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Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 1:31 pm
by zlaker
SuperMario7 wrote:
zlakergirl357 wrote:
SuperMario7 wrote: I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
Can you elaborate on this? I respect your opinion of course, and I can totally understand if you don't like my levels, I'm just curious as to what your reasoning is so I can improve for the future.
Sure, I design some aspects of my levels the same way - the way I place slopes, the way I place BGOs - and I know I also repeat gimmicks sometimes. But I certainly don't overload on custom graphics as much as many others do, and I very rarely (or never) add useless moving layers (any moving layers I use are essential to the gameplay of the level).
This level an example of some of the levels you've made that I don't enjoy. A lot of the background objects can be removed. Like yeah, I get that you wanted to decorate, but there's a point where you stop. If you made the level look like this then I wouldn't mind it. And by the way, why is there a ceiling this level, considering a lava forest level?
Plus, I'm not sure what you mean by me having boring level design.
Please tell me if this looks fun to you.

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 1:35 pm
by TDK
Opinion: This forum takes SMBX way too seriously.

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 2:18 pm
by SuperMario7
Thanks for your input.
zlakergirl357 wrote:This level an example of some of the levels you've made that I don't enjoy. A lot of the background objects can be removed. Like yeah, I get that you wanted to decorate, but there's a point where you stop. If you made the level look like this then I wouldn't mind it. And by the way, why is there a ceiling this level, considering a lava forest level?
Okay, that's fair. Some people would say the first looks better, others would say the same for the second. I personally think that the BGO-loaded version looks more visually appealing, so I'm going to continue to design levels that look the best to me. I know I won't please everyone with this design style (or any design style) but hopefully enough people will enjoy the way my levels look. And BTW, the ceiling is there because the theme is meant to be a mountain/forest/lava level, so I really wanted to emphasize that mountainous feeling, along with adding blocks there to add a nice place for the flamethrowers to rest on.
zlakergirl357 wrote:Please tell me if this looks fun to you.
It looks like a fun start of a level to me. Of course it would be boring if that's all the level was, but there's much more to it. With that level, I was introducing a type of gameplay rarely used before: using the swimming effect to act like players were in space. My idea was to start the level off more simply to get players eased into that experience, but you'll notice that later in the level players will be faced with gimmicks such as gravity zones and lightning (and that's just in the space zones, nevermind the zones with gravity). But anyway, thanks for elaborating.

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 2:22 pm
by underFlo
how is swimming in space any different from swimming regularly

like yeah its different but thats not as big as a gameplay innovation as youre making it out to be

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 2:29 pm
by zlaker
SuperMario7 wrote:
zlakergirl357 wrote:Please tell me if this looks fun to you.
It looks like a fun start of a level to me. Of course it would be boring if that's all the level was, but there's much more to it. With that level, I was introducing a type of gameplay rarely used before: using the swimming effect to act like players were in space. My idea was to start the level off more simply to get players eased into that experience, but you'll notice that later in the level players will be faced with gimmicks such as gravity zones and lightning (and that's just in the space zones, nevermind the zones with gravity). But anyway, thanks for elaborating.
I know that the level uses the gravity gimmick, but having a room to swim through just to understand it is honestly boring and lame

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 3:54 pm
by Marina
zlakergirl357 wrote:I know that the level uses the gravity gimmick, but having a room to swim through just to understand it is honestly boring and lame
Eh could be worse (like he could've used 20 signs to explain the gimmick)
TheDinoKing432 wrote:Opinion: This forum takes SMBX way too seriously.
also this

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 4:53 pm
by snoruntpyro
I would say something but zlaker and PixelPest said what I was going to say anyways :/

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 7:25 pm
by Mivixion
controversial opinion: good design is 100% subjective

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 7:53 pm
by Sux
zlakergirl357 wrote:
Sux wrote:I may accept that my levels have the same design. But I don't accept people saying that I not have creativity. Every level that I made have a different concept and a individual gimmick. You can don't like my ideas and gimmicks, but can't say that I put the same ideas on my work....
About design, I think that now the community design isn't good as 2 years go. I'm annoyed of this.
Are you annoyed that long, bgo overloaded, switch hunt based, nonlinear, backtracking, handholding levels are not being liked anymore? Not trying to imply you're making those kind of levels. I've made those kind of levels and believe me, they suck.
They sucks, because the community sucks, because I sucks. Everyone sux!!!

Re: Let's fight

Posted: Mon Apr 18, 2016 7:54 pm
by Alagirez
This topic gonna be a fighting topic. OH NO

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 7:55 pm
by perhaps
Marina wrote:Here's my honest controversial opinion about SMBX:


Every Pokémon Gen is good. Every single one. All of them.
woah someone who doesn't bash gen 5
pretty rare 300th post hype

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 8:41 pm
by StrikeForcer
TheDinoKing432 wrote:Opinion: This forum takes SMBX way too seriously.
Honestly, I see it to be more of a good thing really because Id argue the opposite. People here are now waking up to the fact that their standards for level design that was like, set since 2011 is being phased out with something I see to be more...experimental.

