Your controversial SMBX opinion

General discussion about Super Mario Bros. X.
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Re: Your controversial SMBX opinion

Postby FireyPaperMario » Wed Mar 08, 2017 11:29 am

HeroLinik wrote:Also, the 3DO and Atari Jaguar aren't well-known because they both failed during the 5th gen (era of the N64 and PS1) and a lot of us in the SMBX community grew up during the 6th gen (era of the GameCube, PS2 and Xbox), so I doubt anyone here would even recognise it from first impressions alone. Also, in some cases too much detail can work against the graphics, and as Snessy pointed out, it can work to have little detail. The default SMW filler tiles for the grass only use two colours, yet they're aesthetically pleasing.
Well, I learned about those failed 5th gen consoles from the AVGN.

The Dwarven Digger
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Re: Your controversial SMBX opinion

Postby The Dwarven Digger » Wed Mar 08, 2017 12:11 pm

HeroLinik wrote: Also, the 3DO and Atari Jaguar aren't well-known because they both failed during the 5th gen (era of the N64 and PS1) and a lot of us in the SMBX community grew up during the 6th gen (era of the GameCube, PS2 and Xbox), so I doubt anyone here would even recognise it from first impressions alone.
Well, I was born during the 6th gen era. I don't even know what the 3DO or Atari Jaguar are, apart from 'They're games consoles'.

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Re: Your controversial SMBX opinion

Postby Waddle » Wed Mar 08, 2017 12:13 pm

The Dwarven Digger wrote:
HeroLinik wrote: Also, the 3DO and Atari Jaguar aren't well-known because they both failed during the 5th gen (era of the N64 and PS1) and a lot of us in the SMBX community grew up during the 6th gen (era of the GameCube, PS2 and Xbox), so I doubt anyone here would even recognise it from first impressions alone.
Well, I was born during the 6th gen era. I don't even know what the 3DO or Atari Jaguar are, apart from 'They're games consoles'.
Well, that's about as off-topic as it gets.

I'll get us back on track with a big one, a topic on which I will soon write a giant essay;
I really like style mixing.

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Re: Your controversial SMBX opinion

Postby The Dwarven Digger » Wed Mar 08, 2017 12:14 pm

Waddle Derp wrote:
The Dwarven Digger wrote:
HeroLinik wrote: Also, the 3DO and Atari Jaguar aren't well-known because they both failed during the 5th gen (era of the N64 and PS1) and a lot of us in the SMBX community grew up during the 6th gen (era of the GameCube, PS2 and Xbox), so I doubt anyone here would even recognise it from first impressions alone.
Well, I was born during the 6th gen era. I don't even know what the 3DO or Atari Jaguar are, apart from 'They're games consoles'.
Well, that's about as off-topic as it gets.

I'll get us back on track with a big one, a topic on which I will soon write a giant essay;
I really like style mixing.
There's absolutely nothing wrong with it as long as it looks good.

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Re: Your controversial SMBX opinion

Postby Snessy the duck » Wed Mar 08, 2017 12:20 pm

The Dwarven Digger wrote:
Waddle Derp wrote:
The Dwarven Digger wrote: Well, I was born during the 6th gen era. I don't even know what the 3DO or Atari Jaguar are, apart from 'They're games consoles'.
Well, that's about as off-topic as it gets.

I'll get us back on track with a big one, a topic on which I will soon write a giant essay;
I really like style mixing.
There's absolutely nothing wrong with it as long as it looks good.
I also agree, as long as they fit together and look nice, you can do even the dreaded SMB3 + SMW combination good!

HeroLinik
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Re: Your controversial SMBX opinion

Postby HeroLinik » Wed Mar 08, 2017 12:37 pm

Waddle Derp wrote:I really like style mixing.
As has been said a lot of times before, a common misconception has it that graphical clash is exactly the same as style-mixing when the two definitions are fundamentally different. Clash can be brought on by style-mixing, but it's not the definition of clash, and style-mixing does not always cause clash. You could have two graphics in the vicinity of each other that are the same style but just don't go together, such as having lava in a Toad House - that's clash. All that matters is if the graphics are used in tandem with each other, not whether they're different styles or not.

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Re: Your controversial SMBX opinion

Postby Inspirited » Wed Mar 08, 2017 3:20 pm

I dont like style mixing if it clashes too hard, even if it's 2 different levels in the same episode (unless Mario is traveling through dimensions). For example SMB2 tileset in one level and SMB3 tileset in another. Ugh!

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Re: Your controversial SMBX opinion

Postby Cedur » Wed Mar 08, 2017 3:27 pm

How about The Invasion 2? It uses all five styles from the editor throughout its worlds, and it's awesome.

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Re: Your controversial SMBX opinion

Postby HackPlayer7 » Wed Mar 08, 2017 3:49 pm

If I ate a doughnut every time I saw something with SMB3 gfx, I would be a living circle

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Re: Your controversial SMBX opinion

Postby HeroLinik » Wed Mar 08, 2017 3:56 pm

HackPlayer7 wrote:If I ate a doughnut every time I saw something with SMB3 gfx, I would be a living circle
You actually make a valid point. SMB3 has, for a long time, been the most overused style in levels, and about 80% of levels are in this style. There hasn't been a specific reason why, but I think it's most likely to avoid style-mixing because the base Mario and Luigi sprites are SMB3-styled. Some episodes like Super Mario Star Expedition have even gone very far to style everything into SMB3, thus bloating up the episode folder.

