Mountain Plain

Levels that have good quality and are worth playing.
Kley
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Mountain Plain

Postby Kley » Tue Mar 04, 2014 2:42 pm

This is a level I was going to use in an episode I was GOING to make with a few other users, but it was a dead idea.
Meant to be like the first or second level, so It's not incredibly long.
Spoiler: show
Image

Image
Download: http://www.mediafire.com/download/e3u7k ... /Grass.zip

Zant
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Re: Mountain Plain

Postby Zant » Tue Mar 04, 2014 3:08 pm

The SMW enemies and SMB2 grasses clash with the SMB3-esque atmosphere, also the bush in the second screen doesn't have an outline.
Otherwise looks pretty good!

Kley
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Re: Mountain Plain

Postby Kley » Tue Mar 04, 2014 3:32 pm

BloodElf300 wrote:The SMW enemies and SMB2 grasses clash with the SMB3-esque atmosphere, also the bush in the second screen doesn't have an outline.
Otherwise looks pretty good!
Clashing isn't so bad if it can be pulled off. Personally I didn't see much clash.
Also the 2nd screenshot; the bush doesn't have an outline purposely. It's a revamped graphic to give it a different feel.

Also, why not play it rather than critique by looking at screenshots?

electricpretzel0
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Re: Mountain Plain

Postby electricpretzel0 » Sat Mar 08, 2014 9:27 pm

Oh btw, The edge blocks, the grass is lighter colored then the other blocks. It may need fixing if it's an accident because it looks a little wacky. Also, I can't download anything from media fire so please don't blame me for judging before playing.

silent_
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Re: Mountain Plain

Postby silent_ » Sun Mar 09, 2014 8:47 am

electricpretzel0 wrote:Oh btw, The edge blocks, the grass is lighter colored then the other blocks. It may need fixing if it's an accident because it looks a little wacky. Also, I can't download anything from media fire so please don't blame me for judging before playing.
What site(s) can you download it from? I already have the level and plan to review it soon so I can put into a compressed .zip file and link it to a website that's at least more compatible with your PC if you want to test it out that bad.

Enjl
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Re: Mountain Plain

Postby Enjl » Sun Mar 09, 2014 10:05 am

electricpretzel0 wrote:Oh btw, The edge blocks, the grass is lighter colored then the other blocks
It's not. I checked at least Paint.NET can't detect any colour differences on the grassy tiles.

Kley, you did use two shades of black on the tileset though.

Kley
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Re: Mountain Plain

Postby Kley » Sun Mar 09, 2014 10:03 pm

electricpretzel0 wrote:Oh btw, The edge blocks, the grass is lighter colored then the other blocks. It may need fixing if it's an accident because it looks a little wacky. Also, I can't download anything from media fire so please don't blame me for judging before playing.
Um, alright then. It's almost virtually unnoticeable unless you study the custom graphics, so I probably won't be fixing that.

Shadow Yoshi
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Re: Mountain Plain

Postby Shadow Yoshi » Mon Mar 10, 2014 4:08 pm

BloodElf300 wrote:The SMW enemies and SMB2 grasses clash with the SMB3-esque atmosphere, also the bush in the second screen doesn't have an outline.
Otherwise looks pretty good!
Clash != using multiple game styles in a level

silent_
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Re: Mountain Plain

Postby silent_ » Mon Mar 10, 2014 4:27 pm

Joey wrote:
BloodElf300 wrote:The SMW enemies and SMB2 grasses clash with the SMB3-esque atmosphere, also the bush in the second screen doesn't have an outline.
Otherwise looks pretty good!
Clash != using multiple game styles in a level
I genuinely don't get your point, Joey, unless you're being obnoxiously sarcastic.

I have downloaded this level, I don't know if you should expect a review or not just yet, though I have to play it initially, obviously.

Raster
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Re: Mountain Plain

Postby Raster » Mon Mar 10, 2014 4:50 pm

Kep wrote:
Joey wrote:
BloodElf300 wrote:The SMW enemies and SMB2 grasses clash with the SMB3-esque atmosphere, also the bush in the second screen doesn't have an outline.
Otherwise looks pretty good!
Clash != using multiple game styles in a level
I genuinely don't get your point, Joey, unless you're being obnoxiously sarcastic.
Well, clash happens when two graphics aren't compatible. Saying 'two game styles are in the same level' is a much broader definition of clash.

