james' smbx graphics pack

Share and discuss custom SMBX graphics.

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jamerson2
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james' smbx graphics pack

Postby jamerson2 » Fri Apr 29, 2016 12:13 pm

I'd rather nobody ever see this.
like ever seriously the comments are literally just cringe like I used to be cringe

not that im not still cringe but jesus 11 year old me
version 0.2:
https://www.mediafire.com/file/0dp6a9jh ... update.zip
Last edited by jamerson2 on Wed Jul 15, 2020 9:11 am, edited 9 times in total.

Matt_The_Slime
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Re: james' smbx graphics pack

Postby Matt_The_Slime » Fri Apr 29, 2016 2:29 pm

I downloaded this, and the graphics are pretty good, however when making graphics, use paint.net, as there are 1z1 pixels on everything.

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Re: james' smbx graphics pack

Postby Cheeyev » Fri Apr 29, 2016 2:42 pm

jamerson2 wrote:hello! this is my 3rd repost of this, so don't hate! :D
...
snapshots -
Spoiler: show
sorry, i cannot add direct photos here, so take this link instead. http://i.imgur.com/AxMM241.png
We're not hating on your graphics back, we're just giving advice for you, mainly the fact that as you used MS Paint, there's 1x1 pixels scattered all over the sprites. There is a workaround by using a 24-bit bitmap and then saving it as a GIF file at the end of the extension (EG. Graphic.gif). Besides that, the graphics look okay if you ask me!

Valtteri
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Re: james' smbx graphics pack

Postby Valtteri » Sat Apr 30, 2016 5:00 pm

Don't double-post, jamerson2. Either wait for someone to reply or edit your previous post.

FanofSMBX
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Re: james' smbx graphics pack

Postby FanofSMBX » Mon May 02, 2016 12:23 pm

I like the variety of graphics but the Paint 1x1 pixels mean that the graphics need to be redone. If you want to rip stuff from the SMM NSMBU sprites for this project me and yoshiegg would appreciate it.
http://www.smbxgame.com/forums/v ... 81#p215866

jamerson2
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Re: james' smbx graphics pack

Postby jamerson2 » Sun May 08, 2016 1:57 pm

FanofSMBX wrote:I like the variety of graphics but the Paint 1x1 pixels mean that the graphics need to be redone. If you want to rip stuff from the SMM NSMBU sprites for this project me and yoshiegg would appreciate it.
http://www.smbxgame.com/forums/v ... 81#p215866
well, i may rip alot, some, a little, or not at all, but i will try! :D
and also, i will not switch from paint to another program. i know paint by heart.

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Re: james' smbx graphics pack

Postby HeroLinik » Sun May 08, 2016 2:00 pm

jamerson2 wrote:and also, i will not switch from paint to another program. i know paint by heart.
It's a very bad idea to use Paint when making your own custom graphics. Aside from not having as many tools, Paint screws up the quality of .GIF files so they look all grainy and very low-quality. You can get around this and remove all the grain through Paint, but it's a very slow process that involves saving it as a .PNG file and then converting it into a .GIF. I, and probably the rest of the community, would recommend you use Paint.NET to create custom graphics, because you will avoid this problem, and can save straight as a .GIF file without all the .PNG malarkey.

Don't worry though, the general idea is still there with Paint.NET, you don't really need to re-learn a lot.

jamerson2
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Re: james' smbx graphics pack

Postby jamerson2 » Mon May 16, 2016 6:28 pm

Linik wrote:
jamerson2 wrote:and also, i will not switch from paint to another program. i know paint by heart.
It's a very bad idea to use Paint when making your own custom graphics. Aside from not having as many tools, Paint screws up the quality of .GIF files so they look all grainy and very low-quality. You can get around this and remove all the grain through Paint, but it's a very slow process that involves saving it as a .PNG file and then converting it into a .GIF. I, and probably the rest of the community, would recommend you use Paint.NET to create custom graphics, because you will avoid this problem, and can save straight as a .GIF file without all the .PNG malarkey.

Don't worry though, the general idea is still there with Paint.NET, you don't really need to re-learn a lot.
okay, i improved my work. no more 1x1 pixels!!!!!
Last edited by jamerson2 on Sat Jan 20, 2018 3:51 pm, edited 1 time in total.

