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NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 12:54 pm
by yoshiegg
Here's a pack I made as I think it woud be nice to have NSMB not only as a graphic style for levels but also for the editor so here`s the screenshot of the tiles, scenery and levels in use:
Screenshot
sorry for the larry airship but it wasn't possible to make it have clearer shape.Other koopaling airships, ice, poison, beach, lava etc. tilesets might follow if you like and need/would use them.
And there's the download link
http://www.mediafire.com/download/dnc6r ... or+gfx.zip
please give feedback, credit not necessarily needed
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 12:58 pm
by bossedit8
Fixed image link:
Original Link:
http://i.imgur.com/h32GYjb.png
Looks nice if you want to make it completly NSMB themed like that and if everything else is NSMB themed aswell with 1x1 pixels.
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 1:07 pm
by yoshiegg
yeah.That is exactly what I wanted to do.How do you like it?/Do you think it's useful?
@bossedit: Thanks for fixing image link!Have copied it.
I will also send some screens as I proceed with the different world/ level types.
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 1:14 pm
by bossedit8
yoshiegg wrote:That is exactly what I wanted to do.How do you like it?/Do you think it's useful?
Well by it's usefulness, if you have everything to be NSMB based levels inside it it can be useful for sure...
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 1:17 pm
by underFlo
The top part of the ground looks weird and doesn t make sense if you consider the perspective
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 1:17 pm
by yoshiegg
do the gfx look good or are there things that need an urgent makeover (don't name 1x1 pixels, they are set by chance)
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 1:18 pm
by yoshiegg
Spinda wrote:The top part of the ground looks weird and doesn t make sense if you consider the perspective
I'll look over it again.
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 2:36 pm
by yoshiegg
Spinda wrote:The top part of the ground looks weird and doesn t make sense if you consider the perspective
How should I do it instead?Jst make grass and then directly water or what?
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 2:40 pm
by underFlo
yoshiegg wrote:Spinda wrote:The top part of the ground looks weird and doesn t make sense if you consider the perspective
How should I do it instead?Jst make grass and then directly water or what?
Yeah.
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 2:43 pm
by yoshiegg
thanks.I'll do it asap.
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 3:23 pm
by FanofSMBX
Looks kind of .jpeg but never made before so good job on creativity.
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 3:37 pm
by yoshiegg
FanofSMBX wrote:Looks kind of .jpeg but never made before so good job on creativity.
what do you mean by "looks kind of .jpeg?
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 10:10 pm
by PixelPest
In all honesty I don't think it looks good at all. Some of the elements are stretched or compressed, such as the castle, the mushrooms are all choppy around the bottoms, as are the rims of the pipes, and finally the paths cutoff and don't flow well together at all, just to name a few things. I think it needs a ton of work
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Apr 25, 2016 10:27 pm
by Julia Pseudo
yoshiegg wrote:
Hey, please don't upload your stuff to Sendspace here; it expiration issues. Send me or another staff member a PM with a download link from a different site to get this unlocked. Thanks!
Edit: mediafire link provided; topic unlocked
Re: NSMB World Editor GFX Pack Part 1
Posted: Wed Apr 27, 2016 11:19 am
by yoshiegg
PixelPest wrote:In all honesty I don't think it looks good at all. Some of the elements are stretched or compressed, such as the castle, the mushrooms are all choppy around the bottoms, as are the rims of the pipes, and finally the paths cutoff and don't flow well together at all, just to name a few things. I think it needs a ton of work
@PixelPest:what means they look choppy? (I'm no native English speaker) and also PM me all the things being not well concretely so I have the chance to try to make them look better.
NSMB World Editor Poison Tileset and toad house+ ways remaster
Posted: Wed Apr 27, 2016 11:28 am
by yoshiegg
So here I've made the poison tileset and fixed a few graphics that you told me that didn't look that well.
So here's it in use:
http://imgur.com/a/fmfE6
And here's the download link:
http://www.mediafire.com/download/04oj3 ... asters.zip
Re: NSMB World Editor GFX Pack Part 1
Posted: Fri Apr 29, 2016 5:58 pm
by Matt_The_Slime
The download is broken, please fix
Re: NSMB World Editor GFX Pack Part 1
Posted: Sat Apr 30, 2016 6:13 am
by yoshiegg
Matt_The_Slime wrote:The download is broken, please fix
should work now.thanks for telling.
Re: NSMB World Editor GFX Pack Part 1
Posted: Mon Jun 03, 2019 3:55 pm
by MinecraftFan355
Where is the graphics pack for levels? I don't use the world map editor as it crashes every time i test it.
Re: NSMB World Editor GFX Pack Part 1
Posted: Tue Jun 04, 2019 12:28 pm
by AToMIC
PixelPest wrote: ↑Mon Apr 25, 2016 10:10 pm
In all honesty I don't think it looks good at all. Some of the elements are stretched or compressed, such as the castle, the mushrooms are all choppy around the bottoms, as are the rims of the pipes, and finally the paths cutoff and don't flow well together at all, just to name a few things. I think it needs a ton of work
Eh, I'm gonna have to agree with Pixel here. It's not that you did a bad job or that the graphics look bad it's just they don't "fit". Personally I think any graphics ripped straight from the NSMB games (Without being stylized) look bad. They just always look so pixelated and out of place to me.