat it, or die before it gets a chance to, so no harm for the loop. (The song is 5:57) The song seems to be Sonic. but I can not tell. It fits, just not the quality SMBX can handle. Please use PGE to fix the song. Not all songs can be converted easily. (Sometimes, it glitches out, others, it is just played at a doubled pitch.)
Gameplay 8/20
Now we are getting to the important stuff. This level seems to focus a lot of a balance between how it plays and how it looks, but the npc variety seems to be a little lack-luster: Goombas, Red Koopa-Troopas, Green Koopa-Troopas, Red Para-Troopas, Podaboos (Fire Balls), Roto-Disks, Venus Fire Traps, and Piranha Plants. It is a lot of Variety throughout most of the level, but it seems like you went for Venus Fly traps more often then normal Piranha Plants. The First Roto-Disk is circling a block that is 32 piles of the ground. If you make it to this part of the level (the beginning) with the mushroom that is just three pipes (and jumps) away from the Super Mushroom/Fire Flower. You can crouch under that block; if you are unlucky enough to jump and release down, you will suicide to the bottomless pit bellow the solid ground that is their. (I was killed to this by accident without even trying to pull of the glitch.)
Gimmick 5/5
This level has no gimmick, and it is fine without one.
Difficulty 5/10
Okay, this level seems to have a steady difficulty through-out the full thing, except that their are parts with a steep difficulty spike. Some of the jumps require either a keen eye, or perceive jumping though fire and Roto-disks. Another requires to maneuver around two podaboos, two Red Koopa-Paratroopas, and platforms sinking; however, you have to jump onto a tall pipe next to lava with a Piranha Plant in it. The hardest difficulty is suitable for Bowser-4 though.
Aesthetics 9/10
Okay, the aesthetics look nice with little flaws, just the flaws prevent this from a perfect 10 in atmosphere, appearance, and the like. They are in the screenshots at the bottom.
Total 32/55
AVERAGE: 5.bar81/10
Screenshots I took during playing:
http://imgur.com/a/54jAi
- Level Beaten
- Cutoff in Background Objects
- Glitch death
- Broken Mask.
Video: Held for Video