(SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze (Now with low detail)

Levels that have good quality and are worth playing.
Alagirez
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(SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze (Now with low detail)

Postby Alagirez » Thu Apr 28, 2016 7:54 pm

This is a complex designned wood or sky level that shouldn't win IMO because it has switch gimmicks and stuff.
Personal note : This level is better Than Daredevil Chillycloud
Also i'm still can't believe that i won :O
Spoiler: show
Outdated screens, don't complain about the cloud spam because i already fixed it. Download the low detail version if you don't trust me.
ImageImage
Reviews
1. Animal Jam Rocks (Camacho) - Woodfall Breeze - 8.23
Spoiler: show
Bossedit8 - 8.75
I like that level. Woods in the sky with a decent amount of moving platform variety going on. Enemies were alrightly placed throughout the level and the power up placements, were a bit too many (for 2 players it would of been far more suitable for sure) but it wasn't too bad either. About the concept, pressing switches to let red blocks disappear, was ok then a random spiderweb appeared, acting as instant warps to another spiderweb... pretty weird I must say for a sky level haha. There's a secret star aswell if you backtrack to that one point after you pressed the switch... wasn't too bad at least since you even get a Tanooki Suit by that. At the end, the star is for you after being at the wooden clouds with random spiderwebs acting as teleporters and moving wooden platforms on lines or no lines aswell.

Wraith Adamknight - 8.20
I liked what this level did with the “spider portals.” It really helped reduce the amount of time wasted running back and forth. I can foresee this becoming a staple in designing, should it be as well received as I wish it to be. This still doesn’t take away the fact this level was constructed with artificial extensions. Meaning, you are intentionally keeping the player from going forward just to waste their time.
I recommend adding in an entirely separate side-path in order to help the fact the level is so linear. Outside of this, I really don’t have any other suggestions.

Zipper - 8.70
Oooooh, that fresh new sky feeling. I do like how this level was structured. Bizarre wood buildings hanging in the sky, tied by thin ropes. It's a treat to carefully traverse from island to island, while being very careful to avoid the huge pits scattered throughout. The level has a focus on tight and sometimes very dangerous jumps, and it shows right from the start with 1-block platforms laid in front of you. Overall, I found platform placement done extremely well. Hanging blocks that are spread apart well, moving platforms that circle around in a difficult but acceptable pattern, koopa-troopas spaced between jumps. I'm also glad you provided portals that return you to the point you went into a split path from, really saves time and risk that could otherwise be troublesome. The ice flower was a godsend here, being able to create platforms out of enemies, and taking out more dangerous enemies like buzzy beetles and munchers. The music blocks were a nice touch as well. If there's one thing I'd like to point out, it's that a more dynamic level would've taken this level from great to godlike. Some moving platforms, some more lifts and you got a flawless formula going.

Chad - 6.70
This is a great visual style for a level! It's a very elaborate and polished form of SMB3 athletic that's actually pretty creative. The gameplay is solid and makes clever use of pipes, switches, line platforms, moving layers, and a unique warp system. It takes you in all directions to give a feeling of exploration as well. It ran on a bit long and sort of repeated the same stuff after a while, and interactions are mostly standard, but it's pretty well-made and I had a good time with it.

ElTipsta - 9.00
A really impressive sky level. The amount of depth present in the visual design is impressive. Not many custom graphic levels use the wood blocks in such a way. It's clear you put a lot of work into this and it shows. The design itself is also grand, the portals were very creative idea in terms of the execution. I hope this level does well, I have no issues with it.
Download Click Here
Low Detail Version
Remake Version? Its scrapped now go cry
woah Animal Jam reference
Last edited by Alagirez on Sat Jul 09, 2016 8:48 am, edited 7 times in total.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby MECHDRAGON777 » Thu Apr 28, 2016 11:05 pm

I new this level was made by you just when I saw it, hehe.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Enjl » Fri Apr 29, 2016 12:46 am

I wouldn't exactly consider the bgo and wood block spam aesthetically pleasing.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Alagirez » Fri Apr 29, 2016 1:52 am

^ i knew they look little bit spammy but......
The judges didn't complain about it so..... yeah.... :/

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Mable » Fri Apr 29, 2016 3:14 am

Note to myself: Spam bgo and use switch gimmicks to win the competition. And it has to be smb3 styled bc thats the favour of the community.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby ShadowStarX » Fri Apr 29, 2016 10:15 am

Damn, this level looks really spammy when it comes to background objects...

