Your controversial SMBX opinion

General discussion about Super Mario Bros. X.
Chaotic Gaming
Dolphin
Dolphin
Posts: 99
Joined: Mon Jan 23, 2017 7:11 pm
Contact:

Re: Your controversial SMBX opinion

Postby Chaotic Gaming » Sun Mar 19, 2017 8:48 pm

Smashhacker wrote:I have a pet peeve of seeing SMBX videos on Youtube be about SMBX 38a as they appear far more frequently than videos about SMBX 1.3. It's pretty disheartening considering 1.3 has potentially far more to offer than 38a now with PGE and LunaLua.
Well you just caught the right block's attention. I will switch my focus to 2.0 (as I can't find 1.3.1 with LunaLua, if someone can direct me to it I will cover it as well)

perhaps
Volcano Lotus
Volcano Lotus
Posts: 535
Joined: Mon Feb 10, 2014 2:47 pm
Flair: im very cool

Re: Your controversial SMBX opinion

Postby perhaps » Sun Mar 19, 2017 10:22 pm

practicalshorty014 wrote:And even if they would, it's a bit too late because SMBX is almost everywhere you look.
uh you sure about that? im pretty sure smbx is overshadowed by everything.

krakin
Birdo
Birdo
Posts: 2851
Joined: Sun Dec 11, 2016 8:02 pm
Flair: Splatoon 3 is not Splatoon 2.5
Pronouns: she/her
Contact:

Re: Your controversial SMBX opinion

Postby krakin » Sun Mar 19, 2017 11:16 pm

A Goat wrote:
practicalshorty014 wrote:And even if they would, it's a bit too late because SMBX is almost everywhere you look.
uh you sure about that? im pretty sure smbx is overshadowed by everything.
If you search for a Mario fangame, I bet SMBX is going to be one of the top search results.

FireyPaperMario
Wart
Wart
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: Your controversial SMBX opinion

Postby FireyPaperMario » Mon Mar 20, 2017 6:50 am

SMBX needs some gameplay elements from a Japan-Only Super Mario game, Super Mario Bros. Special! 8-)

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Your controversial SMBX opinion

Postby PixelPest » Mon Mar 20, 2017 7:33 am

NintendoOtaku93 wrote:SMBX needs some gameplay elements from a Japan-Only Super Mario game, Super Mario Bros. Special! 8-)
Why not do so yourself? Most of your suggest for 2.0 things involve somewhat obscure stuff that very few people would recognize or use

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Your controversial SMBX opinion

Postby bossedit8 » Mon Mar 20, 2017 10:13 am

Keep in mind that during SMBX's shutdown in the past (2010-2011), not only the main website take it's effect (well, later on), also any kind of SMBX videos on YouTube who runs 'em (redigit and as303298 the most) got taken down aswell. Funny enough that after that event you can upload SMBX videos again no matter what. ;P

Quantumenace
Ripper II
Ripper II
Posts: 308
Joined: Mon Dec 28, 2015 2:17 am

Re: Your controversial SMBX opinion

Postby Quantumenace » Mon Mar 20, 2017 2:34 pm

Super Mario Bros. Special
Had to look that up, is that cover art the first place Bowser looks like his modern incarnation?


Back on subject, I think it's kind of pointless to encrypt Lua save data. If someone wants to cheat the system by editing it, why try to stop them? If you design the system well it should be more gratifying to do it legitimately; the same applies to cheat codes. The only reason I can think of is to discourage edits that might break the save.

HackPlayer7
Spike
Spike
Posts: 262
Joined: Mon Sep 05, 2016 1:02 pm
Contact:

Re: Your controversial SMBX opinion

Postby HackPlayer7 » Mon Mar 20, 2017 5:00 pm

NintendoOtaku93 wrote:SMBX needs some gameplay elements from a Japan-Only Super Mario game, Super Mario Bros. Special! 8-)
What do you mean? The gameplay is the exact same as SMB1, only the palette and the level design changes

FireyPaperMario
Wart
Wart
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: Your controversial SMBX opinion

Postby FireyPaperMario » Mon Mar 20, 2017 5:02 pm

HackPlayer7 wrote:
NintendoOtaku93 wrote:SMBX needs some gameplay elements from a Japan-Only Super Mario game, Super Mario Bros. Special! 8-)
What do you mean? The gameplay is the exact same as SMB1, only the palette and the level design changes
You forgot the expansion of power-ups! That's what made SMB Special more extended.

ElectriKong
Posts: 4646
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Your controversial SMBX opinion

Postby ElectriKong » Mon Mar 20, 2017 5:30 pm

NintendoOtaku93 wrote:
HackPlayer7 wrote:
NintendoOtaku93 wrote:SMBX needs some gameplay elements from a Japan-Only Super Mario game, Super Mario Bros. Special! 8-)
What do you mean? The gameplay is the exact same as SMB1, only the palette and the level design changes
You forgot the expansion of power-ups! That's what made SMB Special more extended.
True. It would be cool if we could see some things lie the hammer in SMBS.

TDK
Foo
Foo
Posts: 1426
Joined: Wed Nov 11, 2015 12:26 pm
Flair: Retired

Re: Your controversial SMBX opinion

Postby TDK » Sun Mar 26, 2017 2:24 pm

Enjl wrote:
NintendoOtaku93 wrote:that no one in this community even gives a fuck about
bold assumptions as usual, mr. otaku
While his statement isn't 100% true about SML2, it isn't inaccurate either as SML2 is often seen as inferior to the console Mario games.

He's correct about Super Mario Bros Special though. I'm actually surprised that it was even mention at all, as it's a rather obscure Mario game.