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 10:01 pm
by Eternity
Opinion: This forum doesn't really take SMBX too seriously, it's fine as it is. The only thing that could be considered "too serious" is criticism which, as long as it's constructive, helps us improve (and that's a pretty cool thing).

And yeah pls don't turn this into some super annoying fight etc, the discussion was fairly interesting before.

Also @SM7's level/this image: Actually the one thing I remember not liking on that level were the random stars, I don't think they work very well as obstacles when used like that, and they can make the level flow slightly awkward. The lava waterfalls hurting/killing the player in another level leads to a similar issue (I think it was on this level, might be wrong). I think gameplay/design logic>rl logic on cases like this one

On the BGOs I think there might be too much but they aren't as distracting as the random opening on the ground, and the ceiling is fine as long as it adds to the design and is not there only for having a ceiling.

------------------------------------------------

Also, to throw in something new:

-Random "holes" in the dirt/insert fill tile here don't work very well as decoration, they're more distracting than nice-looking, specially if you add something like unreachable coins/question blocks/enemies/etc.

-I'm not a huge fan of most boss fights, they're the weakest point of pretty much any Mario game/episode/SMW hack imo. Most are not exactly well implemented and definitely not fun to fight (specially considering they tend to fall on either "too short" or "too long" territory, largely being "just right").

-Vanilla levels are pretty cool, but even then you don't really need to completely follow what the original did - adding something new, or using something old in a new way, makes the level feel unique (which is fairly important, as most levels in the original Mario games, particularly the most recent ones, usually introduce at least one new element). I think people shouldn't limit themselves too much if going for levels inspired on them classic Mario games, and should try to add new gimmicks/enemies/level themes/etc. for extra variety if necessary.

-I think custom graphics might have went from super overrated to underrated. Sure, it alone doesn't really make the level a lot better, specially if you're just picking things from random "mega packs" and throwing on your level, but if correctly used they can make a level's atmosphere a lot better. Recoloring alone helps differentiate it from the other thousand levels using the same graphics tbh. I prefer a well-designed and good-looking level over a level that's "just" well-designed.

-Too many classic world themes, too few crazy stuff. Things like aquatic cities or alien stuff/other planets should be more common

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 10:14 pm
by Ness-Wednesday
To be honest, I don't care if there were a bunch of bgos in one level, there was nothing wrong with it Imo.
For switch hunts, they only matter if there were no events used in them to make them fun, or how about transitioning through sections in a fun way.
Also, why is there no controversy between me? :shock:
And yet, there's stuff going on about several users, in which do my favorite design of levels.
I don't see any point of it, I still want to enjoy the gameplay, people shouldn't be bothered with visuals unless you're Chad., fact that people will then argue over it.

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 10:21 pm
by Alagirez
- People being to hate slopes
- Someone said to me that moving layers in SMBX are useless
- People being to hate switch blocks now.
- Lua is the new generation
- SMB3 recolors are overrated
- Now everyone who ripping of <xxx>'s level will be cyberbullied

Re: Your controversial SMBX opinion

Posted: Mon Apr 18, 2016 10:33 pm
by RoundPiplup
Well, R.I.P me for not finding my way into getting my hands on Lua stuff(not found). In conclusion, my levels will end up looking old, maybe until 2.0 comes out and has a pre-built LunaLua that works.

Re: Your controversial SMBX opinion

Posted: Tue Apr 19, 2016 12:23 am
by Enjl
RoundPiplup wrote:Well, R.I.P me for not finding my way into getting my hands on Lua stuff(not found). In conclusion, my levels will end up looking old, maybe until 2.0 comes out and has a pre-built LunaLua that works.
The pre-built lunalua will probably be considered extended vanilla. You'll still be able to write scripts.
A Goat wrote:
Marina wrote:Here's my honest controversial opinion about SMBX:


Every Pokémon Gen is good. Every single one. All of them.
woah someone who doesn't bash gen 5
pretty rare 300th post hype
Gen5 is my favourite!

Re: Your controversial SMBX opinion

Posted: Tue Apr 19, 2016 1:14 am
by Mudkip
This is a SMBX forum why shouldn't we take the game serious?

Gen 5 and 3 are the best.

Re: Your controversial SMBX opinion

Posted: Tue Apr 19, 2016 1:39 am
by Mable
Camacho wrote:- People being to hate slopes
- Someone said to me that moving layers in SMBX are useless
- People being to hate switch blocks now.
- Lua is the new generation
- SMB3 recolors are overrated
- Now everyone who ripping of <xxx>'s level will be cyberbullied
1. If you overuse it ofc.
2. Whoever said that is dumb tho.
3. Same as 1 if you overuse it and use it to extend the level when it's already boring
4. Gen 2 is still cooler then Gen Lua
5. They were since they existed
6. No one is gonna cyberbully someone, it's just not okay to copy someones elses style.

Re: Your controversial SMBX opinion

Posted: Tue Apr 19, 2016 1:51 am
by Alagirez
Tinkerbell wrote:
2. Whoever said that is dumb tho.

4. Gen 2 is still cooler then Gen Lua
2. 100% agree
4. I'm still don't know about Gen2, Gen3, Gen5, etc.