Whoa, Tinkerbell releasing something in the episode forum?
Yes, this is a 4 level minisode so far called Luigis Adventure. You take control of Luigi and play through 4 random levels i made for this.
The quest is simple, Morton Koopa kidnapped Peach and it's up to Luigi to rescue her from him. The design is standard as all my other levels, so don't expect anything great like you mostly used to.
Pls tell me any bugfixes or errors that you encounter, so i can go and fix those up. Btw if this Minisode turns out good i might extend it up to the full game.
I find it really weird that Luigi's graphics change from level to level. It's not really bad, but it bugs me for some reason.
I'll give this a try though, and let you know what I think.
EDIT: Okay, I played it, and it was pretty good. Nothing really stood out the first two levels, though you shouldn't put pipes on sizeables. The tanks/castle level was pretty well designed, aside from one cramped jump over a lava pool. The final level was really good, though there were some glitches with blarggs being visible when they shouldn't be, and the moving layers were really annoying at times. The final boss was kinda annoying, and didn't bring anything new to the table. the moonwalking cows made it worth it
HenryRichard wrote:I find it really weird that Luigi's graphics change from level to level. It's not really bad, but it bugs me for some reason.
I'll give this a try though, and let you know what I think.
EDIT: Okay, I played it, and it was pretty good. Nothing really stood out the first two levels, though you shouldn't put pipes on sizeables. The tanks/castle level was pretty well designed, aside from one cramped jump over a lava pool. The final level was really good, though there were some glitches with blarggs being visible when they shouldn't be, and the moving layers were really annoying at times. The final boss was kinda annoying, and didn't bring anything new to the table. the moonwalking cows made it worth it
Thank you very much for this post, i will fix the issue with blaargs asap.
Glad you did enjoy the levels also and the end reward after the boss. I be uploading a video gameplay of this episode asap after i actually did fix the blaargs.
I quite liked the color schemes of each level and didn't see any clash. It was pretty easy and fun to play. The Birdo made me laugh out loud, really good. Toward the end of the second level I saw one of the moving sand platforms with cut off at the bottom of it when it raises up, however you might have fixed that because I didn't notice your updated download until just now. Not being able to enter the small castle doors in stage 1 was kind of a let down. Final boss was pretty cool, the size of the screen when fighting bosses is clever. Good for a quickie. How long did it take to make this?
I haven't gotten to fix the sand yet i do it probably tomorrow
Maybe i add a bonus section to one of the castles.
Tbh 2 and a half day. Glad you liked it
KorayD wrote:There are random enemies falling from the sky in the desert level, you should look into that.
Also, there is a near-impossible jump in the Morton's Castle that you should also fix.
The Birdo battle is also takes place in a too small of an area. I bounce off the egg at the edge of the screen and get rubber-banded into the boss.
Please don't use text-speak in the episode's message boxes. I recommend that you get a grammar expert because they are rife with errors.
Blame smbx for that i even set them to don't move. I see what i can do.
A little challenge is something. If you crouch jump you can get through it.
The birdo boss is still possible tho. I tried serveal times and i originally didn't make the screen that small. It's more a bug of smbx that this happens.
"grammar expert" I saw much worse episodes with lots of grammar errors then mine tbh. And honestly i don't see this as a big problem bc it's still understandable and most people skip textes anyway