HeroLinik
Boom Boom
Boom Boom
Posts: 3458
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: Your controversial SMBX opinion

Postby HeroLinik » Fri Mar 31, 2017 10:19 am

One thing has started to irk me a little around unfinished episodes. To be specific, it's how the plot and the gameplay are handled. I did mention it briefly in the cringeworthy moments topic, but let me elaborate on it a bit more.

Whenever I look through the Projects forum at said episodes, they tend to have some really exotic plots, but there's a worrying trend that I've started noticing. I know the plot isn't meant to be that important, but if there is a plot, it's usually just "oh yeah, Bowser kidnapped Peach..." or if not, it's often "Some exotic villain (but usually Bowser, or under the control of Bowser) has stolen all the stars!", often with Bowser kidnapping Peach getting thrown into it as well, and the plot concept is sometimes hyped up at the start of playing the episode, yet it's forgone completely by the time you get to world 3 or something. And nearly every single time, stars just have to be integral to the plot. The problem with it is that while stars were introduced as a means of creating Mario 64-style hub worlds, which TGCA and SMSE pulled off really well, but the concept has been run down into the ground too many times to the point where it's just...unoriginal, with stars now being forced down our throats in world map-based episodes. It may work out well in some cases, but most of the time it's just an excuse to maintain the feeling of plot.

Hoeloe
Foo
Foo
Posts: 1442
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Pronouns: she/her

Re: Your controversial SMBX opinion

Postby Hoeloe » Fri Mar 31, 2017 2:32 pm

HeroLinik wrote:One thing has started to irk me a little around unfinished episodes. To be specific, it's how the plot and the gameplay are handled. I did mention it briefly in the cringeworthy moments topic, but let me elaborate on it a bit more.

Whenever I look through the Projects forum at said episodes, they tend to have some really exotic plots, but there's a worrying trend that I've started noticing. I know the plot isn't meant to be that important, but if there is a plot, it's usually just "oh yeah, Bowser kidnapped Peach..." or if not, it's often "Some exotic villain (but usually Bowser, or under the control of Bowser) has stolen all the stars!", often with Bowser kidnapping Peach getting thrown into it as well, and the plot concept is sometimes hyped up at the start of playing the episode, yet it's forgone completely by the time you get to world 3 or something. And nearly every single time, stars just have to be integral to the plot. The problem with it is that while stars were introduced as a means of creating Mario 64-style hub worlds, which TGCA and SMSE pulled off really well, but the concept has been run down into the ground too many times to the point where it's just...unoriginal, with stars now being forced down our throats in world map-based episodes. It may work out well in some cases, but most of the time it's just an excuse to maintain the feeling of plot.
Fun thing I learned about game design - the best games rarely start with a plot. I mean, unless it's something like Final Fantasy where the plot is the entire point, games tend to be better when they start with a good GAME, and work a plot around the strengths of it. I think we've got a pretty solid plot for A2XT2, but it wasn't even confirmed what the plot was until 90% of the levels were already made. Now, this is a pretty high extreme of the concept, but it's allowed us to work in the plot to every aspect of the game, rather than just a basic high concept.

TDK
Foo
Foo
Posts: 1426
Joined: Wed Nov 11, 2015 12:26 pm
Flair: Retired

Re: Your controversial SMBX opinion

Postby TDK » Fri Mar 31, 2017 2:44 pm

I never understand why people want stories in a Mario game.
If you ask me what Mario game had the best story, I would say Mario Must Die.

ElectriKong
Posts: 4646
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Your controversial SMBX opinion

Postby ElectriKong » Tue Apr 11, 2017 4:28 am

IMO, SMB3 GFX are one of my least favorite in SMBX. I definitely prefer SMW, SMB2 and SMB1 GFXs.

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: semi-retired user, only interested in post ranks
Pronouns: he/him

Re: Your controversial SMBX opinion

Postby Cedur » Tue Apr 11, 2017 4:32 am

SMB1 is my least favorite because it's the most archaic.
Last edited by Cedur on Tue Apr 11, 2017 7:33 am, edited 1 time in total.

HeroLinik
Boom Boom
Boom Boom
Posts: 3458
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: Your controversial SMBX opinion

Postby HeroLinik » Tue Apr 11, 2017 4:50 am

Supershroom wrote:SMB1 is my least favorite because it's the oldest.
No they're not, if you're talking about the default ones. The first three games SMBX derives from all released at the same time. If anything, it's Super Mario World that's the oldest.

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Your controversial SMBX opinion

Postby PixelPest » Tue Apr 11, 2017 7:09 am

Supershroom wrote:SMB1 is my least favorite because it's the oldest.
How does age correlate at all to liking something such as SMB1?

Alagirez
Boom Boom
Boom Boom
Posts: 3370
Joined: Tue Dec 02, 2014 2:28 am
Flair: Show your fangs!
Pronouns: He/Him/That wolf
Contact:

Re: Your controversial SMBX opinion

Postby Alagirez » Tue Apr 11, 2017 7:28 am

Gonna be honest that i love SMB3 graphics.
Attack me if you want smb3 haters 8)

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: semi-retired user, only interested in post ranks
Pronouns: he/him

Re: Your controversial SMBX opinion

Postby Cedur » Tue Apr 11, 2017 7:33 am

It's the most archaic (fixed the wording above) and I find its original style to be a real eyesore, and the SMB1-styled vanilla graphics also have fewer aesthetic appeal to me than the other styles (in that case, least favorite =/= actually bad).


Return to “General”

Who is online

Users browsing this forum: No registered users and 2 guests