Matt_The_Slime
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Re: james' smbx graphics pack

Postby Matt_The_Slime » Mon May 16, 2016 6:36 pm

jamerson2 wrote:
Linik wrote:
jamerson2 wrote:and also, i will not switch from paint to another program. i know paint by heart.
It's a very bad idea to use Paint when making your own custom graphics. Aside from not having as many tools, Paint screws up the quality of .GIF files so they look all grainy and very low-quality. You can get around this and remove all the grain through Paint, but it's a very slow process that involves saving it as a .PNG file and then converting it into a .GIF. I, and probably the rest of the community, would recommend you use Paint.NET to create custom graphics, because you will avoid this problem, and can save straight as a .GIF file without all the .PNG malarkey.

Don't worry though, the general idea is still there with Paint.NET, you don't really need to re-learn a lot.
STOP SUGGESTING PAINT I WILL LEARN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
We are suggesting paint.net because we want you to improve with your sprites, nobody will use your pack if there are 1x1 pixels everywhere

superhammerbros100
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Re: james' smbx graphics pack

Postby superhammerbros100 » Mon May 16, 2016 8:37 pm

These graphics are actually good, but don't use MS Paint, it makes gifs ugly

Like everyone else is saying, you should use Paint.net, it has a lot of features to use.

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Re: james' smbx graphics pack

Postby xXTEMFLAKESXx » Wed May 18, 2016 4:39 am

jamerson2 wrote:
Linik wrote:
jamerson2 wrote:and also, i will not switch from paint to another program. i know paint by heart.
It's a very bad idea to use Paint when making your own custom graphics. Aside from not having as many tools, Paint screws up the quality of .GIF files so they look all grainy and very low-quality. You can get around this and remove all the grain through Paint, but it's a very slow process that involves saving it as a .PNG file and then converting it into a .GIF. I, and probably the rest of the community, would recommend you use Paint.NET to create custom graphics, because you will avoid this problem, and can save straight as a .GIF file without all the .PNG malarkey.

Don't worry though, the general idea is still there with Paint.NET, you don't really need to re-learn a lot.
STOP SUGGESTING PAINT I WILL LEARN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WOAH WOAH WOAH! calm your farm bro!
we are just suggesting what is good for your pack k

(PS superhammerbros100 like ur avatar!)

jamerson2
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Re: james' smbx graphics pack

Postby jamerson2 » Sun Jun 19, 2016 2:53 pm

(this text be empty like hell)
Last edited by jamerson2 on Sat Jan 20, 2018 3:52 pm, edited 1 time in total.

Jacob Turbo
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Re: james' smbx graphics pack

Postby Jacob Turbo » Sun Jun 19, 2016 4:25 pm

jamerson2 wrote:today, this forum will be temporarily taken down in order to convert all the gifs to png to gifs, to make all the people shouting "USE PAINT.NET USE PAINT.NET USE PINT.NET" SHUT UP. also, everyone who has suggested it after i said to stop, will be BBLOCKED.
The reason we suggest paint.net, is because it's just superior to anything else.

But to be perfectly honest, I use MS Paint, But that's only because my computer can't run paint.net, I use GIMP to export the images, so they don't come out terrible.

Example :
Spoiler: show
Exported to .gif using MS Paint : Image

Exported to .gif using GIMP/Wohlstand's .png to .gif/paint.net/really anything that doesn't mess up .gifs : Image
Bottom line is, Don't get mad at people because they are suggesting things to you, that is known as critique.

Super Mario Channel
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Re: james' smbx graphics pack

Postby Super Mario Channel » Mon Jun 20, 2016 9:29 am

jamerson2 wrote:
jamerson2 wrote:today, this forum will be temporarily taken down in order to convert all the gifs to png to gifs, to make all the people shouting "USE PAINT.NET USE PAINT.NET USE PINT.NET" SHUT UP. also, everyone who has suggested it after i said to stop, will be BBLOCKED.
PNG to SMBX GIFs pair converter is a good program. I use MS Paint and save my GFX as PNG's and then convert to GIF's. Not that hard to use this thing. All you do is select a location and then drag and drop images to convert them.