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Valentine » Fri Apr 29, 2016 10:15 am

Camacho wrote:^ i knew they look little bit spammy but......
The judges didn't complain about it so..... yeah.... :/
Just because the contest judges didn't complain about it doesn't mean you should dismiss it.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Alagirez » Fri Apr 29, 2016 10:20 am

^ uh I think I should remove some BGOs now... and remove some power-ups I think. The update will come this week I guess.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby bossedit8 » Fri Apr 29, 2016 10:24 am

Camacho wrote:^ uh I think I should remove some BGOs now... and remove some power-ups I think. The update will come this week I guess.
I find your power-up placements to be perfect for 2 players. For only 1 player it's a bit too much but even if it's too much it's still has it's own ways to advance in a level like that.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby FrozenQuills » Fri Apr 29, 2016 10:24 am

Eh it doesn't look THAT spammy imo. It looks alright vanilla wise.
It also has a score of only 8.23, so there's still much to improve on anyway.
Congrats on 1st btw.

Alagirez
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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Alagirez » Fri Apr 29, 2016 10:34 am

bossedit8 wrote:
Camacho wrote:^ uh I think I should remove some BGOs now... and remove some power-ups I think. The update will come this week I guess.
I find your power-up placements to be perfect for 2 players. For only 1 player it's a bit too much but even if it's too much it's still has it's own ways to advance in a level like that.
TBH this level for 2 players (I usually play SMBX with my brother) so yeah there are too much power-ups. But don't worry I will remove some of them and re-upload it this week, but now i'm going to sleep. ^.^
FrozenQuills wrote:Eh it doesn't look THAT spammy imo. It looks alright vanilla wise.
It also has a score of only 8.23, so there's still much to improve on anyway.
Congrats on 1st btw.
Thank you for the nice words ^^.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby h2643 » Fri Apr 29, 2016 11:17 am

Congrats!

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Alagirez » Fri Apr 29, 2016 11:23 am

^^^
Thank you for the video! ^.^

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby ssumday » Fri Apr 29, 2016 11:23 pm

Congrats for winning! Happy to see a level with BGO spawn and expansive design winning a contest. =D

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Enjl » Sat Apr 30, 2016 5:36 am

Can you evem call this a "winner" after all the negative reception it's been getting from thr community?

I'm not impressed. This level is so generic and does nothing interesting I'm surprised jusges even gave it scores of 8 and above. The level has next to no personality and will soon only be remembered after someone brings up "spider portal". The spider portals are glorified warp pipes which add nothing to the actual level, and the level otself is the same obstacle repeated two dozen times. There's nothing of interest.
The aesthetic looks cramped, ugly and monotone. I think you could remove 1500 BGOs and this level would look better.

These warp pprtals... Why have them is you don't do anything interesting with them? There's potential, you just have to grasp it. You could use them as obstacles which the player has to move around (even on moving layers!) or as a quick way of recovering from a fall which would otherwise take 1 minute of the player"s time.

5.3/10

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Darkonius Mavakar » Sat Apr 30, 2016 8:07 am

o hey.
wood block spam: the level

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Alagirez » Sat Apr 30, 2016 8:28 am

Apparently you all don't like my design in general. Okay.
Here is the update of this level with low detail and stuff.
For Enjl's review
The reason I make this level generic because Vanilla limitation, so I can't make an interesting gimmick :/
Also this level supposed to be easy so there are not too much obstacles in this level.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze (Now with low detail)

Postby RudeGuy » Sat Apr 30, 2016 8:32 am

I have seen many levels in the contest which have interesting gimmicks and are a lot more creative than yours.
Also just because you want it to be easy doesn't mean you have to make it boring and repetitive.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze (Now with low detail)

Postby Alagirez » Sat Apr 30, 2016 8:35 am

I think I should remake this level with different concept and Lua stuff.
yeah I forgot to say that I appreciate Enjl's review.

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Re: (SVLC 2016 1st Place, Easy/Medium) Woodfall Breeze

Postby Darkonius Mavakar » Sat Apr 30, 2016 8:45 am

Camacho wrote: The reason I make this level generic because Vanilla limitation, so I can't make an interesting gimmick :/
bullshit.
play enjl and pyro's level
mine and spinda's level
or any other level that at least TRIED to be something worthwhile.


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