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Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Fri May 06, 2016 4:24 pm
by Mable
Whoa, Tinkerbell releasing something in the episode forum?

Yes, this is a 4 level minisode so far called Luigis Adventure. You take control of Luigi and play through 4 random levels i made for this.
The quest is simple, Morton Koopa kidnapped Peach and it's up to Luigi to rescue her from him. The design is standard as all my other levels, so don't expect anything great like you mostly used to.

Pls tell me any bugfixes or errors that you encounter, so i can go and fix those up. Btw if this Minisode turns out good i might extend it up to the full game.


Screendogs:
Spoiler: show
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ImageWow no bgos in this level 0/10 bc forum only wants bgos

Updated Link:

http://www.mediafire.com/download/67hp7 ... enture.zip

Re: Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Fri May 06, 2016 5:56 pm
by Mable
I have fixed some problems that occured apparently.

http://www.mediafire.com/download/67hp7 ... enture.zip Everyone who downloaded this so far should get this!

Re: Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Sat May 07, 2016 3:13 pm
by HenryRichard
I find it really weird that Luigi's graphics change from level to level. It's not really bad, but it bugs me for some reason.
I'll give this a try though, and let you know what I think.

EDIT: Okay, I played it, and it was pretty good. Nothing really stood out the first two levels, though you shouldn't put pipes on sizeables. The tanks/castle level was pretty well designed, aside from one cramped jump over a lava pool. The final level was really good, though there were some glitches with blarggs being visible when they shouldn't be, and the moving layers were really annoying at times. The final boss was kinda annoying, and didn't bring anything new to the table. the moonwalking cows made it worth it

Re: Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Sat May 07, 2016 6:22 pm
by Mable
HenryRichard wrote:I find it really weird that Luigi's graphics change from level to level. It's not really bad, but it bugs me for some reason.
I'll give this a try though, and let you know what I think.

EDIT: Okay, I played it, and it was pretty good. Nothing really stood out the first two levels, though you shouldn't put pipes on sizeables. The tanks/castle level was pretty well designed, aside from one cramped jump over a lava pool. The final level was really good, though there were some glitches with blarggs being visible when they shouldn't be, and the moving layers were really annoying at times. The final boss was kinda annoying, and didn't bring anything new to the table. the moonwalking cows made it worth it
Thank you very much for this post, i will fix the issue with blaargs asap.
Glad you did enjoy the levels also and the end reward after the boss. I be uploading a video gameplay of this episode asap after i actually did fix the blaargs.

Re: Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Wed May 11, 2016 8:48 pm
by stageleft
I quite liked the color schemes of each level and didn't see any clash. It was pretty easy and fun to play. The Birdo made me laugh out loud, really good. Toward the end of the second level I saw one of the moving sand platforms with cut off at the bottom of it when it raises up, however you might have fixed that because I didn't notice your updated download until just now. Not being able to enter the small castle doors in stage 1 was kind of a let down. Final boss was pretty cool, the size of the screen when fighting bosses is clever. Good for a quickie. How long did it take to make this?

Re: Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Thu May 12, 2016 2:52 am
by KorayD
There are random enemies falling from the sky in the desert level, you should look into that.

Also, there is a near-impossible jump in the Morton's Castle that you should also fix.

The Birdo battle is also takes place in a too small of an area. I bounce off the egg at the edge of the screen and get rubber-banded into the boss.

Please don't use text-speak in the episode's message boxes. I recommend that you get a grammar expert because they are rife with errors.

Re: Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Thu May 12, 2016 3:24 am
by Mable
stageleft wrote:snip
I haven't gotten to fix the sand yet i do it probably tomorrow

Maybe i add a bonus section to one of the castles.

Tbh 2 and a half day. Glad you liked it
KorayD wrote:There are random enemies falling from the sky in the desert level, you should look into that.

Also, there is a near-impossible jump in the Morton's Castle that you should also fix.

The Birdo battle is also takes place in a too small of an area. I bounce off the egg at the edge of the screen and get rubber-banded into the boss.

Please don't use text-speak in the episode's message boxes. I recommend that you get a grammar expert because they are rife with errors.
Blame smbx for that i even set them to don't move. I see what i can do.

A little challenge is something. If you crouch jump you can get through it.

The birdo boss is still possible tho. I tried serveal times and i originally didn't make the screen that small. It's more a bug of smbx that this happens.

"grammar expert" I saw much worse episodes with lots of grammar errors then mine tbh. And honestly i don't see this as a big problem bc it's still understandable and most people skip textes anyway

Re: Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Tue Jul 20, 2021 5:33 pm
by Archived
Archived

Re: Luigis Adventure[Mother Brain Calamity Minisode Gamma]

Posted: Sat Jul 24, 2021 11:12 am
by Sonya Sanchez
Eclipsed wrote:
Tue Jul 20, 2021 5:33 pm
Oh hey, It's a video of the Minisode I made some years ago!

A surprise to be sure but a welcome one!