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Re: james' smbx graphics pack

Postby Wohlstand » Wed Jun 22, 2016 3:48 pm

Super Mario Channel wrote:
jamerson2 wrote:
jamerson2 wrote:today, this forum will be temporarily taken down in order to convert all the gifs to png to gifs, to make all the people shouting "USE PAINT.NET USE PAINT.NET USE PINT.NET" SHUT UP. also, everyone who has suggested it after i said to stop, will be BBLOCKED.
PNG to SMBX GIFs pair converter is a good program. I use MS Paint and save my GFX as PNG's and then convert to GIF's. Not that hard to use this thing. All you do is select a location and then drag and drop images to convert them.
MS-Paint still suck in alpha-channel support, therefore resulted PNGs are will lack transparency. Alpha-channel is very important thing needed to have stuff to make a RIGHT gif.

Super Mario Channel
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Re: james' smbx graphics pack

Postby Super Mario Channel » Wed Jun 22, 2016 6:49 pm

Wohlstand wrote:MS-Paint still suck in alpha-channel support, therefore resulted PNGs are will lack transparency. Alpha-channel is very important thing needed to have stuff to make a RIGHT gif.
Really? I use it all the time. The GFX show up okay. Although, it always makes a fully black mask, but I don't mind and make my own...

Wohlstand
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Re: james' smbx graphics pack

Postby Wohlstand » Thu Jun 23, 2016 4:02 am

Super Mario Channel wrote:
Wohlstand wrote:MS-Paint still suck in alpha-channel support, therefore resulted PNGs are will lack transparency. Alpha-channel is very important thing needed to have stuff to make a RIGHT gif.
Really? I use it all the time. The GFX show up okay. Although, it always makes a fully black mask, but I don't mind and make my own...
Just for comparison:

Image just created in GIMP (has alpha-channel and you see that it has transparency):
Image

Same image re-saved via MS-Paint (transparency lost, background filled with white):
Image

Super Mario Channel
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Re: james' smbx graphics pack

Postby Super Mario Channel » Thu Jun 23, 2016 6:50 pm

Wohlstand wrote:Just for comparison:

Image just created in GIMP (has alpha-channel and you see that it has transparency):
Image

Same image re-saved via MS-Paint (transparency lost, background filled with white):
Image
For realzies?! I guess if you want to use the GFX in PNG format, then it won't work The transparency i mean. I always use GIF files tho. They show up fine when I save as PNG and convert to GIF. I also have to make my own masks, so yeah...

jamerson2
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Re: james' smbx graphics pack

Postby jamerson2 » Sat Jun 25, 2016 4:19 pm

Wohlstand wrote:
Super Mario Channel wrote:
jamerson2 wrote:
PNG to SMBX GIFs pair converter is a good program. I use MS Paint and save my GFX as PNG's and then convert to GIF's. Not that hard to use this thing. All you do is select a location and then drag and drop images to convert them.
MS-Paint still suck in alpha-channel support, therefore resulted PNGs are will lack transparency. Alpha-channel is very important thing needed to have stuff to make a RIGHT gif.
well, i am currently converting all gifs to correct color to png and then converting it back to gif.

jamerson2
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Re: james' smbx graphics pack

Postby jamerson2 » Fri Jul 08, 2016 2:50 pm

Jacob Turbo wrote:
jamerson2 wrote:today, this forum will be temporarily taken down in order to convert all the gifs to png to gifs, to make all the people shouting "USE PAINT.NET USE PAINT.NET USE PINT.NET" SHUT UP. also, everyone who has suggested it after i said to stop, will be BBLOCKED.
The reason we suggest paint.net, is because it's just superior to anything else.

But to be perfectly honest, I use MS Paint, But that's only because my computer can't run paint.net, I use GIMP to export the images, so they don't come out terrible.

Example :
Spoiler: show
Exported to .gif using MS Paint : Image

Exported to .gif using GIMP/Wohlstand's .png to .gif/paint.net/really anything that doesn't mess up .gifs : Image
Bottom line is, Don't get mad at people because they are suggesting things to you, that is known as critique.
okay. i'll convert the gifs to pngs and back to a gif, making it better.


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