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Luna Lua Time Travel

Posted: Mon Apr 18, 2016 6:54 pm
by Artemis008
I have an idea for LUA and was wondering if it has already been done before and if it was a good idea to begin with.
I wanted to implement a time travel feature with 2 worlds, the past and the future.
I wanted to have it so anything you did in the past world would change something in the future.
For example, if you plant a vine sapling in the past world then in the corresponding future level there would be a vine grwn allowing access to a secret area.

Re: Luna Lua Time Travel

Posted: Mon Apr 18, 2016 6:57 pm
by Zeldamaster12
Moved to the LunaLua subforum. Please post threads regarding LunaLua here.

Re: Luna Lua Time Travel

Posted: Mon Apr 18, 2016 9:58 pm
by PixelPest
If you haven't done anything with Lua before I wouldn't start here, although yes, I'm pretty sure this is possible

Re: Luna Lua Time Travel

Posted: Tue Apr 19, 2016 12:17 am
by Emral
You're gonna need lots of data class variables for that.

Re: Luna Lua Time Travel

Posted: Tue Apr 19, 2016 3:43 am
by Hoeloe
Technically, this is totally doable without Lua at all. I've actually made a level with exactly this gimmick. Basically you just want two sections, and using Lua or otherwise, spawn in objects or disable layers based on triggers in the opposite section. It's actually pretty simple.