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Re: Utopia
Posted: Sun Aug 31, 2014 8:15 am
by AirShip
That is sad Rex, I hope you can redo your episode successfully.
This has happened to me in my previous episodes, nowadays I keep a back up of my episode on pen drives.
Re: Utopia
Posted: Sun Aug 31, 2014 12:21 pm
by Warlock
You know what? I'd LOVE to Beta Test this.
Re: Utopia
Posted: Sun Aug 31, 2014 9:32 pm
by Squishy Rex
Thanks guys, I appreciate the comments.
Darkonius: I may need some tilesets sometime in the future, but for now I'll start again and try and get World 0 out of the way. It consists of about five levels and the Towering Tree (Boss Level + Transition to the mainland of Utopia). I'll release a Beta at that point before I start W1.
Airship: Yeah, I'll be backing this up everywhere I can, because even just one back-up like I had apparently wasn't enough.
Valtries: Cool, I'll add you to the list.
Re: Utopia
Posted: Mon Sep 01, 2014 6:07 am
by dragonfan96
First i'd like to say that it be a great Project to play when its ever released to the public also will There be a Non-LunaDLL version? (love the peach's castle scenery and cherry blossoms!)
Re: Utopia
Posted: Thu Sep 18, 2014 5:50 pm
by Nikuman Yoshimoto
I want to make the gameplay of this episode.
Re: Utopia
Posted: Thu Sep 18, 2014 8:54 pm
by Squishy Rex
dragonfan96 wrote:First i'd like to say that it be a great Project to play when its ever released to the public also will There be a Non-LunaDLL version? (love the peach's castle scenery and cherry blossoms!)
If there was to be a non LunaDLL version I would have to alter a lot of custom enemies and about 3 power-ups. LunaDLL in this episode will only effect enemies and power-ups, there won't be a time limit in each level because I dislike time limits as it really does "limit" exploration. So I might consider it.
paulo ricardo wrote:I want to make the gameplay of this episode.
Sure, though now I've had to restart the project, that won't be for a long time yet.
Re: Utopia
Posted: Fri Sep 19, 2014 1:33 am
by dragonfan96
Squishy Rex wrote:dragonfan96 wrote:First i'd like to say that it be a great Project to play when its ever released to the public also will There be a Non-LunaDLL version? (love the peach's castle scenery and cherry blossoms!)
If there was to be a non LunaDLL version I would have to alter a lot of custom enemies and about 3 power-ups. LunaDLL in this episode will only effect enemies and power-ups, there won't be a time limit in each level because I dislike time limits as it really does "limit" exploration. So I might consider it.
paulo ricardo wrote:I want to make the gameplay of this episode.
Sure, though now I've had to restart the project, that won't be for a long time yet.
Is the files backed-up anywhere in a cloud or a memory stick?(flash drive)
Also if anything it'll give an opportunity to make it even better than before i also would love to help if needed...
Re: Utopia
Posted: Fri Sep 19, 2014 2:04 am
by Squishy Rex
Well, I did have it backed up, but the back-up went as well. As for opportunity, yes it will as I have made a few "changes", which haven't been revealed yet, but you will be able to decide for yourself.
Re: Utopia
Posted: Sun Sep 28, 2014 3:12 am
by 456link
Could I be a beta tester? I've always been able to find glitches and bugs in a game, especially SMBX episodes!
Re: Utopia
Posted: Tue Feb 24, 2015 6:17 am
by Squishy Rex
Well, it's been a while, probably too long infact. Anyway, here's some new screenshots of the re-made map of World 1 (the unfinished top half of the waterfall etc is part of a later world which has not been started yet, therefore the map is cut-off currently. There's also some shots of 1-1 (Skipsqueak Gardens) and 1-2 ( Flutter's Grassy Hollow). Skipsqueak Gardens has been updated in accordance to it's official review and I've also begun to design some add-on levels for Captain Toad now that I have some graphics made especially for them. One comes in the form of Propeller Platform Hill and a grassy ruins level using the CTTT Prologue Tileset. More updates soon, ciao!
Screenshots:
EDIT: There are Cheep Cheeps which appear on the world map like in SMW, however, they are not visible in the screenshot due to the frame that was playing when the screenshot was taken.
Re: Utopia
Posted: Tue Feb 24, 2015 8:10 am
by CreatorForce
Squishy Rex wrote:
Screenshots:
Oh Wow, @Squishy Rex, The map looks great so far. And Another levels looks good. Good Job !
Re: Utopia
Posted: Tue Feb 24, 2015 8:18 am
by Squishy Rex
Thanks Pivot40Channel, the map still resembles its former self from before I lost all progress, however, it has been slightly enlarged and has one or two more levels to compensate for the new Captain Toad levels and a little something else I have planned, if I can get it to work.
Re: Utopia
Posted: Tue Feb 24, 2015 8:25 am
by FanofSMBX
I don't mean to offend you, in fact this is quite a compliment if you think about it, but I don't understand how you could make a complete map out of that. It looks like you used 1/4 of all the graphics avaliable in the first world screenshot.
Re: Utopia
Posted: Tue Feb 24, 2015 8:36 am
by Squishy Rex
FanofSMBX wrote:I don't mean to offend you, in fact this is quite a compliment if you think about it, but I don't understand how you could make a complete map out of that. It looks like you used 1/4 of all the graphics avaliable in the first world screenshot.
I have that in the back of my mind making this map. I'm attempting to try and keep distinctions between the different worlds, which for some will be quite easy, but others may look identical. To avoid this, I came up with a Plan B of sorts. Essentially, the Forest world will be placed on the unfinished plateau above World 1, and of course it will use sort of the same graphics as World 1. I might remove some of the trees from World 1 to make it appear more "grassland-esque" while leaving the more dense populous of trees for the Forest World. The rest however will use extreme combinations of tilesets (I'll be going out on a limb with some and I don't know what the result will look like) and predominately use different scenery objects to act as distinguishing featuring between worlds. If SMBX had more available tiles and scenery items for World Maps, say 100 tiles and 20 or so sceneries I would be able to make more realistic distinctions, but I've used every available world map object as it is, so I'm working at capacity.
Re: Utopia
Posted: Tue Feb 24, 2015 11:45 am
by Snessy the duck
Can i be a beta tester?
Re: Utopia
Posted: Fri Feb 27, 2015 1:57 am
by KFCMARIO
Wow,that's the most beautiful world map I have seen!I think it must be time-consuming for you to build it.
Re: Utopia
Posted: Fri Feb 27, 2015 4:58 am
by Squishy Rex
Snessy the duck wrote:Can i be a beta tester?
I don't see why not.
KFCMARIO wrote:Wow,that's the most beautiful world map I have seen!I think it must be time-consuming for you to build it.
Thank you very much. What you can see in the screenshot took about 2 hours straight. When it comes to Maps I'm pretty particular with what I want.

Re: Utopia
Posted: Fri Mar 06, 2015 2:05 pm
by Infobox
Looking good so far, Squishy Rex!

Re: Utopia
Posted: Sat Mar 07, 2015 1:10 am
by ShinyWolf07
How did you get the entire world map onto one image?

Re: Utopia
Posted: Sat Mar 07, 2015 8:42 am
by BlimpFruit
Just use export as image in PGE.