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Re: Your controversial SMBX opinion

Postby FireyPaperMario » Wed Mar 08, 2017 4:24 pm

HeroLinik wrote:
HackPlayer7 wrote:If I ate a doughnut every time I saw something with SMB3 gfx, I would be a living circle
You actually make a valid point. SMB3 has, for a long time, been the most overused style in levels, and about 80% of levels are in this style. There hasn't been a specific reason why, but I think it's most likely to avoid style-mixing because the base Mario and Luigi sprites are SMB3-styled. Some episodes like Super Mario Star Expedition have even gone very far to style everything into SMB3, thus bloating up the episode folder.
Which is why I rather have people make some original GFX all the time than people make mostly Mario 3 style graphics. :roll:

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Re: Your controversial SMBX opinion

Postby HeroLinik » Wed Mar 08, 2017 4:26 pm

NintendoOtaku93 wrote:Which is why I rather have people make some original GFX all the time than people make mostly Mario 3 style graphics. :roll:
Well, there are other styles out there as well, not just SMB3, or even any of the All-Stars titles. There's always the Super Metroid graphics as well as the 16-bit renditions of Zelda II, and some of these are already in the editor like the Tourian tileset. Also, not everyone can make their own graphics like esteemed graphic designers such as FireSeraphim, AirShip and reghrhre, so for many people, they're stuck with what they've got until those designers release new graphics. Even all I can manage is just recolouring.

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Re: Your controversial SMBX opinion

Postby Inspirited » Wed Mar 08, 2017 4:47 pm

Yeah I don't like that the invasion 2 does that.

As for SMB3 being overused, I'm fine with that. It's the best looking style :) SMW gives me a feeling of blandness, SMB1 and 2 dont have enough variety. Also all custom graphics I stumble over are made in SMB3 style.

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Re: Your controversial SMBX opinion

Postby PixelPest » Wed Mar 08, 2017 4:54 pm

I think what Invasion 2 does gives a nice amount of variety. I see no problem with having different styles of graphics in an episode like that since they weren't used in the same levels

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Re: Your controversial SMBX opinion

Postby MacDuckBeat » Wed Mar 08, 2017 4:58 pm

I'm a fan of SMW graphics to be honest(aka my favorite game is Super Mario World), I almost do only SMW graphics. If I keep doing this, I feel like wanted to do SMB3 graphics.

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Re: Your controversial SMBX opinion

Postby The Dwarven Digger » Wed Mar 08, 2017 4:59 pm

I really like the SMW style, and the SMB1 with Sedniaur's expanded pack is probably my favourite, I don't know why but I just really like it.

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Re: Your controversial SMBX opinion

Postby ElectriKong » Wed Mar 08, 2017 5:00 pm

Inspirited wrote:Yeah I don't like that the invasion 2 does that.

As for SMB3 being overused, I'm fine with that. It's the best looking style :) SMW gives me a feeling of blandness, SMB1 and 2 dont have enough variety. Also all custom graphics I stumble over are made in SMB3 style.
I think you need to search more GDFXs then. There are plenty of Non-SMB3 GFX packs out there

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Re: Your controversial SMBX opinion

Postby underFlo » Wed Mar 08, 2017 5:14 pm

the smw palette used in mario maker looks way better than the smbx one (esp on the tilesets)

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Re: Your controversial SMBX opinion

Postby HackPlayer7 » Wed Mar 08, 2017 5:47 pm

Inspirited wrote:Yeah I don't like that the invasion 2 does that.

As for SMB3 being overused, I'm fine with that. It's the best looking style :) SMW gives me a feeling of blandness, SMB1 and 2 dont have enough variety. Also all custom graphics I stumble over are made in SMB3 style.
Personally, I try to avoid SMB3 because almost everything has been done in that style and creating another copy would be boring. SMB2 has less variety BUT it has a different gameplay which suddenly leaves place for creativity. That's what makes me experiment with it but hey everyone has opinions right?

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Re: Your controversial SMBX opinion

Postby HeroLinik » Thu Mar 09, 2017 4:14 pm

From what I've played so far, it seems as though quite a lot of levels don't design around Yoshi properly.

There was a topic all the way back in 2014 or so, which was a repost from an older discussion from the original forums, that put forward the hypothesis that Yoshi was overpowered because he acts as a free hit, can walk on spikes, and can act as a double-jump, thus allowing Mario to jump to higher platforms or cross wider pits by sacking Yoshi, resulting in sequence breaking. However, the fact that the player can do this is a problem with the levels being played, or even with the episode - if the designer realises that you can bring Yoshi in from an earlier level then it should be accounted for. Even when designing around Yoshi, all it's often used for is just to cross spike pits, and then its abilities are almost discarded entirely, because while the Yoshi sections are often self-contained, a lot of designers don't disable Yoshi on the warp leading out (I may be wrong here, so correct me if so), leading to sequence breaking shenanigans as described earlier.

So, long-story short, I don't really think Yoshi is overpowered, it's a myth that comes from the idea that level designers don't take Yoshi into account that often. In essence, it's just a glorified Goomba's Shoe that can eat NPCs and can take more than one hit.


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