Shadow Yoshi
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Re: Mountain Plain

Postby Shadow Yoshi » Mon Mar 10, 2014 4:55 pm

"two game styles are in the same level" isn't a part of the definition of clash. It has nothing to do with games.

Raster
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Re: Mountain Plain

Postby Raster » Mon Mar 10, 2014 5:55 pm

Joey wrote:"two game styles are in the same level" isn't a part of the definition of clash. It has nothing to do with games.
Of course it does. Mind you, the graphics are one of the defining factors of a game. A game which is rendered in 3D will never be graphically compatible with a 2D game because that would result into clash. That's just an example.

Eternity
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Re: Mountain Plain

Postby Eternity » Mon Mar 10, 2014 6:12 pm

True, but the defining factor is the graphic's style, and not where it comes from. I believe most SMB1-3 and SMW graphics actually look pretty nice together, personally (a great example is using the SMB2 grass tileset with SMB3 graphics).

xtremegamer51
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Re: Mountain Plain

Postby xtremegamer51 » Mon Mar 10, 2014 11:42 pm

Rust wrote:True, but the defining factor is the graphic's style, and not where it comes from. I believe most SMB1-3 and SMW graphics actually look pretty nice together, personally (a great example is using the SMB2 grass tileset with SMB3 graphics).
True,like one example I've heard about this would have be like this,SMW(Super Mario World)and YI(Yoshi's Island)graphics don't clash because both games have a cartoon like style so they fit.Something else I kinda consider as clash is when two types of tiles don't fit together,like if your making a castle level,if you put a cave tileset in most of it,it won't really look good,or if you mix desert tiles in a level with grass tiles,whether its a suppose to be a grass type or desert type level,it won't really look so good,though it also sorta depends on what the theme of your level is,like if its a ruin themed level,you would most likely wanna actually use cave and castle tiles in it.
Edit:I just felt like also commenting on the level,well it looks pretty good,I actually don't like how to bush doesn't have an outline though.well I'll play it later probably...or...tomorrow since I gotta go to sleep.

Shadow Yoshi
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Re: Mountain Plain

Postby Shadow Yoshi » Tue Mar 11, 2014 1:37 pm

Raster wrote:Of course it does. Mind you, the graphics are one of the defining factors of a game. A game which is rendered in 3D will never be graphically compatible with a 2D game because that would result into clash. That's just an example.
Rust wrote:True, but the defining factor is the graphic's style, and not where it comes from.

Kley
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Re: Mountain Plain

Postby Kley » Wed Mar 12, 2014 11:06 am

At what point are we going to stop being off topic? Just curious.

jenyafio100
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Re: Mountain Plain

Postby jenyafio100 » Sun Mar 16, 2014 5:44 am

you can always use F12 to make screenshots.

HeroLinik
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Re: Mountain Plain

Postby HeroLinik » Sun Mar 30, 2014 8:18 am

OK, before you say anything else about clash, here's the definition:

Clash is when two objects are placed in a vicinity of each other and are not compatible with each other, such as a bush in a castle. Most of the time, it has nothing to do with the games they are from. The reason everyone says it's got something to do with the games they're from is because most of the clashing objects just so happen to be from different games. If that's the case, then the fact that they're from different games isn't why, but it's for the same reason I used to define clash.

With that being said, please get back on topic.

Shadow Yoshi
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Re: Mountain Plain

Postby Shadow Yoshi » Sun Mar 30, 2014 11:00 am

It's been like three weeks, but okay.

Danny
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Re: Mountain Plain

Postby Danny » Sat May 10, 2014 11:01 pm

castlewars wrote:*snip*
The true definition of clash is a mismatch of colors. The colors appear discordant or ugly when placed close to each other. The SMW combined with the graphical style (SMB3?) of the overall tile set doesn't match up at all, it doesn't look that nice as SMW has more neon colors while the tile set has more saturated colors.

This level was pretty decent, it was pretty nice in length, and it wasn't that difficult to beat (I didn't find myself losing any power-ups). My only real complaint is the SMW enemies mixed with the graphical style of the tile set, it didn't seem to fit in too nicely and I would refrain from ever doing that again.

I've heard the music in the level over a hundred times over, but I was honestly glad to hear it for the first time in a long time. Kudos for using it, no matter how overused it is. But yeah, decent level (didn't have any secrets though) with a basic puzzle, pretty short but it was okay. My only real complaint is the SMW enemies mixed with the graphical style of the tile set (how many times have I said that already?).

7.5/10


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